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A jam submission

Dungeon ArchitectView game page

a little tower defense game were heros try to invade your dungeon
Submitted by EmptyFrog — 8 hours, 16 minutes before the deadline
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Dungeon Architect's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34542.5303.200
Presentation#35612.6883.400
Overall#36862.6623.367
Creativity#38142.7673.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the villain behind the dungeon

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Good work with this one. The game plays well. Started out difficult, failed a couple of times, but can tell it has potential. Enemy varieties, counter traps for these enemies, strategic placement of defenses, external forces too could really beef up the engagement factor for this one. Keep up!

Developer(+1)

Yes, these are all good ideas and would definitely improve the experience!
if i decide to update the game i really look to add variety in enemies and counters.
And of course try to make the game more strategic!

Thanks for playing!
And thanks for the feedback! ;)

Submitted(+1)

I had a lot of fun! Well done! Find kinda hard thought

Developer

I did not balanced the game that well! >)
Anyway thanks for playing! :D

Submitted(+1)

The game looks good, the idea appeals to me, but unfortunately the cursor arrow was not visible on my screen while trying to play the game. Maybe it's an error on my computer; sorry I couldn't play it.

Submitted(+1)

took a LONG time to killl the first two kights with just one sawblade. Had a lot of fun afterward tho :) Balancing is hard but the core gameplay loop is interesting. enemy variety would open up some interesting decisions for the player if u have any plans to continue working on this. Great work!

Developer

Thanks for playing!
This game is not my priority right now, but enemy variety would really improve the game!
Maybe some day i will add thar :)
Thanks for the feedback! :D

Submitted(+1)

Nice game. I like TD mechanics. It is not well-balanced especially at the first saw that I need luck to kill all enemies. But when I pass the first saw the game become fun. Good job!

Developer(+1)

Thanks :D
I just discovered that balancing a game is really difficult :<

Submitted(+1)

sadly, there's some issues with the balance of the game. It's pretty hard to kill the first enemy and I couldn't even experiment the core loop. I managed to kill only one knight and the second escaped by almost nothing, that's a little frustrating. Because of this I couldn't play it for more than 10 minutes. But it's only that. The balance problem

Developer

Thanks for playing :)
I really messed up the balancing :0

Submitted(+1)

It happens! If you need help with design in the future, don't hesitate to ping me. I'm nacho.roby on Discord! At least for me, the art of balancing comes from playtesting