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BirdBurger Games
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Thank you! Yes definitely not enough of a ramp up. Although its a lot more fun designing the hard levels haha. We're definitely going to add 3-5 more levels between the existing ones to show the player these mechanics in a safer environment. The cancel isn't intuitive and we're thinking of doing a button for that as well. As for the precision platforming we actually want to keep a lot of that but just make it less punishing; having both hard strategic puzzles and somewhat hard precision platforming was a goal of ours. Unfortunately some of the windows we designed are too tight or don't feel intended with how close they get cut so that will take a while to get right. Really appreciate your time and thoughts!
Dang definitely a hard game, but leaves good room for beginners and better players to enjoy! Had a great arcade game feel where I could sort of play mindlessly, but still had to focus to make it far on every attempt. Made it past 50 pts, guess I need more practice. We also made a 2D game on Godot, would love to hear what you think of it!
Amazing for a first entry! I loved the isometric perspective and how the narrative blended with the gameplay, making the range of choosing the next location slower and slowing down the movement. You used a simple mechanic in a unique and fun way, which I'd say is the best possible way to make a game. We also made a puzzle game like this one sort of was. Would love to hear your feedback on it!
Awesome concept! I'm impressed with how the physics accounts for possible quick changes in volume, making it not impossible to still use the sound waves as platforms instead of being too steep. Very well polished. We also made a platformer game where you solve puzzles. Would love to hear your opinion on it!
Thats so nice thank you so much! We developed the game in the Godot engine. We're a team of two, a programmer and a programmer/artist, the artist uses procreate and sometimes aseprite for artwork.
This is our third jam, we did our first in January, and before that we had made one really bad Godot mobile game lol. After the first two jams we realized that we focused way too much on trying to get tons and tons of features and we decided to go super small scope this time around. Not that what we did was small but once we got the jumping / cloning mechanic done the rest was just slapping down the building blocks. I won't lie I did not get more than 2 hours of sleep on Saturday night but it was all worth it.
Also another huge thing is that we learned how to very quickly get implement the core infrastructure blocks and all that boring code. By that I mean we have a pretty set standard for our audio manager, scene manager, UI / settings manager, even our directory layout is standardized now. The key benefit is 1 the time save but also 2 that whenever we do a jam we don't have to care about any of that stuff, we just get to immediately work on the fun parts and prototype the core idea.
Thank you!! Yeah its a little unforgiving at the start. This is our third jam and we've hit similar roadblocks before. It's gotta be very forgiving to get good reception on release. Mark did hit an issue where his puzzles were a bit too hard which definitely happened here as well. For a full release it'd be a much longer ramp up in difficulty for sure. I really appreciate the feedback and I'd love it if you came back and finished out the demo (if you like lol). And thank you for the kind words!
Yeah the prediction line is faulty since its not checking the proper hitbox and the finicky controls is something we're totally going to fix post-jam. The last two levels are to showcase the other half of the gameplay, wherein its less about strategic planning and more about maneuvering around hazards you've made. However, you can actually strategize in those final levels so that the hazards are less of an issue for you by spawning them in certain spots / directions.
We designed it to appeal to both those who like complex/hard puzzles, but, also those who appreciate precision platforming & finesse. Again in those last levels you can outsmart the cloning system and make it easier for yourself. Our main regret is not making more levels where the difficulty ramps up a bit slower – obviously due to the time constraint that couldn't happen. I really appreciate your input and I'm happy you played it all the way through. I think as we extend this concept we might to give the player more agency in how the levels play out (like give them the option to brute force if they want the challenge but also have a way to outsmart the level to avoid that).
Thank you so much! I really appreciate it, and even if you don't particularly love puzzle platformers I'm happy you played ours. I think your critique is definitely super valid, the most commons critiques we got are: the difficulty ramps up too quickly, and the controls aren't very forgiving. I think we actually might gear towards doing a full release and we'll take all that into consideration. Glad you made it to level 4 though, most give up on 3!
Amazing work! The gameplay is super unique and I thought the strategy / challenge was really well balanced. I definitely abused the fact that night 1 has no monsters lol. The art is really stylized too I love it. Would be so cool to turn this into a full game with different planets etc. Maybe turrets you plant around the base etc. Anyways great job and congrats! Also if you like puzzle platformers feel free to check my entry out :)
This game is so sick. I thought the tethering was super fun and engaging, controls felt unique but once you understood them it was really responsive and clean. Would love to see a full expansion of this game. Also if you like puzzle platformers feel free to check my entry :) Overall amazing work and congrats
This game is awesome, I really love the mechanic. When we were trying to come up with concepts we thought about doing the looping screen thing but never once thought to give the player control of the camera, that's what it needed! Really creative and amazing work, congrats!! And if ya like puzzle platformers feel free to try my entry out :)
This game is awesome lol. I failed on 30 and I crashed out, was gonna get my 5th star!! I really love the sound effects especially once you introduced Q and E. Maybe I should get into drumming, ill have to revisit this one. I think the difficulty ramp is perfect too, congrats and great work!! If ya like puzzle platformers feel free to take a look at my entry :)
This is actually so sick. Could seriously be an amazing game if you took it further and fleshed it out. Reminds me of like run 3 or those other browser games, but the driving is just super satisfying especially the loops and banked turned. Nice work!! Also if you like puzzles platformers feel free to check my entry out.



