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James Ward-Sinclair

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A member registered Oct 25, 2024 · View creator page →

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Nevermind... I found out

Honestly the most fun I've had all jam. I even like the elements that are BS (yes, I'm taking about the earthquakes). Still not done playing as I am yet to get to be number 1 but regardless I'm having a great time :D

Btw, who is the one random red fella?

I wouldn't really call it a game... but I would call it great!

Very enjoyable experience had me gluey to the monitor the whole time. I think my biggest chuckle came from the on the nose 'count down' comment. Very silly stuff (in the best kind of way)! 

Juicy! All the little pieces of polish really put in the work like the screnshake, the impact audio. Really solid game here. Well done!

Give this a little more time in the oven and the polish it deserves and you have an absolute solid mobile hit! So simple and addictive. I love it!

My speakers, my poor, poor speakers :'(

Apart from that ear ringing complaint, this was very funny. I am not at all above laughing at poop jokes so thank you for meeting me at the bottom of the barrel haha. Also, the art here is WAY better than it needed to be - did you do all the modeling yourself? It's fantastic (although I won't be taking a screenshot to hang on a wall any time soon!)

Absolutely crying at the ability to just be 'man'. This was such an experience , so many little things added here and there really spiced up the gameplay. I could say more but honestly I'm still giggling at being able to play as 'man'. What a super silly and wonderful game!

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Generally thought the clinging to the ceiling was a really fun bug then saw that it was intentional. Nice job, touches like that change something that could be super simple into a really enjoable experience!

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Takes me back to the days of Victory Road in Pokemon Red and Blue. Nice and nostalgic and wrapped in an extremely solid presentation. Nice work, I really enjoyed this one!

Not really my kind of thing usually but it was a nice to take a break and play something very different from a lot of the other entries. That said, I was taken out a bit as the sound when you click seems like it waits for the previous sound to stop so you get some which feel like they don't hit. Either way, well done for thinking outside the box!

Press 'F' for all the non-native speakers haha. That said this was a cool premise and good vibe, the tibe was short which added to the pressure but I could understand how that might make things a little to tough for others. I'm not sure how you could balance that but, either way, nice work!

This was fun! A great start on a great concept. It could of done with a bit more juice as I didn't really get that oomf out of taking down the enemies but that stuff is fine to come later and you have really solid foundations here. I would love to see this expanded, it could go places!

If only my brain could retain a simple number sequence for more than 5 seconds! Great work regardless the zippy speed was incredibly welcomed, as were the spoilers so that those working with one brain cell (myself included) could experience the full game!

Thanks! It’s good to hear that the lessons blended naturally with the gameplay. It could very easily have slipped into the dark realms of... edu-tainment *shudders*!

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Thank you for playing, and for the feedback — I completely understand what you mean.

I think the choke point near the end is where most of the frustration came from. That was intentional, as I wanted the final stretch to feel overwhelming enough that grounding becomes a lifeline rather than something that solves everything.

That said, it also shouldn't feel impossible, and I think there are probably one or two moments that could use a little more breathing room.

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Thanks for the kind words and feedback!

I think you hit the nail on the head at the end there - I’d have to be careful about adding too much difficulty, as a greater challenge could make the experience more tense, but it runs a risk of over-gamifying things; pushing it away from being a simulator.

That said, an anxiety attack shouldn't be a walk in the part so perhaps there was still room to increase the challenge slightly without losing the game’s identity... hmmm, something for me to think on. Thanks again!

Thanks for playing!

Thanks, 'disruptive' was definitely my aim. I didn't want the grounding to feel like it was this magical, wish granting device that would protect and make everything better, I wanted it to be a tool to support that can be used right and also used wrong.  Having it be a clean solution wouldn't feel true to the experience.

Thanks I did as much for myself as everyone else. Play testing with the wobble was making me very uneasy ! That said, I couldn't even play the Spyro remakes because the shake on it was too much for me too handle!

The silhouettes of the people appearing when you get too close was a super last minute addition but I felt it needed something to close the distance the player has with the character. It's always the little details that you don't expect to add too much that end up making the biggest differnece!

'inescapable', yes, that's exactly the feeling I was going for! Regarding the movement, I actually removed a feature which slows and speeds up time because, honestly, it just felt like a bug that was causing lag rather than an intended mechanic. I'm glad sticking with a constant somewhat high speed still managed to convey that sense of acceleration without it. Thanks for playing.

I tried to make a very literal choke point, where you can't quite catch your breathe right at the end. It was a very marmite addition but glad to hear you fall on the side favoring it :)

It was very much an inspiration. Honored to have any comparison to Celeste. Thank you.

I can't help but add a little humor into things. The newpapers guys were supposed to be bikes but once I got the idea in my head i had to change it. 

If I had more time, I could have added customizable umbrellas for those who want to up the silliness - like make the umbrella one of those that has a big cat face and cat ears on it!

...Maybe it's good that I have a limited time, it forces me to limit nonsense too

That’s amazing. I actually added a few things that you might notice across multiple playthroughs — like people making slightly different noises when they get close, moving in ways they didn’t before, and some of the umbrella patterns facing the opposite direction.

It’s not much, but I wanted to create a feeling of unease that you can’t quite put your finger on. It’s a bit like P.T., where the ghost is positioned behind the player at all times. You’d never see it or even know it was there unless you used noclip, but I find the idea that something you can’t consciously experience can still give you goosebumps really interesting.

I also made the introduction skippable on a second playthrough for convenience.

Really glad people are playing it enough to notice those changes!

Thanks for checking it out and for the kind words!

Thank you. It was incredibly important for me to get the vibe just right.

Ha! Well I did have planned that the cars would go through puddles that could splash you but I couldn't for the life of me get the puddles to look good. I also thought of something that would slow you down as you go through it but that felt like it would be more annoying than anxiety inducing. 

Thanks! I was aiming for short and sweet in a polished package. It's short. hopefully comes across as polished.. but i'm not sure I would describe the end product as 'sweet' haa

Thanks!

Ah, that's so kind - appreciate it!

Thank you. Funny enough, while researching the game, I watched POV anxiety videos, so it feels good to come full circle and go from videos aimed at awareness to creating something that could support.

This absolutely killed my eyes from focusing too hard! I was in floods of tears trying to keep track of my million miles an hour man.

After like 10 gos, I also started messing around with the controls trying to go backwards as well a few attemps where I mashed up and right to loose velocity but, alas, it seems you made the game goof-proof haa. Nice work!

safari! 🍎 

Sure!

The sky and stars show (nothing else).
I click and it takes me to the tutorial.
From here I can only see back
Clicking back takes me to the sky and stars
I can no longer click anything else.

Let me know if thats not clear or you want more detail! I too know the bane of being unable to replicate an issue and having to rely on someones relayed account!

That is one big Mummy! A fun experience and some neat effects. Maybe my depth perception isn't what it used to be but I could have done with a few more clues as to what can and can't be stepped on like the pillars.

Some will say the concept is silly but I too would venture into a hostile pyramid and fight the undead if it meant saying my pet from sand suffocation!

Waka waka waka, Pizza and pacman is a match made in heaven. Good work!

I dig it! Challenging but not unfair. Nice work

When you're own game is making you feel uneasy you know it's time to add setting! It ate up a few hours but I'm glad it was worth the time. Thanks for giving the game a go!

Thanks for playing! I'm hoping you meant stressful as in 'tense' and not stressful 'frustrating'. If you spotted anything that felt unintentional please let me know - there's a very thin line that I walk a little too tightly!