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Cool puzzle mechanic! I do like a combination of puzzling and execution. Turning the cameras on and off was a little unclear, but once you know it it is quite cool balancing out when to turn it off and on again. Only point of improvement is that you have to kind of know where the thief is going to be at to make any meaningfull decissions of where to place the cameras. Since this is a process that you can't speed up and you get booted back to the main menu, it becomes quite a drag to retry a strategy.
Cool game and funny concept. I do love me some glizzies :D

Thanks, I'm glad you liked the game! We did want to add a retry button to both the end screen and during game, we were also thinking about adding flashing lights or something that would reveal the thief for a split second, but we decided not to add them because we were already low on time. For a future version we'll definitely try to improve on these aspects.