Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BlackVoidMedia

636
Posts
5
Topics
103
Followers
7
Following
A member registered Dec 19, 2017 · View creator page →

Creator of

Recent community posts

Great to see another Unreal game, and a space sim no less! Even though it was basic I actually really enjoy what was there, I like space sims that are less "arcadey" and have you doing stuff around the cockpit. The story elements was a nice twist, I managed to get to the end without mining a single thing for the aliens :D

I think a few extra audio cues would have been nice, e.g. when receiving a transmission, when the power goes out, and when the power was just about to come back.

Overall great job, very impressive work for just one week!

Very cool concept! Even if it's unfinished, what is there felt pretty polished although I kinda sucked at the combat :D  Really liked the idea of having to fight my previous characters and using them to level up.

"Echoes of the Infinite Recursor" is an amazing name btw!

OK so it took me an embarrassingly long time to realise that you have to hold down the attack button, not just press it :p  But once I figured that out it was a really fun concept, I loved the upgrade system!

Amazing! I love rotoscoped animations (I instantly recognised the Joel Haver style!), and the audio effects were on point haha :D  Kicking dogs has never been so fun!

Clever mechanic and great interpretation of the theme! I loved the minimalist feel that the game had, both in terms of visuals and audio, and each level being a different colour was a really nice touch. I agree with some of the others that I accidentally froze my blocks too early, just as they had dropped in - I definitely think that needs a cooldown. Overall I really loved it though, great job!

Thanks for playing it! If you're interested I did a playthrough of it at the end of this stream: https://www.twitch.tv/videos/2639428861

I also played your game on yesterday's stream :D https://www.twitch.tv/videos/2640262208

Thanks for playing, glad you enjoyed it haha! Yeah the jumping while going up ramps is due to how the physics work, I didn't have time to fix it unfortunately so I just left it in, call it an "extra challenge" :D

Thanks for playing, glad you enjoyed it!

Thanks for playing it! <3

Thanks so much for playing! Yeah we didn't really have much time for playtesting/balancing so it's quite hard haha.

Yeah, I think if the intent was to have it charge up then I think some audio and maybe a small visual cue would help a lot :)

Seems like even Santa is struggling this year :[

Fun little game and very polished, I particularly liked the art style.

First of all, very cool is see a Pico-8 game here! I couldn't quite figure out the "anti-rhythm" mechanics, but I certainly enjoyed the weirdness :)

Less of a game, more of an experience. Insert "absolute cinema" meme here.

Really nice and chill entry and great Christmas vibes! I managed to get everyone to follow me but like 3 people who refused to join :D

Everyone should play this entry just to hear the meme mode song <3

This entry was so good, more people need to play it! Everything was super polished and it felt really satisfying to play. The banner switching mechanic was very clever too and made for some funny moments. As I said on stream, it could definitely benefit from some simple audio and maybe some background music - I hope you'll go back and add that in once the jam is over!

(1 edit)

Really enjoyed the concept of switching sides, it made for a weirdly chill experience because I didn't mind dying, it was just nice to see the story play out. I agree with the comments that the attacks need to be a bit more responsive though.

EDIT: Forgot to say, the demon designs were amazing!

Amazing game and incredible work for just one week! I genuinely want to go back and play this, it's super addictive.

Genuinely one of my favourites so far, I had so much fun with this on stream! The concept, gameplay, story, art style were all really well done! It makes me want to live my life as a little parasite alien who climbs walls and eats brains :)

Loved the concept and the cozy vibes, I definitely thing you should keep working on it as I think with all the planned features it'd be a great little game. I don't know how easy it would be, but it'd be fantastic if could listen back to your own recordings vs how the song should actually sound :D

It took a while to figure out what to do, but once I did it was a really fun and unique mechanic! The artwork was very well done and I loved the fact that the music got faster as the time ran out. I did notice that from the second level onwards, the bully/items/etc were the same every time. I'm not sure if that's a bug or if you ran out of time, but I think some randomisation for that is needed.

Lovely environment work! I actually wished the ghosts spawned in at a slower rate to begin with so I could explore around the house haha.

The gameplay was solid but it wasn't obvious what the range of my attack was or when I had dealt damage, I think some visual indicators for that would be a big improvement.

Took a while to figure out what to do but I really enjoyed the fact you could either fight or seduce :D The fact that your "friends" pop up in future battles is a really cool idea too.

As I said on stream, it definitely needs some kind of tutorial (difficult to add in a game jam I know) - I was glad I had you in chat telling me what to do! But once it clicked, I genuinely had a blast figuring out the best strategies and deployments for my lil guys! The variety of melons was great and the artwork is fun too. Great job!

(1 edit)

First of all, I'm really impressed you were able to develop an Uno game (with AI!) in a week. The concept itself was really clever and made the game more tactical, as it forced me to think a few moves ahead. The art was great too and the whole package felt really polished. Great job!

Such a nice chill idle game, I particularly loved the pixel art background and music choice. If you included a volume slider and a save feature I think this would be a really cool little game to have open while I'm working :)

I frickin' loved this! Very much my vibe and I had an absolute blast playing this on stream with you guys watching along! As I mentioned, I actually think the lack of audio turned into a plus - just having the background music and the sounds of my "tools" made it extra creepy.

My only nitpick was that sometimes it was difficult to get the right spot with a particular tool. However the fact you were able to achieve that deformation mechanic in a week is really impressive. Awesome job!

Very cool idea! Gameplay was fun, I particularly like the homing missiles. I agree with some of the comments that some warning when enemies are about to spawn would be good.

The controls were solid and the gameplay actually really fun, despite being so simple. The audio was also really nicely done, as were the particle effects. The visuals needed something a little extra though, even though I do appreciate minimalist games.

Really clever mechanic and very polished entry too! Also nice job on including some tutorial text otherwise I'd have been lost :D

Loved this! I loved the presentation of everything, it was really polished. The 3 armies all felt fun too. Only thing I noticed was that I couldn't reposition my guys after they'd been deployed, not sure if that was intentional or if I just missed how to do it?

Hey, thanks for playing and for the feedback! Yeah I noticed that too but it was about an hour before the deadline, and I was just about ready to pass out by that point :D  I may release a more polished version once the jam is over. Thanks again! <3

(1 edit)

Really clever mechanic and great interpretation of the theme. This is one of those games that seems simple on the surface but has the combination of addictive gameplay and polished presentation. Great job!

Great entry! Really clever interpretation of the theme. Being alone in a room with the old black and white (public domain?) movies playing and the sound of static made for quite an eerie experience. There were a couple of small points that I noticed:

  • Occasionally when I interacted with a TV, I couldn't click the buttons - I'd have to press E to exit and then E again to get it to work.
  • I feel like something more interesting could be done with the game over screen, it just ended suddenly with my high score display.

However, considering the 72 hour time limit what you achieved was pretty amazing, awesome job!

Ah no worries, yeah it's an Unreal game so it would struggle to run on some devices :) Thanks for giving it a try though!

I definitely died to Sight and Hearer, though there may have been others :)  I think Hearer was the one that spawned near to me.

(1 edit)

So even though the gameplay was limited, I actually love this entry. It feels like an interactive screensaver or something. The city was beautiful, I loved how the buildings popped up, and the music fit perfectly. The red rain and the little devil horns/halos when it switched to night was a really nice touch too.

I'm not sure if you had any plans for gameplay (if any), but it already makes for a really good ambient experience. With the music it almost felt weirdly motivational - I kept thinking it'd be nice if little motivational messages popped in speech bubbles from the citizens :D 

Great job!

Definitely a challenging game but I loved the idea of an endless running with flip mechanics. The audio and switching effect when you flipped between worlds was awesome! There were a few bugs/issues that I found while playing:

  • If you go left at the very start, the camera just floats off to the left side indefinitely.
  • As others have mentioned, when phasing, the pause feels too long.
  • I also found phasing quite difficult to use, most of the time I just ended up falling through the floor and dying.
  • It was possible to get stuck in walls when flipping between worlds, but I guess this might be intentional :D
  • There was a bug in the tutorial where the menu doesn't hide, but I see you addressed this already in another comment.

I think this could actually be a really great game with a little polish, I hope you'll continue working on it!

Amazing vibes, I can tell that a lot of work went into this one. The atmosphere was very well done and I love that there were multiple different enemies - seriously good work for 72 hours! 

I have a few points of feedback if you feel like you want to continue polishing it:

  • Even though the instructions on the itch page were thorough, I think the game definitely could benefit from a tutorial as it took me quite a long time to figure out what to do (I understand about the time constraints though, my entry also had this issue!)
  • The CRT screen effects and chromatic abberation looked great, but maybe needed to be toned down slightly as it made it a little difficult to see what was going on (and made the text hard to read)
  • On one run, I had an enemy spawn right next to my starting point, which instantly jump scared me :D  I think no enemies in the starting area would be good.

Overall a very impressive entry, great job!