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wyu1

48
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6
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1
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A member registered Jun 30, 2022 · View creator page →

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I must say this game was great all around from visuals to the mechanics! Being a W,A,S,D user it took me a while to realize that the arrows moved my player, but after that I had a great time going through levels!

I was totally trying to do this until I read the one comment:

I figured that I was totally missing something (:

So all in all this was a wonderful game!

Scale, Drop, & Roll is a game which was made within 96 hours for the GMTK 2024 game jam. You can select from up to 12 levels and score points by the following criteria:

  • How wide was the planet compared to the size of the gap: You will get more points for a tight fit than for a small planet through a large gap.
  • How big was the planet at the end: You will get a higher score for a bigger planet.
  • Did it touch any panels:   Yes: +0 points   No: +1000 points

That's about it. feel free to watch the trailer to see a bit more gameplay!

If you're interested you can play it here: https://wyu1.itch.io/scale-drop-roll

Thanks! I didn't read those rules earlier. That makes a lot more sense!

Okay, thanks! I tried throwing it with G instead of left mouse!

I really liked the way you took the existing idea of 2048 and the theme of the jam and combined them to make this! I had so much fun playing it!

Did you try increasing the timer to 90 seconds?

This was an awesome game! I love your take on the theme!

This was a great game! I love how you made use of different items and dialogues, as well as changing the text for clicking the same thing multiple times!

This game was a great use of Kenney assets, as well as Godot engine! It was one of those just one more round games for me, and honestly I would have played several more lives if there wasn't a you win screen!

This is a really cool game especially for 48 hours! I found it a bit hard to remember which button did what. Plus I have a not so good right mouse button which made it a bit hard to play for me, but all in all great game!

This is a really cool game especially for 48 hours! I found it a bit hard to remember which button did what. Plus I have a not so good right mouse button which made it a bit hard to play for me, but all in all great game!

Nice game! I like your take on the theme! I did find it a bit difficult to line everything up the way it should be though.

This was an awesome game! I liked how you could collect the items and store them back at your base. Also, I couldn't figure out how to distract the guards.

The game looks great and has a lot of interesting ideas. I couldn't figure out exactly how everything worked though.

This game was amazing! Everything from the different types of blocks to the way the build plate scales is awesome!

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I am hosting a 48 hour game jam with:

  • A theme!
  • A required object/mechanic!
  • A disallowed object/mechanic!
  • And a prize!

The main goal of this game jam is to have fun working around the requirements while making an awesome game! It is also intended to be a friendly game jam, so although people are competing you can still give others good ratings(one of the reasons it isn't a super important prize). 

If you want to take a look at the page: https://itch.io/jam/wyu1-2023-game-jam

Also if you want to take a guess at the theme: https://itch.io/jam/wyu1-2023-game-jam/topic/3022919/guess-the-theme

Thanks for reading (:

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This is a special topic where you can try to guess this game jam's theme!

Please include in your guess:

  • the main theme
  • the disallowed object/mechanic type
  • the object/mechanic you must include

That's probably a good idea, I could have added a setting or something. For me those controls you just recommended would be mind warping.

How would you have done the controls?

Also since the car can turn to go straight up it would be difficult on the player.

We decided that the vast majority of gamers would prefer the a and d controls relative to the car, so it made more sense to us.

The game appears to be too easy. It's still a creative idea though.

Very creative use of the theme! It makes you think a little bit. It could use more levels though.

Creative usage of roles reversed. Is there any difference between levels? 

Awesome game! It's quite the challenge and an interesting role reversal.

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I played your game and it was awesome! It's a cool take on roles reversed. I also made a video (without playing the game before except for moving back and forth on the first level) 

Edit: the video looks a bit better on YouTube.

Really awesome interpretation of the theme! The art style is really nice and I liked how the boats fell into the water. One thing that might have been nice would be a speed setting so that if the fish was too slow you could speed it up.

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Very cool,  this game has the same base idea as ours but is reversed differently.

This is definitely a fun game! Very creative reason for the level to be moving!

Is the game actually playable?

It's an interesting reversal. It's almost like solving a Rubik's cube.

This is an awesome role reversal! I liked your very nice art style and challenging levels.

How exactly do you play the game?

How do you complete level1?

This is a very creative idea. It was a lot of fun to play.

I can't believe you made a game in python!

This is a really creative concept. The game keeps crashing for me randomly when I hit the submit button, but it's still some fun. I wish I could understand how it works though. also it's fun to drag around the tiles and see them bump into each other.

This game is really awesome. I really like your reversal of tower defense.

How did you do the paper look on the enemies and trees?