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The Glizzy Burglar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3782 | 2.609 | 3.300 |
Overall | #4413 | 2.372 | 3.000 |
Creativity | #4643 | 2.451 | 3.100 |
Enjoyment | #4764 | 2.055 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a stealth game but instead of getting away you are the one who needs to catch the thief
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A simple puzzle game that's well implemented, works well and fits the theme, all in 48 hours, nice job!
Cool and interesting mechanic!
Cool puzzle mechanic! I do like a combination of puzzling and execution. Turning the cameras on and off was a little unclear, but once you know it it is quite cool balancing out when to turn it off and on again. Only point of improvement is that you have to kind of know where the thief is going to be at to make any meaningfull decissions of where to place the cameras. Since this is a process that you can't speed up and you get booted back to the main menu, it becomes quite a drag to retry a strategy.
Cool game and funny concept. I do love me some glizzies :D
Thanks, I'm glad you liked the game! We did want to add a retry button to both the end screen and during game, we were also thinking about adding flashing lights or something that would reveal the thief for a split second, but we decided not to add them because we were already low on time. For a future version we'll definitely try to improve on these aspects.
It was hard to understand what to do. It took me so long I almost give up. Finally I learned it by trying and trying. I like graphics and clean UI. Congrats on finishing game in time!
Thanks! Unfortunately we didn't have time for a tutorial, so we had to hope the things we added were clear enough to not be confusing. I have to admit a small indicator that you have to long press the camera wouldn't take much effort to add. I'm glad you figured it out tho.
The art style reminds me of Henry Stickman, a childhood classic. It has a unique and fun/addicting gameplay loop. I was a bit confused on what to do so a tutorial would of been nice but we only had 48 hours so understandable why there wasn't one. The sound effects were clean and very satisfying to listen too. I loved the ending screen visuals and sound effects.
Add more levels, objects and a tutorial and you've got yourself a good indie game!
Cute little puzzle game, reminds me of a mobile game. (not that it's bad). I enjoyed it!