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Gloomwood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #3 | 4.333 | 4.333 |
Gameplay | #21 | 3.667 | 3.667 |
Overall | #21 | 3.917 | 3.917 |
Creativity | #43 | 3.889 | 3.889 |
Theme Interpretation | #96 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
First of all, the art style and audio created a beautiful and unique experience, one of the most polished games in the jam for sure. Making a first person game that only used the mouse was very clever. I would have liked a little more variety in the levels and enemies, however that's obviously things that can be added over time. For 72 hours this is a very impressive entry, congrats!
Man I love the style of this and just the aesthetics as a whole. Great work on it. Also the creativity of doing right click to move forward then use mouse to rotate is genius honestly. Just for my brain wish there was some type of crosshair or something, but that's a me problem.
Enjoyed playing it, the style is very nice and breaking things and fighting enemies is very satisfying. I found myself trying to break everything I could, that's how fun it is!
I will have to say that having to hold right click can get a bit annoying, having it toggle would've been a great option however this is just a minor thing and understandable considering the theme and timeframe.
I would definitely play a longer, more fleshed out version of this! Great job!
For anyone who is hesitant to download this, it worths downloading.
Amazing game. Please make an after-jam version and expand this to a bigger game. I beg you :D
Well done! Have a great day!
Thanks! I might make a longer version. I had a lot of fun making this
I loved this; the graphics and game are stellar. During my gameplay I didn't try doing anything gimmicky, so I'm uncertain of bugs, but overall, it looks really polished :)
A very nice combination of 3D and pixel art! Hope to make games like this someday!
the game is pleasant, cool soundtracks and graphics, but all enemies can be easily killed standing on the border of the room, I think you need to allow enemies to walk all over the map
Thanks for the feedback! The enemies not being able to leave their area is an unintentional bug. I think I messed up setting up the navmesh AI uses to walk around.
most likely it's because of the boxes between the rooms
nice entry, I liked the style ^^