Hey great to see you still creating stuff :D I'm just a few minutes in but I'm loving the vibe already!
BlackVoidMedia
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Great to see another Unreal game, and a space sim no less! Even though it was basic I actually really enjoy what was there, I like space sims that are less "arcadey" and have you doing stuff around the cockpit. The story elements was a nice twist, I managed to get to the end without mining a single thing for the aliens :D
I think a few extra audio cues would have been nice, e.g. when receiving a transmission, when the power goes out, and when the power was just about to come back.
Overall great job, very impressive work for just one week!
Clever mechanic and great interpretation of the theme! I loved the minimalist feel that the game had, both in terms of visuals and audio, and each level being a different colour was a really nice touch. I agree with some of the others that I accidentally froze my blocks too early, just as they had dropped in - I definitely think that needs a cooldown. Overall I really loved it though, great job!
Thanks for playing it! If you're interested I did a playthrough of it at the end of this stream: https://www.twitch.tv/videos/2639428861
I also played your game on yesterday's stream :D https://www.twitch.tv/videos/2640262208
This entry was so good, more people need to play it! Everything was super polished and it felt really satisfying to play. The banner switching mechanic was very clever too and made for some funny moments. As I said on stream, it could definitely benefit from some simple audio and maybe some background music - I hope you'll go back and add that in once the jam is over!
It took a while to figure out what to do, but once I did it was a really fun and unique mechanic! The artwork was very well done and I loved the fact that the music got faster as the time ran out. I did notice that from the second level onwards, the bully/items/etc were the same every time. I'm not sure if that's a bug or if you ran out of time, but I think some randomisation for that is needed.
Lovely environment work! I actually wished the ghosts spawned in at a slower rate to begin with so I could explore around the house haha.
The gameplay was solid but it wasn't obvious what the range of my attack was or when I had dealt damage, I think some visual indicators for that would be a big improvement.
As I said on stream, it definitely needs some kind of tutorial (difficult to add in a game jam I know) - I was glad I had you in chat telling me what to do! But once it clicked, I genuinely had a blast figuring out the best strategies and deployments for my lil guys! The variety of melons was great and the artwork is fun too. Great job!
I frickin' loved this! Very much my vibe and I had an absolute blast playing this on stream with you guys watching along! As I mentioned, I actually think the lack of audio turned into a plus - just having the background music and the sounds of my "tools" made it extra creepy.
My only nitpick was that sometimes it was difficult to get the right spot with a particular tool. However the fact you were able to achieve that deformation mechanic in a week is really impressive. Awesome job!
Great entry! Really clever interpretation of the theme. Being alone in a room with the old black and white (public domain?) movies playing and the sound of static made for quite an eerie experience. There were a couple of small points that I noticed:
- Occasionally when I interacted with a TV, I couldn't click the buttons - I'd have to press E to exit and then E again to get it to work.
- I feel like something more interesting could be done with the game over screen, it just ended suddenly with my high score display.
However, considering the 72 hour time limit what you achieved was pretty amazing, awesome job!
So even though the gameplay was limited, I actually love this entry. It feels like an interactive screensaver or something. The city was beautiful, I loved how the buildings popped up, and the music fit perfectly. The red rain and the little devil horns/halos when it switched to night was a really nice touch too.
I'm not sure if you had any plans for gameplay (if any), but it already makes for a really good ambient experience. With the music it almost felt weirdly motivational - I kept thinking it'd be nice if little motivational messages popped in speech bubbles from the citizens :D
Great job!
Definitely a challenging game but I loved the idea of an endless running with flip mechanics. The audio and switching effect when you flipped between worlds was awesome! There were a few bugs/issues that I found while playing:
- If you go left at the very start, the camera just floats off to the left side indefinitely.
- As others have mentioned, when phasing, the pause feels too long.
- I also found phasing quite difficult to use, most of the time I just ended up falling through the floor and dying.
- It was possible to get stuck in walls when flipping between worlds, but I guess this might be intentional :D
- There was a bug in the tutorial where the menu doesn't hide, but I see you addressed this already in another comment.
I think this could actually be a really great game with a little polish, I hope you'll continue working on it!













