I love the art style and its fun playing as a cowardly cutlass
Play game
UnThrusty Sword's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #800 | 3.930 | 3.930 |
| Creativity | #1001 | 3.754 | 3.754 |
| Overall | #1456 | 3.450 | 3.450 |
| Enjoyment | #3067 | 2.667 | 2.667 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing as hero clearing the dungeon, play as The Sword that doesn't want to hurt anyone
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for playing! The knight does in fact attack from different angles (high, front and low) which are selected randomly, but i do agree, more kinds of attack (like jumping and then swinging for example) or even dynamic approach with possible sequencing would definitely make the game more interesting.
Nice idea and the eye candy is nice, but there's not a lot to it. If you hit the monster or not seems random.
Great idea! Playing as the sword instead of the knight is neat! :D Cool graphics, too!
The idea is quite unique. And the art and animation are amazing. I agree with the balancing issue mentioned by other comments, but nonetheless, it's still a cool game.
Great artwork but it seemed like it doesn't really matter what you press you still win as long as you press something which is kind of a bummer :/
Thank you! I agree the gameplay can be confusing, but it's really simple once you figure it out. Essentially we are just rotating as the sword while the knight attacks automatically. We can rotate in two directions - left (counterclockwise) and right (clockwise). Knight's hand also affects the rotation, so that's what could have confused you.
I should have implemented a proper tutorial, but had to resort to a simple text.
Amazing art, works well after you get when exactly you should rotate the sword. The concept is simple and polished, it has a good potential for more mechanics or levels!
Takes a bit of time to understand how it works. I figured out that I can just press the left button each time and it works whatever the type of enemy I'm facing. I love the idea though, the concept is very nice.
Love the medievil-like art too!
Nice concept and I'm pretty sure that it's a great game if it works correctly, I won't mind the bug that much, it's cool. Good job!
Awesome art style and cool concept. Definitely need more variety for gameplay as you suggested in the descroption. Perhaps making some enemies escape on one direction or the other? I found that I could press either direction and just hold it to avoid hitting all the enemies, if some of them fled by flying up or crouching down you would have to learn what each enemy does to select the correct direction to rotate the sword towards!
The artstyle kinda looks like an obscure european comic; keep up the good work.
I like the art style! The concept is simple, but could definetely be used to make some cool things.


Leave a comment
Log in with itch.io to leave a comment.