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threehalves

81
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A member registered May 22, 2021 · View creator page →

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Simple but fun! Creative take on the theme too. It was unfortunately a bit stuttery at times but I'm assuming just an issue with the godot player or something. My main criticism is that its sometimes a little hard to tell where you're supposed to go in the more open areas due to the nature of the movement; In something like Getting Over It, the movement lends itself to always going "up", whatever that requires at that exact moment. This game is a bit more dynamic with the currents and still water, which I do enjoy, but I feel could have used more direction as its unclear which route is forward and backward sometimes. Thats a small issue though, and honestly probably a bit of a skill issue. Also, the water effects (all the art honestly) look really nice! Overall great job!

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Very neat! I especially like the loop hero-esque bitcrushed sounds and music! A little simple in terms of mechanics and strategy but still enjoyable. Nice job!

I really like the concept and an whats here is pretty fun! A artstyle is nice as well, although simple. A couple times when playing I got this vertical meter timing minigame that stops the text when I press space? I'm not sure if theres something I'm missing but it unfortunately halted my progress. I refreshed and it didn't happen again though so I was able to play through normally. Nice job on a stand-out idea!
 

This is super cool! My only critique is that the terminal typing is a little slow and feels clunky for how often you do it. Really great job overall though, the pacing and file system are done very well, I love this kind of stuff

I love Paul Badmann

This is awesome! The visuals are nice  and the time-stop mechanic is really cool. The level design takes full advantage of it too. I also appreciate the 3-heart system, most games would just have it be 1-hit but this is much more forgiving. I think I'll have to replay this one to get the 3 carrots I missed!

I was able to run it in-browser. I really like the visual style and music! The controls feel a little stiff imo, but overall nice job!

Did you find the wasp level?

Thanks! You can definitely cheese a lot of sections with the movement but I hope figuring out how is part of the fun :]

Thanks! Yeah the wallrunning thing is fair, I tried to avoid the issue with the level design but theres a few places where accidentally wallrunning can get annoying

Awesome use of the theme!

Pretty fun game! A little on the shorter side, and could have used some more polish. Nice music too.

Thank you so much! You're right about the timer... I thought about it super late into the jam and didnt end up adding it, kinda regret it now lol

pretty good game i especially enjoy the Game design, grid system, combat, enemy AI, controls, UI code, debugging, sprites, music, and game balance

53 :)

Thanks!

this is quite possibly the greatest story told in a video game


For real though, I think this game has good potential. It could use a little work in the ways of visual polish, sound effects, and variety, but the core gameplay loop is pretty fun. I also appreciate how meme-y it is. Overall, nice job  :]

Thank you!

That's understandable. One of the things I was hoping to implement was some jump buffer / forgiveness mechanics but I didn't get around to it. Thank you for the feedback!

I got to level 15! Bloody mary was quite useful :)

Very simple but fun game. I think it could of had a bit more in the way of graphical polish, and that the mechanic where your inputs had to be adjacent could have been explained better. Regardless, I had a blast playing it. I honestly really enjoy number games like this. Well done!

Thank you! I'm glad you enjoyed. I used Pygbag to compile the game to web assembly. There was not a major performance hit as far as I can tell, but getting the code to be compatible with Pygbag did take a tiny bit of rewriting, and getting the audio to fully work was a bit of a pain (even in the current web version the sound is a bit choppy).

a most splendid experience 

the music in the bonus level goes hard

Highest score I've got so far is 102

you're that guy..

Balancing out making the yourself or the turrets stronger is a great idea and makes the game fun to replay. Super well polished too, Great job!

Simple gameplay but amazing presentation! I especially like the visual effects for changing speed, and increasing the car's horizontal speed to compensate is a good touch. Overall very well done!

Thank you!

based and calciumpilled

most perplexing...

this will be qBattle in 20XX 

Thank you! Glad you enjoyed!

This guy gets it

Thank you!

The perspective was a little unclear at first, but it was pretty cool once I understood it! The increasing difficulty with additional boxes is a good touch and it uses the theme very well. Nice job!

Very cute art style! I'm also a fan arcade-y type gameplay. The only issue I noticed was that sometimes it takes a while for the first few plushies to spawn, but that's a pretty minor issue in the grand scheme of the game. Overall I really like it, great job!

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Thanks for playing!

Thank you! good username btw :)

Thanks for playing!