An unique quiz game with a very unique at style. For a "loop" themed game jam a really fitting idea. But the 5 1 knot needs a better picture, it's hard to tell how the strings are crossing.
DrBluestone
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The Basic Idea is good, but there is a lot, that needs to be polished. It's easy to fall of the narrow diagonal platforms with the keyboard, because you have to press two keys at the exact same time to walk diagonally. Drawing a circle also feels a bit tricky, maybe because you have to hit the exact starting point. Either the speed of mana regeneration or the maximum mana should be increased, as you spend too many seconds waiting to do the next attack.
Objectively probably a pretty bad game, but I have a weakness for Pong-Games and my first failed attempts at making games were also in Scratch. So I'm impressed you managed to make fully functional game in Scratch at all.
Anyways, constructive criticism: It's really simple to cheese, because the ball always travels back to where it came from. Some randomization would be good. Also you could introduce a broader zone near the middle border, where the pedals can't move to.
It's such a basic idea but very well executed with good humor, I enjoyed the game a lot!
I think that actual spoken dialogue would make it even better because often times, I couldn't look at the text boxes, while I was drawing the circle, especially when my cursor was at the top of the screen. Also the baguette sound is a bit annoying. But the rest, including the game's length, is really really good.
I enjoy the gameplay setup consisting of several independent "minigames" you all have to keep track of. I especially like the implementation of a split screen. But the controls of the horse are a bit weird, I would prefer to have an eight directional input with WASD instead of adjusting the horse rotation.
Very solid execution of a quite generic endless game. the controls feel good, the audiovisual presentation is quite nice and I like the little background story.
Though it creates a bit of ludonarrative dissonance with the goal being trying to collect plastic bottles to stay swimming as long as possible, especially with the game's name referencing Sisyphus. Story-wise swimming is meant to be the punishment. Or are you actually an advocate of Albert Camus conception of Sisyohus? In that case, I revoke my complaint.
Just Awesome! I'm really tempted to just give five stars in every category. I really really like the premise, art style, the characters, the humor. That Volume slider for the cheese is exactly the kind of fun detail I love.
Also I want to mention a bug where when you drag laser resources on an already occupied field they add up and take the form of the newly dragged on resource.
That's the most fun I had in the jam so far! It's just such a cool gameplay loop. The art is nice and though you didn't make it yourself, the soundtrack is very fitting. My only complaint is that the initial difficulty at the start is too high. It would be nice if you had some more time to experiment with the controls.

