Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

TheTargetView game page

A part of the GMTK Jam 2023, play a stealth game from the perspective of the guards you are killing.
Submitted by RyanPiehl, MidnightOKiller — 2 hours, 51 minutes before the deadline
Add to collection

Play game

TheTarget's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#48122.3623.571
Enjoyment#55951.7012.571
Overall#57601.8272.762
Presentation#63431.4172.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Play as an assassin in a stealth game but only through the perspective of the guards you have to eliminate.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The game is quite fun once you get the hang of it! Although hard to learn at first, it became much easier once I realized what was going on. The camera transitions were also pretty cool, although they were a bit long.

Submitted(+1)

Cool idea! The camera transitions were a little disorientating, but it is really cool that you got ai, movement, camera transitions and random levels working within the time limit.

Submitted(+1)

Very interesting, though I'm not sure I fully understand what's going on, could use a better explanation or tutorial. The idea of playing in a traditional stealth game with line-of-sight guards, but through the perspective of the guards, is a really intriguing idea. I like the camera transitions when switching guards too. 

I'd appreciate it if you check out my game too if you have a minute!

Developer(+1)

i completely agree that the player is taught nothing and makes the first play through really confusing. However we broke everything when adding the random level instances and spent too much time trying to fix it. After it was fixed we just didn’t have the time to design, implement, and test a tutorial. Thanks for the feedback though. 

Submitted(+1)

that was really fun, good job man!