The most difficult part was implementing the animations in the 3D models, making sure the animations didn't look strange on the character. I'm working on a local multiplayer version of the game, and it's a lot of fun; it even has character selection. When I have a stable version, I'll post it here.
CharCharTup
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What I said was, "I developed both games, so it's natural to maintain the same visual language. The similarity in style doesn't say anything about the tool used." And I'm not lying, I developed both games, and yes, it's natural that they have similarities, even if I used AI. You're just writing to prove your point (which is correct). Why this aggression? Isn't the purpose of a game jam to make games? To have fun?
Do you have any opinion on the gameplay itself? It seems that for you, pointing out that it's AI is more important than knowing if the game is fun or not. What is the purpose of making a game for you? Do you make games for yourself or for others to have fun?
Finally, yes, I used AI. Even though you didn't say so, it's possible to tell there's AI involved in the process. To be honest, I hadn't realized I couldn't use AI, and I submitted a project I made using AI, which was done during the same period. But I didn't think I'd receive comments completely ignoring my game and focusing on the fact that it was made with AI, like the game is cool and fun, but it seems that's invalidated when the focus of the comments is the AI. A game is made to be fun, and my game fulfills that purpose. I'm sorry you didn't have fun.
Thank you, I made this game in 3 days (I only found out about the game jam at the very end of the deadline). The idea is to have more levels. The power-ups were included to make things easier; in future versions and levels of the game, I'll give them more utility, so that you'll need them to pass. Thank you very much for the feedback, I intend to continue making the game with more levels and more characters :D
Thanks, I made this game in 3 days (I only found out about the game jam at the very end of the deadline), the idea is to have more levels. Camera shake? The camera is controlled by the mouse and doesn't have any shake implemented, but thank you very much for the feedback, I intend to continue making the game with more levels and more characters :D
Yes, unfortunately I couldn't do more than that. I even created an enemy, but I decided to deactivate it because I couldn't make it work within the game's flow. The idea is to have complete gameplay like Vampire Survivor (when you press play).
If you could comment on the game's page too, to give that boost, it would help a lot :), tell me what you would like to see in the game.




















I thought I was going to win :D, it just didn't happen :(