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Tanoshee Games

138
Posts
2
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A member registered Aug 01, 2019 · View creator page →

Creator of

Recent community posts

It happens.

Thank you very much.

Hey, anytime, man. Thanks for checking out our game as well. You made it right before the deadline haha.

Ah, I didn't see those.

Thank you very much. I had a lot of fun making the music and sound effect.

This game becomes a sort of pat-your-head-while-rubbing-your-belly type of challenge haha. I like the idea a lot. It's pretty difficult to keep the hoops up though.

Yeah, it happens. There's only so much you can do in 4 days. Still, nice job. If you have time, come check out our game.

Cool idea for a management sim. While these types of games aren't for me, I do have to commend you for the end result. It looks really nice. The tutorial was very helpful. I would suggest giving a clearer indication when you gain a resource though. I didn't see that at first.

Thank you very much.

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I'd love to see what you could make out of this with more time. By the way, would you also like to take a look at our game?

This game is adorable. The music and sound effects were very cute. The gameplay is pretty unique. It's like a moving tower defense game. It wasn't initially clear what the toys did though. I'm also not sure if I was doing something wrong, but at times it's impossible to defend the toy box, because the train is all the way at the other side of the track.

Cool idea. Very addictive. Missing your shots is really detrimental in this game. You really need to try not to be your own worst enemy haha. If I had to give one suggestion though: make it so the mouse is temporarily disabled when the perk menu shows up. I've accidentally closed it immediately a few times because I was too busy shooting.

It looks really impressive. I just have no idea what I'm doing. It really needs a tutorial, because it's not really clear how the game works. Regardless, the graphics are polished and the art style is cute. Could benefit from some sound effects though.

Thank you for the kind words.

I like the idea, but it definitely needs a lot more polish. For instance, the walls aren't solid. I can just walk right through. Using dice to power your actions in a dungeon crawler has potential for some interesting gameplay mechanics. I'd be interested to see what you come up with.

I respect the dedication. By the way, if you get the chance, I'd appreciate if you'd check out our game as well.

It's like that one minigame from Mario Party 3 lol. The art looks really nice, but I'm not really sure how this fits the theme. There were also a few moments where I couldn't progress because objects got stuck inside each other or an object seemed to have floated off screen.

Aw, that's unfortunate. Oh well, I'm glad you at least want to check the game out.

Happy to help. Curious to see what you come up with. If you have the time, come check out our game as well.

A bit rouch around the edges, but with some polish, I think it could definitely be a fun dungeon crawler. 

If there's anything I can say about this game, is that it's very unique. I couldn't really play it with any sort of competency, but it was nicely done. It would be nice if there was some sort of hint as to what mixtures are good and which ones are bad.

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Simple, but addictive. Really nice job. The graphics are polished and clear. I'd love to see what else you could do with this concept.

You built this from scratch?! Damn, that's seriously impressive.

Fun concept. I can't figure out how to get past the getting wet part though.

Cute little game. I like the music, especially how the collectables harmonize with it. I'm a sucker for dynamic music. I like how you interpreted the theme in several different ways. However, I think I got softlocked at one point. The game didn't spawn enough collectables for me to move on.

The ketchup bottle gag was pretty funny. The game is a bit simple in its current form, but I think it has potential. With some more polish and some more levels, this could be a really fun game.

Love the idea. Graphics look nice, the music is great. Might be fun to have the game on at all times so you need to multitask.

When I started playing, I though to myself "Okay, this seems like a decent little racing game, but where is the twist?" and then I got to the obstacles. The chicken obstacle got a good laugh out of me. Fun idea, I think it has a lot of potential. Perhaps you could give the player some reward for choosing harder to dodge obstacles over easier ones. That would lead to interesting choices for the player to make.

Clever idea, great execution. The level design is top notch and frequently left me stumped. Good job.

Thank you for checking the game out, and thank you for your kind words.

Got it, makes sense.

Oh, I must've misunderstood then. Regardless, a very nice and polished experience. And hey, if you have time, I'd love for you to check out our game as well.

You're welcome. I'm quite impressed by the end result regardless. Curious to see where it goes from here. By the way, I'd appreciate it if you were to check out our game as well.

You're very welcome. If you have time, come check out our game as well.

Ah, that's alright. There's always time after the jam. Hey, by the way, feel free to check out our game as well.

I love it. The witty dialog got a good laugh out of me. Could use a bit more in the sound department though. Maybe some music?

Thanks for checking out our game. We are considering simplifying the controls.

I loved this one. The puzzles took me a bit to figure out, but they were smartly put together. I love all the little world building hints sprinkled here and there. Very well done.

Unique idea and remarkably well polished for such a short turnaround. Well done. Could maybe use a tutorial of some sorts, since it's quite a bit coming at you all at once.

I've seen plenty of games that feature the theme name in its title. This is the first one that implements it in the game itself. Very clever idea. The gameplay is very satisfying and the soundtrack is funky as hell.