Nevermind... I found out
James Ward-Sinclair
Creator of
Recent community posts
My speakers, my poor, poor speakers :'(
Apart from that ear ringing complaint, this was very funny. I am not at all above laughing at poop jokes so thank you for meeting me at the bottom of the barrel haha. Also, the art here is WAY better than it needed to be - did you do all the modeling yourself? It's fantastic (although I won't be taking a screenshot to hang on a wall any time soon!)
Not really my kind of thing usually but it was a nice to take a break and play something very different from a lot of the other entries. That said, I was taken out a bit as the sound when you click seems like it waits for the previous sound to stop so you get some which feel like they don't hit. Either way, well done for thinking outside the box!
Thank you for playing, and for the feedback — I completely understand what you mean.
I think the choke point near the end is where most of the frustration came from. That was intentional, as I wanted the final stretch to feel overwhelming enough that grounding becomes a lifeline rather than something that solves everything.
That said, it also shouldn't feel impossible, and I think there are probably one or two moments that could use a little more breathing room.
Thanks for the kind words and feedback!
I think you hit the nail on the head at the end there - I’d have to be careful about adding too much difficulty, as a greater challenge could make the experience more tense, but it runs a risk of over-gamifying things; pushing it away from being a simulator.
That said, an anxiety attack shouldn't be a walk in the part so perhaps there was still room to increase the challenge slightly without losing the game’s identity... hmmm, something for me to think on. Thanks again!
Thanks, 'disruptive' was definitely my aim. I didn't want the grounding to feel like it was this magical, wish granting device that would protect and make everything better, I wanted it to be a tool to support that can be used right and also used wrong. Having it be a clean solution wouldn't feel true to the experience.
'inescapable', yes, that's exactly the feeling I was going for! Regarding the movement, I actually removed a feature which slows and speeds up time because, honestly, it just felt like a bug that was causing lag rather than an intended mechanic. I'm glad sticking with a constant somewhat high speed still managed to convey that sense of acceleration without it. Thanks for playing.
I can't help but add a little humor into things. The newpapers guys were supposed to be bikes but once I got the idea in my head i had to change it.
If I had more time, I could have added customizable umbrellas for those who want to up the silliness - like make the umbrella one of those that has a big cat face and cat ears on it!
...Maybe it's good that I have a limited time, it forces me to limit nonsense too
That’s amazing. I actually added a few things that you might notice across multiple playthroughs — like people making slightly different noises when they get close, moving in ways they didn’t before, and some of the umbrella patterns facing the opposite direction.
It’s not much, but I wanted to create a feeling of unease that you can’t quite put your finger on. It’s a bit like P.T., where the ghost is positioned behind the player at all times. You’d never see it or even know it was there unless you used noclip, but I find the idea that something you can’t consciously experience can still give you goosebumps really interesting.
I also made the introduction skippable on a second playthrough for convenience.
Really glad people are playing it enough to notice those changes!
This absolutely killed my eyes from focusing too hard! I was in floods of tears trying to keep track of my million miles an hour man.
After like 10 gos, I also started messing around with the controls trying to go backwards as well a few attemps where I mashed up and right to loose velocity but, alas, it seems you made the game goof-proof haa. Nice work!
Sure!
The sky and stars show (nothing else).
I click and it takes me to the tutorial.
From here I can only see back
Clicking back takes me to the sky and stars
I can no longer click anything else.
Let me know if thats not clear or you want more detail! I too know the bane of being unable to replicate an issue and having to rely on someones relayed account!
That is one big Mummy! A fun experience and some neat effects. Maybe my depth perception isn't what it used to be but I could have done with a few more clues as to what can and can't be stepped on like the pillars.
Some will say the concept is silly but I too would venture into a hostile pyramid and fight the undead if it meant saying my pet from sand suffocation!

