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Resurge Studios

100
Posts
15
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7
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A member registered Apr 02, 2019 · View creator page →

Creator of

Recent community posts

Glad you enjoyed, thanks for pointing out the bug, we’ll look into it!

Awesome game, enjoyed the difficulty curves and the art + juiciness is top rate, really great entry, well done!

I like the fact that you can sometimes interact with your former self and not other times, it's a good twist on this kind of replaying loop theme. Nice job!

Great game! Movement is fun and bouncy, and the concept is very cool. I think my only small nitpick would be the random spike placement sometimes feels slightly unfair, but it's great fun to play regardless, well done!

Such a clever idea, I love how the introduction of the potions constrains your movement later on, very creative entry, nice job!

Really fun game, I like your take on the theme, would be cool to have some more mechanics but a really nice proof of concept given the time constraints, good work guys!

Really liked this game, the visual effects, the puzzle solving aspect of it, I also found it kind of creepy or unsettling as well which was cool. Nice work!

Something very satisfying about seeing the hordes of visitors looping round and round, very entertaining game!

Had a lot of fun, movement feels really nice and bouncy, and I like the particle effects and lighting. I like the idea of going back in the level to find something you missed before. Good job!

Hey, thanks for playing and for the feedback! If you press space again after starting to place rope, it’ll stop placing more rope but you’ll continue to stay attached already placed. We didn’t add a way to cancel rope that’s already out, since it felt like that defeated the purpose of the game somewhat, but it’s a totally fair point

Cool take on the idea of your former self helping you out, like you explain it does throw you in at the deep end somewhat but it's well designed and good fun to play, nice job!

Fun game with a funny narrative, first time I just clicked the button a thousand times, had a lot of fun with the minigames on the second go. I think with the plane sometimes it felt like I was stuck in how much I could rotate it, but aside from that it was a really strong entry, nice job!

One of the coolest games I've seen with this time loop theme, I like the fact that it's on a timer so there's a kind of frantic element to it. Well designed puzzles as well, nice work!

I really like the way that the past selves feel like the emulate real life traffic, and that makes it naturally more difficult the more you play. Reminds me of an old flash game, really unique take on the time loop concept, nice job!

Nice game, as some others have mentioned the text can be a bit tricky to read but I like the idea and I'm impressed by how much you managed to achieve in such a short time, well done!

What a cool game, the emergent complexity from the expanding board is so cool to see, and needless to say the art and very charming sound design is brilliant as well! Great job!

What a cool game, the emergent complexity from the expanding board is so cool to see, and needless to say the art and very charming sound design is brilliant as well! Great job!

Thank You! Loved your game too!

Very creative interpretation of the theme and great execution! Loved spinning the dial too!

Lot of fun in my opinion, love the slippery feel of the movement and lasso system is really cool to try and get to grips with. Good work!

That second level is gonna give me nightmares, I have to say, difficulty aside, this is one of those ideas that you wonder why you haven't seen before. Great game even if it did make me want to smash my computer on a couple of occasions!

Really good fun , I like how you've approachhed this mechanic and put a lot of thought into the level design. The lighting effect with the shadows is a nice visual touch as well, good job!

Tricky but really good fun, I like how chaotic the movement feels and it's a very clever take on the theme, nice job!

Thank You!

CRT Shader is awesome, really like the vertical element of the movement as that feels like something new to me in this type of game, pretty hard but addictive nevertheless - great work!

Fun game to play, I appreciate all of the hints on the wall! Nice work guys!

Took me a minute to grasp the placement system, but really cool idea and quirky artstyle and backstory, nice work!

Really funny dialogue and cool to see how different choices affect the player's experience. Simple but very well executed - nice work!

Really cool game, got me thinking a lot! As some others have said I think the dragging directly from the pile would smooth things out, but that doesn't detract from the core idea! Well done, good job!

As an avid Mariokart player I really enjoyed this, really like the goofy artstyle. Not sure if I was being stupid, but I wasn't really able to complete the game? Solid work though, well done!

Such a weird and cool idea, I love the PS1 style art and the general vibe!

This is such a cool idea, there's something really satisfying about seeing your past self help out your present. Only thing I'd say is to maybe make the sprites a bit more readable so you can see what they're meant to do. Really cool project, well done!

Really cool take on the theme, like you it's say really relaxing to play and very polished for a game made in four days!

Funny dialogue and really cool artstyle, nice work!

Very creative and interesting take on the theme, always appreciate seeing a fellow Godot developer! Good work!

Really unique take on this style of game, had a lot of fun playing and the art is awesome, good job!

Really fun puzzle game, looks great and really good level design in terms of introducing the features and quirks through playing. Well done!

Yeah, it's difficult to make a game with randomness that feels fair to play all of the time. Maybe we should have tweaked the likelihood of certain organs coming from the machine to make it feel less unfair. Sorry you didn't enjoy...

Thanks for your feedback, absolutely agreed on the controls, it's something that was difficult to perfect under the time constraints but of course everyone is under time pressure! Also, we've been trying to fix bugs since the game jam including the accidental killing - the button minigame is prone to button-mashing which can accidentally kill the patient in the frame or two after the minigame window closes. Same thing with restart, we didn't have time to make a functional menu for that. Still, good to know that you liked the concept!

This was fun to play and really relaxing! I thought there were some clever puzzles, I really liked how some blocks would get in the way of your path. My only suggestions would be some indication (maybe using colours) of what dice blocks relate to the cube. Also the sound effect gets a little bit repetitive. Besides that, it's a well executed and fun game! (: