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So... I actually didn't realize that the achievements give you hints about what to change about your strategy, and I'm really dumb for not noticing that in a game literally called Underachiever.


Great game, surprising amount of content, great concept/puzzle design.

(+1)

Haha, no worries. We might have been wise to put some specific inner monologue text after certain types of failure, at least in the earlier levels, to make it a bit clearer. Something to think about if we expand on the game after the jam. Thanks for playing!