Nice little game. Although the concept is not novel, the resulting game is still fun to play. I just felt like the turning mechanic was a bit forced to fit the jam's theme. Perhaps it could be useful if you added some more depth to each level by adding some elements you need to find in order to progress (like a key, for example). This might highlight the turning mechanic as you'll need to explore the level rather than traverse it in order to progress, going from a linear level to a more complex one (in my opinion)
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Neon Auto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #59 | 4.056 | 4.056 |
Gameplay | #65 | 3.111 | 3.111 |
Polish | #83 | 3.000 | 3.000 |
Overall | #88 | 3.264 | 3.264 |
Creativity | #123 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cash Prize
I understand the rules of the jam and am opting in for the potential cash prize.
Comments
The controls and gameplay feel really solid, and the pixel art and background music are great! Some details in the background would be nice rather than just a flat colour. Also I found the "trap" areas were a little unfair. But other than that it's a really solid entry and I enjoyed playing it on stream :)
Really like the idea of this, especially adding in a double jump. The level design was great. Well done!
Really like the idea of this, especially adding in a double jump. The level design was great. Well done!
Yeah, great idea! Loved the “turn around” mechanic, I’m hopeless at platformers but even I was able to play a little through the first part of the game. The instructions pasted against the background worked a treat, and the simple cute graphics were engaging. Great job for the time available!
nice game. only critique is that the spike hit boes does seem to be very large . I died here and it felt like I had enough room.
Very good proof of concept. The movement felt fluid and smooth. Good Job! Can't wait for the full release!
great music, great color palette, a purple platformer… hard to argue against
I like the tile art too
I have 2 suggestions for improvement:
- could use a bit more leniency on the spike hitboxes, they feel very unfair and you die before you visibly touch them
- something in the background: clouds, walls, moon, stars, random patterns… anything
The art isnt outstanding but it's pretty good for this type of game. Hitboxes are a little... off (?) on the spikes (sometimes i clip them without actually touching them). Music is fine, controls are good, can have a lot of replayability with the multiple levels available. Overall probably not my #1 pick but still pretty solid! i may not be one to judge since i'm not great at platforms and i dont play them much, so take this with a grain of salt.
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