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TheTarget's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4812 | 2.362 | 3.571 |
Enjoyment | #5595 | 1.701 | 2.571 |
Overall | #5760 | 1.827 | 2.762 |
Presentation | #6343 | 1.417 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as an assassin in a stealth game but only through the perspective of the guards you have to eliminate.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game is quite fun once you get the hang of it! Although hard to learn at first, it became much easier once I realized what was going on. The camera transitions were also pretty cool, although they were a bit long.
Cool idea! The camera transitions were a little disorientating, but it is really cool that you got ai, movement, camera transitions and random levels working within the time limit.
Very interesting, though I'm not sure I fully understand what's going on, could use a better explanation or tutorial. The idea of playing in a traditional stealth game with line-of-sight guards, but through the perspective of the guards, is a really intriguing idea. I like the camera transitions when switching guards too.
I'd appreciate it if you check out my game too if you have a minute!
i completely agree that the player is taught nothing and makes the first play through really confusing. However we broke everything when adding the random level instances and spent too much time trying to fix it. After it was fixed we just didn’t have the time to design, implement, and test a tutorial. Thanks for the feedback though.
that was really fun, good job man!