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Ruins of Melog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2050 | 3.320 | 3.833 |
Enjoyment | #2445 | 2.887 | 3.333 |
Overall | #2717 | 3.007 | 3.472 |
Creativity | #3695 | 2.815 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Ruins of Melog the classic boss fight is reversed, you play the boss, defending yourself against "heroes".
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great idea for a game ^^ I liked the gamplay a lot- it was a fun to play as a big, powerful boss. The boss could use some improvements, like a little more movement speed or less delay between attacks, more types of attacks etc. but overall it's a great game! Good job!
Really classic bossfight, and I enjoy each special skills!
I think a mode where you fight multiple heroes at the same time would be even more fun, and will really show how OP the boss is!
Boss design is really cool, the level is also great, the HUD also helps is setting the boss fight mood, well done!
I really liked the game, very original to play the boss, I felt very OP and I had fun. I loved the models, the animations and the effects.
If you want, you can continue to develop this game, introduce upgrades to the boss, more attacks, more bosses, more fighters, etc.
Well done great game!
Music and sound were great on this submission and combined with the graphics to make a really polished entry. I would have loved to see a bit more variety with the enemies and perhaps a movement ability for the boss, like a leap or a dash!
hey thanks for the Feedback!
I agree the ‚Hero‘ could have had some more love; we had ideas to change up their armor and weapon to make the heroes more varied, like they are trying different builds and approaches to defeat you but didn’t get around to add them.
For the boss we wanted to make him slow to achieve the big boss feeling, but some movement skill would have been beneficial.
Thanks for playing, glad you had some fun :)