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(+1)

Very interesting, though I'm not sure I fully understand what's going on, could use a better explanation or tutorial. The idea of playing in a traditional stealth game with line-of-sight guards, but through the perspective of the guards, is a really intriguing idea. I like the camera transitions when switching guards too. 

I'd appreciate it if you check out my game too if you have a minute!

(+1)

i completely agree that the player is taught nothing and makes the first play through really confusing. However we broke everything when adding the random level instances and spent too much time trying to fix it. After it was fixed we just didn’t have the time to design, implement, and test a tutorial. Thanks for the feedback though.