Loved the concept, and the overall look and feel was very atmospheric. The gameplay was tricky but I did start to get the hang of it eventually, and shooting the ghosts was particularly fun! I managed to figure out when to hide from spirits, but the part I struggled with was knowing when to pop back up :)
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Fight or flight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #112 | 3.130 | 3.833 |
Theme Interpretation | #114 | 3.538 | 4.333 |
Overall | #144 | 2.518 | 3.083 |
Polish | #161 | 1.905 | 2.333 |
Gameplay | #179 | 1.497 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cash Prize
I understand the rules of the jam and am opting in for the potential cash prize.
Comments
Genuenly I am currently so scared. Without a tutorial I didn't really understand what to do or even what I could do. Wish there was something to tell me what to do more, so I could play more of it and be more scared and never sleep again from nightmares. Seems cool though and from what you said in one of your comments I hope you do finish it one day with more time!
Cool game and concept. I think the lack of a tutorial definitely hurts the game a bit, as at least when I played, I never fully understood why or how I died. Given the time constraints of the game jam though, that's understandable. There seems to be a lot of work put into it which can definitely be seen (e.g. the sounds, randomization, candle light flickering, etc.). Very creative overall. Good job, keep it up! :)
I see that you weren't able to complete some portion of the game to help the player know how to defeat the ghosts/spirits, so I get it. I like the concept of it, I just personally couldn't really learn how to defeat the certain encounters past a certain point, but I think I worked out that when you character stops breathing heavy you can come up from the desk (I like this mechanic. The less UI you need, the better!). Keep working hard!
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