Funniest I played thus far XD
SlTheelurker
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Cool mechanical movement :)
I do like being the projectile and I think it would be quite good if not for one issue, the collider for the player bullet is quite big. I especially had some trouble in level 3 after small corridor past the shooting thingy. If you make player collision a little more forgiving, the game feel will really improve with it. Good job making a game on your own though. I don't dare doing such a massive task on my own.
The thumbnail art was very promising, but sadly I didn't really get it. I did get the game running but the help button in the main menu showed a blank screen. The game also ran really poorly on my pc. I don't know what that was about, seemed like a lightweight 2d game. But really good job for doing a gamejam on your own. I've never done it and it would seem very tough for me.
Cool puzzle mechanic! I do like a combination of puzzling and execution. Turning the cameras on and off was a little unclear, but once you know it it is quite cool balancing out when to turn it off and on again. Only point of improvement is that you have to kind of know where the thief is going to be at to make any meaningfull decissions of where to place the cameras. Since this is a process that you can't speed up and you get booted back to the main menu, it becomes quite a drag to retry a strategy.
Cool game and funny concept. I do love me some glizzies :D
Wow, cool that you got an actual leaderboard working!
I think the mop physics make it a funny streamer get mad at hard physics type of game which is fine. But the random obstacle spawning make it just a little to cruel for me... I do like the mopping mechanic though. Pretty cool insensitive to stay close to the escalator. Great job :)
An ambitious concept! It is a shame you didn't have the time to get the game in a state you wanted it to be in. I try to keep my scope limitted to what the team can make a prototype of on the first day. It seems a little overkill, but this usually never succeeds anyway :p. But it makes sure that the game can at least be finished by the end of the weekend. Though I also admire if people really go for it and shoot for the stars anyway.
Great work nonetheless. The music is still very nice and you can see a lot of work went into this, even if it didn't come together in the end.
Pretty tricky game! It looks and sounds nice :)
I had a really hard time figuring out where the blocks were located in 3d space though. It also was a little hard getting used to the rotations of the cube. It rotates so fast that you kind of have to figure out by the resulting block position how the cube was just rotated. Maybe add a little image of the wasd / arrow keys oriented the same way as the level? That way you can easily see what button rotates the cube in the direction. That way players can focus on the puzzles themselves :)
Once I got used to it the puzzles were really challenging in a good way. Great job :D
Wow! such a cool mechanic! I liked how you didn't cap the movement speed. It was a little difficult chaining two swings into eachother, but very cool once you get used to it. I also really like the froggy view in the bottom right corner. I liked seing the determination on the froggy's face. And the boost effects are just perfect. Great job!
Thanks for playing! Yeah we had one friend playtest, and he had the same complaint. We thought it was a cool way of discouraging people from first braking a lot so the wheel would spin slowly. A cool dynamic way to let the player have a reason to not brake all the time. But I do agree that it didn't pan out the way we wanted to.
Super cool concept! I like how the text is reversed since you are viewing it from the boss's perspective! I also like the increasing difficulty. It is probably a little to hard, and I would've told the player a little more directly what to do, since if you don't get that you should be killed by the knight, the game doesn't progress. (maybe if you kill the knight twice?)
Very nice execution though! Seemed like you understood your scope really well and the coolest 'you are the boss' twist I've seen thus far. Selecting your own attack patterns is a really cool twist :)
I can't get the game running unfortunately :(
In case this is your first gamejam, welcome to the jamming community :D
Next time you enter a jam, try to upload a game build after the first day and check if it works. Not only does it help you with seeing if there are any issues with the game, but then you also have a plan B in case the servers act up (like every GMTK jam haha)
Good job working hard on something you care about for a weekend!
Cool idea!
I tried making a micro game game jam game before (few what a senctence...) and it was way more work than I anticipated. Great work! It is to bad that these games are really easy to cheese against the AI. A Player Vs Player microgame is a really fun game though. If this was an in person event, I think this would attract a lot of laughs and competition. Great job :D
What an amazing game! Mechanically way deeper than I expected. The level design is really cool as well. About every new level gave me a new challenge as sson as I thought:"Alright, I get it."
For instance, I thought it was a little to easy at first, but then after adding the blue wizards that do not get killed with a green wizard in 1 hit, really adds the decision making you have to do on the spot. really cool game. I think this is one of those ideas that you could totally expand to a full game. Great job :)