Well made!! Great job with the jam!!
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Dungeon Intruder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1403 | 3.611 | 3.611 |
| Overall | #2308 | 3.157 | 3.157 |
| Enjoyment | #2434 | 2.889 | 2.889 |
| Creativity | #3282 | 2.972 | 2.972 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a dungeon crawler but you are the dungeon master and have to stop the challenger/hero.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I liked the idea of combining a dungeon builder with a card game, and the graphics and music are nice.
However, I think this game lacks some polish and indication of what's going on. For example, I'd like to know exactly where the hero will spawn and where the exit is so that I can place my mines accordingly. Looks like there is a cooldown system - I think, it would be nice to have a clearer indication of not having enough. Sometimes I felt like it's placing units I didn't intend to place, which got me confused for a moment.
Also, for me nothing happened after defeating the hero. Dunno if it's a bug or not.
Anyway, making a game in 48 hours is tough, so congrats!
Quite the hard game! I love the aesthetic and music, and the idea is very cool. I felt like sometimes the picking of the cards and placing them seemed a tad inconsistent, however that's more a nitpick and something that can be patched easily. Maybe adding some sounds to when the timer is running out would be nice so players can hurry up if they need to. I think with a little bit of balancing (I feel like the bomber minions hurt themselves and allies far more than they hurt the boss) the game would feel a bit more fair. The art is absolutely beautiful though, can't get over it!
Very well done :)
Very nice concept and good execution, I couldn't defeat the boss because his HP was very high even though I was spamming minions to block his way, (my strat didn't work), I wish there was a map was a bit bigger or if the hero was a big slower at moving. The music is nice but I think maybe if it was sounding a bit more adventurous and evil it would've been nicer (since we're the bad guys). But everything else is nice and the game is super fun (even though I lost a couple times lol). Great job to your team!
I think this game is not made for 4:3 monitors. Even though, pretty interesting concept and fun gameplay!
The design is good, it's a shame it's so hard to play, the fact that the time is so short and I can't put enough enemies in the dungeon made me lose several times because the hero passed by in the rooms and when I manage to kill him It doesn't tell me that I won or anything :(, I think it's a bug, very sad.
One thing to keep in mind is that it has a strange delay when trying to select the cards, so it takes me longer than normal to be able to put the enemies inside the dungeon
Fun to play, graphics and sound design is really good, the game play is also very good even if i cannot win any of the 3 try haha, but the game is really good, congrat's!
Amazing art and i love the music! I like the concept of the whole dungeon + cards game! Good job
Music and art are well-made. The gameplay feels like a tower defence game and is fun to play around. The AI might need some tweaks, as they are not very consistent. I am also having the same issues, as someone else mentioned here that the enemy doesn't respawn and I am just stuck in the level and can't progress.
good music and art but i had some gameplay issues, for instance the cards were over the map so there were situations that i could not see what the characters were doing, also the traps felt much more usefull than the minions. The idea is interesting and could improve, for example, with the adition of more hero characters to defend from.
The game art is really cool and the idea is also great but I could just put saws and kill the boss and when I did it the game just stopped. I mean I could add more minions and things but nothing happened. As as the one below me said with just some saws you can win in seconds. But the game looks good and if you polish it it could become a reeeally big good game. Great job.
fun game! but not very balanced (you can win the game pretty easily if you get good saw rng), the game doesnt seem to have a win screen so i was able make a pretty overkill setup

Also the cards cover up way too much screen space, maybe make them translucent until hovered over? apart from that, i had a tons of fun playing the game; the music, the visuals and the atmosphere were perfect, great job!
Really liked this one ! I thought that the mines were pretty OP if you used them right (just placing them immediately onto the hero), and i liked how the card system worked in general. I suppose if you had more time it would have been cool if you could swap out the cards in your deck for others and build your strategy that way. cool game 8)
A really cool game with great art. Was a bit tough but enjoyable. Great work!



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