Awsome visuals obviously, sadly i didn't have time to do all endings so i feel like i missed a decent bit of content. One critcism i can give is underwater movement felt a little too slow after a point, i wish there was a "sprint" button or something similar. Outside of that, great job!
SurelyAGoudName
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omg... spider with a hat........
First things first, i'd kill and die for Mrs. Web, great artstyle and character design.
Second, while the whole "loop around enemy to deal damage" thing is a pretty common gimmick this jam, the polish and visual flair of this game still helped it stand out a great amount.
My only complaint would be that, enemies sometimes camped the level border and it made it impossible to web them, so i had to wait for them to wander back over, which wasn't a big deal, just tiny bit annoying.
Amazing job
Now, did i get clickbaited instantly by the Bakushin on the thumbnail? Maybe, I cannot confirm or deny it.
Regardless, i really like the core concept and art of the game. The teleporting felt really natural and satisfying to pull off. The mirrored levels were what filtered me out, as i am already pretty bad at platformers and it just completely destroyed my brain, but that's a me problem. Overall really cute game!
There is a lot of "do loops to kill stuff in the middle" games in the jam, but i really liked the concept of doing loops with specific number of knots to kill certain "enemies", the artstyle was really cute and the general gameplay felt satisfying, not many issues call out to me currently, Nice game!
The thumbnail and the artystyle drew me in, but the gameplay felt really good too. It's tight and responsive, my only complaint would be that i wish there was some more sound effects instead of the music, as the music started to get al ittle overbearing towards the end especially after retrying the levels over and over.
First of all, the art was gorgeus, both character and monster wise.
I liked the general gameplay loop, and i feel like it definitely can be expanded upon later on to add more variety
it was definitely kind of tough to get trough though, and i had some minor visual bugs after a reset that showed me my last runs backpack size and hp, but it fixed itself after i got hit and bought a new backpack
overall a fun experience 
Oh wow, this one suprised me a lot. Initally i thought it was going to be a simple platformer about using your deaths to make new paths but with the scrolling Loopands it really clicked. I especially liked the platforming sequences where you need to touch the same loopand twice to stop scrolling so you can continue, the controls felt really tight too. Good job!
Pretty fun cute little game
Movement being circular had got me into killing myself way too many times, but also led to some funny dodges, one thing i wish you'd done though was to make the sawblades be pizza cutters instead, feel like that would been way more thematic.
Solid gameplay and fun execution, Good job!
"Mom can we get Rainworld"
"We got Rainworld at home"
The Rainworld At Home:
Memes aside, i really liked how you emulated the Rainworld aesthetic, and the controls feel pretty tight, sadly i currently don't have enough time to get to the second player and experience the full game, but i will definitely revisit this when i have more time to fully understand the mechanics.
Nice work!
Initally played it due to the artstyle in the thumbnail being cute but ended up with my brain shattered.
This is such a cool puzzle game dude, it really tests your thinking, which i seem to lack because i got stuck really fast, but regardless of personal ability it's very polished and well made. Good job!
Really stylish and a fun take on the Ouroboros concept, bonus points for not being named Ouroboros because this means i can actually talk about the game and not mean 25 other ones.
Sometimes the little guys camped the poison spills which got a little annoying, but that is a problem with rng spawning
Overall a solid game and one of the better ones in the jam, definitely needs more attention.
It was fun, the core gameplay loop is very satisfying and has future to improve. If i had to complain a little though i'd say focusing on the car movement would have helped as it felt like i was hugging the walls for a lot of it due to turning being a little hard to do. The background song was a banger though. Overall, really fun game
Really fun but also really challenging, couldn't get past the first level but i want to return to it at a later time and really try to beat it. Really like the system of hitting something then teleporting into your ball, though it ended up killing me a lot of the time due to teleporting into another enemy.


