Good work with this one. The game plays well. Started out difficult, failed a couple of times, but can tell it has potential. Enemy varieties, counter traps for these enemies, strategic placement of defenses, external forces too could really beef up the engagement factor for this one. Keep up!
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Dungeon Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3454 | 2.530 | 3.200 |
Presentation | #3561 | 2.688 | 3.400 |
Overall | #3686 | 2.662 | 3.367 |
Creativity | #3814 | 2.767 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the villain behind the dungeon
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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