Nahh what 😂 Thanks for playing the game!
DevQuest Chronicles
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Im not entirely sure young moms would enjoy this game because they wouldnt want to beat up their kids 😅. I had my mom playtest it and she did not like the concept. But, my style of coding was pretty clean in this game so im still really proud.
Im still figuring out how to get a "smooth" combat system.
Glad you enjoyed playing!
This was such a fun play! I could definitely see this going on steam and be popular like pico park. This is very creative and fitting for the theme. I could never think of ideas like these lol. Art, audio, visuals, gameplay, puzzles, everything are top notch👌. I like that it has a VERY CLEAR goal and walkthrough that the player will understand right away. Aside from that, I really think that the chasing mechanic could be improved as the sheep frequently get stuck on walls (you can counteract this by limiting the sheep's movement a little bit smaller than the original window so that the dog could get in-between the wall and the sheep). Overall, very nice job!!
This is a really great concept! my favorite one so far... I suggest you put your controls in the description or in the settings because it was slightly hard to figure out. I think space to go up and shift to go down would be more intuitive. Also, left click to pick up. it is unlikely that the player would think right click would pick up an object. I was pressing all my buttons trying to pick up something lol hahhahah. Moreover, the player movement was a bit too fast. I suggest to make it slower and smooth or make the player control the speed for example holding the control button to make the player move slower.
Overall, really great gameplay and concept!!
I like the art! I think it's really cute. However, I think you focused too much on art... which made the gameplay not very fun to play. (I made this mistake also lol)
As for the gameplay, I feel lost on what the goal is... you could provide the player a bit more info by providing texts while the player roams or npcs like the controls, how to unlock parts of the map, how to get keys, and how to win the game. The player was sticking to the invisible walls and the sides of the platforms which made it really frustrating to move around the map.
I like the art and 3d models (especially the fishes)! They're very cutesy. The gameplay loop is simple yet fun. It's crazy how y'all made this in a week! Very well organized and many mechanics. Overall a very fun and cute game.
I suggest showing the controls on the sides or bottom when you are fishing because no one really looks for the controls in the itch.io page.
I was genuinely tweaking when I was playing this game. A good game for anger management👍. If only I could punch that AI irl. It really tested out my patience... I chose the left door and I AM NOT BORING lol.
Really BIG FAN of the level designs. Wish to make level designs like yours in the future. However, I was expecting to see a tasty banana bread.
Overall a very nice game. Rated 10/10 in GYAT
I like the sounds and the visuals! But it was a little bit hard and confusing. Still can't figure out how to win the game. And most importantly WHERE IS MY BREAD?! Haha! Kidding aside, looking forward to the post-jam updates!
I have a little bit of problem with the resolution. I think you can fix this by going to Project Settings > Window > Mode = viewport, and Aspect = expand