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SlTheelurker

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A member registered Aug 24, 2018 · View creator page →

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Funniest I played thus far XD

Really cool easthetic! Especially the launch pad haha. Joking aside, I like the speed the character has. pretty funny idea to have to try and kill yourself to finish the level.

Matilda died on me, but I still managed to beat it!
Cool concept, and pretty well executed. The explanation was a little overbearing, but after the first few quests I got the hang of it. Fun game, and pretty funny dialogues :D I can totally see this expanding into a full game.

pretty funny concept!
I don't know what exactly gave it away, but something tells me that you are very fond of cats :)

What a cool idea :D
My dad works as a sound technician in musicals, so I recognize this view very well haha. It is a shame that the criteria are a little strict. would've loved to see the whole thing, but I couldn't get past act 2 sadly. :(

Cool idea! Also pretty impressive that you got random level generation working! Though it is a shame that the clock UI is so big. I died because the clock was blocking the room which wasn't dissapearing :(

I can see a lot of effort went into the art. But sadly I have no idea what to do? Great job on making a game within 48 hours anyway :)

Cool idea! The camera transitions were a little disorientating, but it is really cool that you got ai, movement, camera transitions and random levels working within the time limit.

Funny posters haha. For some reason it really reminds me of the birdman from toy story 2. The lighting is also pretty cool :)

The concept sounds very cool, but all i got was a single screen with a character that could walk. Walking to the end of the screen did nothing. I hope you didn't upload the wrong build by accident, that would be a shame :(

Cool idea :)
It is a shame I couldn't figure out the controls. I did figure out that pressing tab switches focus on different party members, but I don't know what to do next. I wildy pressed every button on my keyboard, but that sadly only worked once.

Cool mechanic! Reminds me of one of GMTK's earlier game jams were a lot of people made this kind of game. I do really like that you need to strategize when to reload and when to stop shooting. Cool little game :)
Love that everything explodes very violently :D

Pretty cute game :)
I got the secret lover ending. I do like myself some secret dnd sessions with friendly guards

I think it is a really out of the box idea with the role reversal. I like playing as the breakout blocks, but I had some trouble understanding what the goal of the game was at first. Even with the extensive explenation. But pretty fun little experience :)

Cool mechanical movement :)
I do like being the projectile and I think it would be quite good if not for one issue, the collider for the player bullet is quite big. I especially had some trouble in level 3 after small corridor past the shooting thingy. If you make player collision a little more forgiving, the game feel will really improve with it. Good job making a game on your own though. I don't dare doing such a massive task on my own.

The thumbnail art was very promising, but sadly I didn't really get it. I did get the game running but the help button in the main menu showed a blank screen. The game also ran really poorly on my pc. I don't know what that was about, seemed like a lightweight 2d game. But really good job for doing a gamejam on your own. I've never done it and it would seem very tough for me.

Simple and clean! Good job defining a scope that you could complete in a weekend :)
A good old taunt in the credits was also nice. Good motivation to really try to get a good score haha. I got to 37.

Cool puzzle mechanic! I do like a combination of puzzling and execution. Turning the cameras on and off was a little unclear, but once you know it it is quite cool balancing out when to turn it off and on again. Only point of improvement is that you have to kind of know where the thief is going to be at to make any meaningfull decissions of where to place the cameras. Since this is a process that you can't speed up and you get booted back to the main menu, it becomes quite a drag to retry a strategy.
Cool game and funny concept. I do love me some glizzies :D

Hey there. It seems that this project was a little too ambitious, but I wanted to commend you for trying anyway :)
The concept does sound pretty cool. I thought maybe you had to do some cool reloading inputs.

Wow, cool that you got an actual leaderboard working!
I think the mop physics make it a funny streamer get mad at hard physics type of game which is fine. But the random obstacle spawning make it just a little to cruel for me... I do like the mopping mechanic though. Pretty cool insensitive to stay close to the escalator. Great job :)

An ambitious concept! It is a shame you didn't have the time to get the game in a state you wanted it to be in. I try to keep my scope limitted to what the team can make a prototype of on the first day. It seems a little overkill, but this usually never succeeds anyway :p. But it makes sure that the game can at least be finished by the end of the weekend. Though I also admire if people really go for it and shoot for the stars anyway.
Great work nonetheless. The music is still very nice and you can see a lot of work went into this, even if it didn't come together in the end.

Cool idea! I thought moving between the cameras was a little cumbersome. I think it would be nice to have buttons to view the different cameras, and maybe a walk quickly button. The coloring of the sprites is very pleasing to look at. :)

Cool and funny concept! I also really like the parry effects. Very satisfying! It would be nice to have a goal attached to this. Like a time limit and multiple levels. But I can imagine that this was probably a time constraint problem. Great work though! :D

Pretty tricky game! It looks and sounds nice :)
I had a really hard time figuring out where the blocks were located in 3d space though. It also was a little hard getting used to the rotations of the cube. It rotates so fast that you kind of have to figure out by the resulting block position how the cube was just rotated. Maybe add a little image of the wasd / arrow keys oriented the same way as the level? That way you can easily see what button rotates the cube in the direction. That way players can focus on the puzzles themselves :)
Once I got used to it the puzzles were really challenging in a good way. Great job :D

Wow! such a cool mechanic! I liked how you didn't cap the movement speed. It was a little difficult chaining two swings into eachother, but very cool once you get used to it. I also really like the froggy view in the bottom right corner. I liked seing the determination on the froggy's face. And the boost effects are just perfect. Great job!

As an aspiring dog owner, I feel dread playing this.
As a fellow developer, I feel joy :D
Great job! The animation of the dog is really well done. The UI also looks nice :) blends in well with the other colors.

Thanks you so much :D

Thanks :D
Hope the flashbacks weren't to intense. Hope the flashbacks weren't as intense as the Akira meme haha

Thanks :D

Thanks for playing! Yeah we had one friend playtest, and he had the same complaint. We thought it was a cool way of discouraging people from first braking a lot so the wheel would spin slowly. A cool dynamic way to let the player have a reason to not brake all the time. But I do agree that it didn't pan out the way we wanted to.

Thank you for playing! :)
We had a lot of fun concepting the different items!

Thank you for playing! Yeah... we agree. We focussed a little to much on polishing some stuff that didn't look quite right. We took a little to long with finishing up all the mechanics that were necessery for testing the game feel and balancing the progression. Thank you for the feedback :)

Super cool concept! I like how the text is reversed since you are viewing it from the boss's perspective! I also like the increasing difficulty. It is probably a little to hard, and I would've told the player a little more directly what to do, since if you don't get that you should be killed by the knight, the  game doesn't progress.  (maybe if you kill the knight twice?)
Very nice execution though! Seemed like you understood your scope really well and the coolest 'you are the boss' twist I've seen thus far. Selecting your own attack patterns is a really cool twist :)

I don't fully understand the concept, but great job working on something you care about during a weekend. Would've been nice to have the art in the thumbnail in the game itself :D

Smart choice!

I can't get the game running unfortunately :(
In case this is your first gamejam, welcome to the jamming community :D
Next time you enter a jam, try to upload a game build after the first day and check if it works. Not only does it help you with seeing if there are any issues with the game, but then you also have a plan B in case the servers act up (like every GMTK jam haha)
Good job working hard on something you care about for a weekend!

I couldn't get the game running on windows :(

Cool idea!
I tried making a micro game game jam game before (few what a senctence...) and it was way more work than I anticipated. Great work! It is to bad that these games are really easy to cheese against the AI. A Player Vs Player microgame is a really fun game though. If this was an in person event, I think this would attract a lot of laughs and competition. Great job :D

Cool aesthetic! The low polyness makes me think of a ps2 silent hill game (also the electric guitar ofcourse). I think if the AI of the priest would be as cool as his looks, it would be a pretty fun little game :)

What an amazing game! Mechanically way deeper than I expected. The level design is really cool as well. About every new level gave me a new challenge as sson as I thought:"Alright, I get it."
For instance, I thought it was a little to easy at first, but then after adding the blue wizards that do not get killed with a green wizard in 1 hit, really adds the decision making you have to do on the spot. really cool game. I think this is one of those ideas that you could totally expand to a full game. Great job :)