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TNBRbrad

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A member registered Feb 14, 2020 · View creator page →

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Love the presentation, amazing what you could do with only 48 hours, plays great, and the tutorial was a nice implementation.  Overall great job, and glad to see another tower defence/offence game that's still different from mine lol.

Thank you for the very in detail and fair feedback, I definitely will take this into consideration on future projects, and keep this in the back of my mind.  As you said though the limits of the game jam did get to me, especially as I'm still relatively new to Gamedev. But thank you for playing and reviewing my game!!! 
Also yeah I tried to upload it to the web, but it wasn't working for some reason and I couldn't find why in the time I had left. 

Such a great game. Polished, great puzzles, and looks and sounds amazing too. 

Great Concept, It sounds amazing and plays great. I can tell there was so much polish in this even with only 48 hours. overall a fantastic game.

I love Peggle and this spin on it is great. Controls pretty well, but sometimes it does feel as if I'm not getting some of my jumps back and that the jump may be a little too low, but still a fun time.

While this technically wasn't a "game" it was still a fun experience, very fun dialog and creative.

Very Fun, love the idea of using recoil to move. Controls of the recoil just sometimes felt a little weird in slowmo, but other than that, great job.

wow that was really cool