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DrBluestone

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A member registered Jul 07, 2023 · View creator page →

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An unique quiz game with a very unique at style. For a "loop" themed game jam a really fitting idea. But the 5 1 knot needs a better picture, it's hard to tell how the strings are crossing.

The basic idea is really really good and the levels quite well designed.

I really like how simplistic and reduced the game is. Audio and Visuals are great, the spin sound is really satisfying and it's overall just fun. But there definitely should be a way to see what effects the different prizes have.

The Basic Idea is good, but there is a lot, that needs to be polished. It's easy to fall of the narrow diagonal platforms with the keyboard, because you have to press two keys at the exact same time to walk diagonally. Drawing a circle also feels a bit tricky, maybe because you have to hit the exact starting point. Either the  speed of mana regeneration or the maximum mana should be increased, as you spend too many seconds waiting to do the next attack.

Objectively probably a pretty bad game, but I have a weakness for Pong-Games and my first failed attempts at making games were also in Scratch. So I'm impressed you managed to make fully functional game in Scratch at all.

Anyways, constructive criticism: It's really simple to cheese, because the ball always travels back to where it came from. Some randomization would be good. Also you could introduce a broader zone near the middle border, where the pedals can't move to.

It's pretty obvious you ran out of time, but whats there is a solid foundation waiting to be expanded upon. The quality so far is really good, just not the quantity.

I had fun. Feels like a bullethell game with very large bullets to dodge. Would be cool if you could skip the dialogue on replays or even better have a level select for collecting the berries (although I guess that defeats the purpose of the time loop).

Nice little puzzle game with a funny narrative. I like the loop-around-the-screen mechanic but the level design could be improved. There were some levels where I clearly didn't need all the provided items or doors.

Nice and simple fast paced game. I've played a few games this jam which implemented this form of time loop mechanic, but your game is the first one to also make the movement space circular. And it works really well in my opinion, except for the shift key which doesn't seem to have any effect.

Relaxing little game. The CAT excavator is funny. I think the dogs are a bit too hard to visually differentiate from the brown cats.

Unfortunately  you are not allowed to click during loading screens or else things break a bit. I would like to fix and improve the game in the future but I'm afraid my Code is beyond saving. 😅

I like the concept but the game feels very unfinished, e.g. you don't die when falling off screen.

The constant camera rotation made me dizzy. Do I win, when I reach the void?

Intriguing short game that accomplishes everything (I think) it aims for.

Very simplistic but nicely drawn. For the length it's okay but it definitely misses a punishment for spam clicking which currently is a valid strategy.

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It's such a basic idea but very well executed with good humor, I enjoyed the game a lot!
I think that actual spoken dialogue would make it even better because often times, I couldn't look at the text boxes, while I was drawing the circle, especially when my cursor was at the top of the screen. Also the baguette sound is a bit annoying. But the rest, including the game's length, is really really good.

I enjoy the gameplay setup consisting of several independent "minigames" you all have to keep track of. I especially like the implementation of a split screen. But the controls of the horse are a bit weird, I would prefer to have an eight directional input with WASD instead of adjusting the horse rotation.

Yes, the long loading time bothers me too. It comes from a last minute workaround I sadly had to do that unreasonably increased the file size.

But nice to hear that you enjoyed the game afterwards :)

I definitely also had fun with the bug, that I of course shamelessly exploited :D

Very solid execution of a quite generic endless game. the controls feel good, the audiovisual presentation is quite nice and I like the little background story.
Though it creates a bit of ludonarrative dissonance with the goal being trying to collect plastic bottles to stay swimming as long as possible, especially with the game's name referencing Sisyphus. Story-wise swimming is meant to be the punishment. Or are you actually an advocate of Albert Camus conception of Sisyohus? In that case, I revoke my complaint.

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It's quite the original premise for a games with great fittingly creepy visuals, but also really difficult. I could barely get beneath 2:00 minutes. Is there actually a strategy to it or do you just have to hope the right dialogue option shows up?

Just Awesome! I'm really tempted to just give five stars in every category. I really really like the premise, art style, the characters, the humor. That Volume slider for the cheese is exactly the kind of fun detail I love.

Also I want to mention a bug where when you drag laser resources on an already occupied field they add up and take the form of the newly dragged on resource.

Great atmosphere. I like the narrative and sound design and overall polish of the game. Though I feel like it dragged on for a bit too long at the end. 

That's the most fun I had in the jam so far! It's just such a cool gameplay loop. The art is nice and though you didn't make it yourself, the soundtrack is very fitting. My only complaint is that the initial difficulty at the start is too high. It would be nice if you had some more time to experiment with the controls.

Nice Idea with the audio loop. It would be cool if the completed level actually sounds like a piece of music.

Very nice game and simple game. Great adorable graphics, relaxing soundtrack, maybe even a practical learning effect! There really is nothing to complain about.

I'm impressed by the technical execution, but the game lacks clever leveldesign.

Ah okay, then I would like to apologise and correct myself: The game looks really good!

Nice twist on the classic snake formula, but it could have used a bit more graphic representation maybe of the approaching night with the monsters and bandits etc. 

Looks really nice although most of the assets seem to be made by a third party. The puzzles are engaging but the time loop mechanic seems pretty superficial and unnecessary. Sadly I wasn't able to finish the game because I couldn't figure out the computer login data. Isn't the code 1764?

The gameplay is just mid, but I really like the art and especially the music and sound effects!

Neat Game with a nice and simple graphic style. It's just far too easy and lacks an incentive for actually moving fast.

Neat little game but really short. Could have used some sound.

Nice idea with the story of the raindrop, but gameplay and graphics are rather generic.

Really cool concept, the graphics are quite minimalistic, I liked the special weapons. Overall really fun and well executed.

I don't think the game fits the theme too well and the gameplay is a bit bland, but I really like the graphics.

Really good Idea, but I think the execution could be greatly improved. It's not initially clear and not intuitive, what each tower does.

Not the most creative game, but definitely a fun one that is well executed. I like it.
I would also have said, that it's polished, but the upgraded water tank spawned without rings, so I got softlocked there.

I'm sorry but I have no idea, what to do. After interacting with the shop no enemy would spawn in. Maybe it's because of technical difficulties but it was he same in both Firefox and Edge. The concept sounds cool though.

Definitely interesting, but a bit on the short side and overall feels more like just the tutorial of a greater game