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SurelyAGoudName

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A member registered May 08, 2025 · View creator page →

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Awsome visuals obviously, sadly i didn't have time to do all endings so i feel like i missed a decent  bit of content. One critcism i can give is underwater movement felt a little too slow after a point, i wish there was a "sprint" button or something similar. Outside of that, great job!



omg... spider with a hat........ 
First things first, i'd kill and die for Mrs. Web, great artstyle and character design.
Second, while the whole "loop around enemy to deal damage" thing is a pretty common gimmick this jam, the polish and visual flair of this game still helped it stand out a great amount.
My only complaint would be that, enemies sometimes camped the level border and it made it impossible to web them, so i had to wait for them to wander back over, which wasn't a big deal, just tiny bit annoying.


Amazing job

Now, did i get clickbaited instantly by the Bakushin on the thumbnail? Maybe, I cannot confirm or deny it.
Regardless, i really like the core concept and art of the game. The teleporting felt really natural and satisfying to pull off. The mirrored levels were what filtered me out, as i am already pretty bad at platformers and it just completely destroyed my brain, but that's a me problem. Overall really cute game!

Honestly was confused on what to do exactly, but it was super chill and your art is very, very pretty, loved the small flavour text.


Really cute artstyle and satisfying gameplay, i had a bit of a problem with drawing the hexagon spells unfortunately, but still had ton of fun.

There is a lot of "do loops to kill stuff in the middle" games in the jam, but i really liked the concept of doing loops with specific number of knots to kill certain "enemies", the artstyle was really cute and the general gameplay felt satisfying, not many issues call out to me currently, Nice game!

The thumbnail and the artystyle drew me in, but the gameplay felt really good too. It's tight and responsive, my only complaint would be that i wish there was some more sound effects instead of the music, as the music started to get al ittle overbearing towards the end especially after retrying the levels over and over.

I didn't really know where to go after returning to the apartment for the first time

This game's artstyle instantly drew me in, it's super cute. I found the general gameplay very hard both due to how fast the bars moved, but also due to being colorblind and green blending with the background, which is a mostly me thing.
Overall great job :)

This was a cute little game, the riddles were simple but i liked the general idea.

I, do not know what i just played

This was a mess, but it was a mess in such a weirdly endearing and fun way. The exact kind of sureal weird stuff i enjoy.

I kind of got stuck after a point but i am sure the rest of the game is in a similar tone.

Honestly super fun in it's own, weird way

First of all, the art was gorgeus, both character and monster wise.
I liked the general gameplay loop, and i feel like it definitely can be expanded upon later on to add more variety

it was definitely kind of tough to get trough though, and i had some minor visual bugs after a reset that showed me my last runs backpack size and hp, but it fixed itself after i got hit and bought a new backpack

overall a fun experience 

Fun short little game, suprising the first game i played that had "knots" as it's loop intrepation (not counting the lasso games) 

Pretty fun gameplay loop, one thing i'd improve upon is the walk speed, as it felt sluggish to go back and forth over and over again after a point. Generally fun though!

Oh wow, this one suprised me a lot. Initally i thought it was going to be a simple platformer about using your deaths to make new paths but with the scrolling Loopands it really clicked. I especially liked the platforming sequences where you need to touch the same loopand twice to stop scrolling so you can continue, the controls felt really tight too. Good job! 

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Pretty fun cute little game
Movement being circular had got me into killing myself way too many times, but also led to some funny dodges, one thing i wish you'd done though was to make the sawblades be pizza cutters instead, feel like that would been way more thematic.
Solid gameplay and fun execution, Good job!

But are you sure nothing was different about that floor hmmmmm.

Thank you for playing!!!

I am glad i had some harder variants, i was afraid all of them were too obvious. Thank you for playing!

Yeah, one of the unintended side effects of the game is making you think it wants WAY more details then it actually does. Decent score though!

Honestly, i have no idea why camera moved with the player and i was too scared to mess around with it 😭

Thank you! I was initally intending on replacing them but ended up being way too attached by the end to change.

Fun gameplay idea, sadly i was too skill issue'd to get too far up, but i see the vision. 

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"Mom can we get Rainworld"
"We got Rainworld at home"
The Rainworld At Home:

Memes aside, i really liked how you emulated the Rainworld aesthetic, and the controls feel pretty tight, sadly i currently don't have enough time to get to the second player and experience the full game, but i will definitely revisit this when i have more time to fully understand the mechanics.

Nice work!

Really stylish and fun, but definitely kicked my butt a little.

I feel like adding an ability to heal yourself would been helpful (unless there is one and i missed it in my brief time playing it)

Initally played it due to the artstyle in the thumbnail being cute but ended up with my brain shattered.
This is such a cool puzzle game dude, it really tests your thinking, which i seem to lack because i got stuck really fast, but regardless of personal ability it's very polished and well made. Good job!

Really stylish and a fun take on the Ouroboros concept, bonus points for not being named Ouroboros because this means i can actually talk about the game and not mean 25 other ones.
Sometimes the little guys camped the poison spills which got a little annoying, but that is a problem with rng spawning

Overall a solid game and one of the better ones in the jam, definitely needs more attention.

Really fun game, bent my mind at certain points.
One suggestion is, unless i missed it, is adding a way to speed up levels as it kind of got tiring watching the same first 2 levels every time i failed third, and so on, outside of that very solid

One of the more creative takes on the loop, and suprisingly tough.
The artstyle was really cute, i liked the character designs as well.

Sometimes the voice acting overlaps if you press space too many times in a row, but that's a minor problem.

Overall a really nice game

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The voice acting is really charming (though could use with the breathing parts getting cut out.) The story was funny, sadly i didn't realise i had to move the bed sheet up to tidy it, the game could use a little bit more  visual instructions outside of verbal ones. But it definitely has potential.

This one was so charming, it has a very solid foundation that can be expanded upon a lot. My favourite part was realising how flint interacted with wood, after i realised there were items that stay on the field even with the clock and do something on a loop, it all clicked for me.
Nice job!

Thank you!

Really cut but also sad game, i like the general gameplay loop but there were moments where either i missed something or the game bugged because i saw certain items disappear into thin air. Overall really enjoyed it though (Spacebar from heaven was great)

Yooooo another Exit 8 inspired game. Really fun, sadly got turned around a lot and couldn't get out but the general idea was really funny. (Also stumbled upon, what i assume is a tenna deltarune reference, which instantly gives it extra points)

I love the artstyle for this, the conrols were tight and overall it was really fun.

I like the gameplay loop (ehe) of waiting for a period of time, to plan your next moves then having to quickly execute them in quick sucession at night sections.

Also the pun in the games name is apperciated

It was fun, the core gameplay loop is very satisfying and has future to improve. If i had to complain a little though i'd say focusing on the car movement would have helped as it felt like i was hugging the walls for a lot of it due to turning being a little hard to do. The background song was a banger though. Overall, really fun game

This was super charming, both visual and gameplay wise. I love the sound effects. I didn't quite understand what sending my toys to attack did but outside of that. Had a very satisfying gameplay loop, it was fun to see my train get larger

I really like grappling as a mechanic, sadly the other movement options felt a little useless compared to it, especially the jump it barely lifts you up. But overall it felt satisfying and a fun proof of concept

Really liked the artstyle and the narrative, you made sure everyone was really annoying in their own special way. Only good person in this entire office was Joy- Judy? Whatever her name was.

[Ending spoilers] It was funny how in one of the endings we became the thing we swore to destroy.

Really clean and fun, despite being pretty cheeseable (spamming both attacks at once) it still managed to challenge me at Level 5.
Also people on the ground are WAY too chill for what's going on. Is this a common occurance for them?!

Really fun but also really challenging,  couldn't get past the first level but i want to return to it at a later time and really try to beat it. Really like the system of hitting something then teleporting into your ball, though it ended up killing me a lot of the time due to teleporting into another enemy.