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BirdBurger Games

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A member registered Mar 17, 2018 · View creator page →

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Hi! Sorry to bug you but are you on 64-bit Windows and/or using 64-bit Firefox by chance? I think we may have diagnosed this issue.

Very cool concept! I think theres a ton of extensibility. With only a few different attachments its already taking a lot of critical thinking so its clearly well designed in principle. Would love to see this extended! Nice work!

Thank you!

Thank you! Yes definitely not enough of a ramp up. Although its a lot more fun designing the hard levels haha. We're definitely going to add 3-5 more levels between the existing ones to show the player these mechanics in a safer environment. The cancel isn't intuitive and we're thinking of doing a button for that as well. As for the precision platforming we actually want to keep a lot of that but just make it less punishing; having both hard strategic puzzles and somewhat hard precision platforming was a goal of ours. Unfortunately some of the windows we designed are too tight or don't feel intended with how close they get cut so that will take a while to get right. Really appreciate your time and thoughts!

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Thanks for playing - really enjoyed the stream!

Ah Restart is hold, not press, sorry! And the collider used a ray cast query and not a circle collider at each step length which was another oversight. Thank you for playing though!

Geez dude, this ui blew itch.io's ui out of the water. Definitely had to think through this one, but I really enjoyed the progression and narrative. We made a puzzle game as well, which definitely has a different take on the problem solving aspect, but we'd love to hear what you think!

Dang definitely a hard game, but leaves good room for beginners and better players to enjoy! Had a great arcade game feel where I could sort of play mindlessly, but still had to focus to make it far on every attempt. Made it past 50 pts, guess I need more practice. We also made a 2D game on Godot, would love to hear what you think of it!

Amazing for a first entry! I loved the isometric perspective and how the narrative blended with the gameplay, making the range of choosing the next location slower and slowing down the movement. You used a simple mechanic in a unique and fun way, which I'd say is the best possible way to make a game. We also made a puzzle game like this one sort of was. Would love to hear your feedback on it!

Awesome concept! I'm impressed with how the physics accounts for possible quick changes in volume, making it not impossible to still use the sound waves as platforms instead of being too steep. Very well polished. We also made a platformer game where you solve puzzles. Would love to hear your opinion on it!

Thank you! And yes a little forgiveness is in order for the player controller haha. We’re thinking of  pursuing a full release so these things will be fixed! 

Thank you!!

Cool concept and I like the art on the enemies! I think the idea could be taken further for sure, maybe with wormholes or something or the screen could loop so its not an edge but instead itd take you across the other side so theres a little more forgiveness when escaping the enemies. Nice work!

Thats so nice thank you so much! We developed the game in the Godot engine. We're a team of two, a programmer and a programmer/artist, the artist uses procreate and sometimes aseprite for artwork.

This is our third jam, we did our first in January, and before that we had made one really bad Godot mobile game lol. After the first two jams we realized that we focused way too much on trying to get tons and tons of features and we decided to go super small scope this time around. Not that what we did was small but once we got the jumping / cloning mechanic done the rest was just slapping down the building blocks. I won't lie I did not get more than 2 hours of sleep on Saturday night but it was all worth it.

Also another huge thing is that we learned how to very quickly get implement the core infrastructure blocks and all that boring code. By that I mean we have a pretty set standard for our audio manager, scene manager, UI / settings manager,  even our directory layout is standardized now. The key benefit is 1 the time save but also 2 that whenever we do a jam we don't have to care about any of that stuff, we just get to immediately work on the fun parts and prototype the core idea.

Thank you!! Hope they weren't too hard for ya :))

Lol who woulda thought

Lmao well I'm so happy you enjoyed it!

Cool game. I would also re-wind time to eat food again

Thank you!! Yeah the difficulty is a bit much lol. We have a habit of making things a bit too difficulty, and our biggest regret is not making 2-3 more easy levels between 2&3 and 3&4! Happy you tried it out though, thank you!

Thank you!! Yeah its a little unforgiving at the start. This is our third jam and we've hit similar roadblocks before. It's gotta be very forgiving to get good reception on release. Mark did hit an issue where his puzzles were a bit too hard which definitely happened here as well. For a full release it'd be a much longer ramp up in difficulty for sure. I really appreciate the feedback and I'd love it if you came back and finished out the demo (if you like lol). And thank you for the kind words!

Yeah the prediction line is faulty since its not checking the proper hitbox and the finicky controls is something we're totally going to fix post-jam. The last two levels are to showcase the other half of the gameplay, wherein its less about strategic planning and more about maneuvering around hazards you've made. However, you can actually strategize in those final levels so that the hazards are less of an issue for you by spawning them in certain spots / directions.

We designed it to appeal to both those who like complex/hard puzzles, but, also those who appreciate precision platforming & finesse. Again in those last levels you can outsmart the cloning system and make it easier for yourself. Our main regret is not making more levels where the difficulty ramps up a bit slower – obviously due to the time constraint that couldn't happen. I really appreciate your input and I'm happy you played it all the way through. I think as we extend this concept we might to give the player more agency in how the levels play out (like give them the option to brute force if they want the challenge but also have a way to outsmart the level to avoid that).

Haha thank you! You might just get that, we have a ton of new content thought up and we think this idea is pretty extensible so stay tuned :)) Happy you enjoyed it.

Thank you so much! I really appreciate it, and even if you don't particularly love puzzle platformers I'm happy you played ours. I think your critique is definitely super valid, the most commons critiques we got are: the difficulty ramps up too quickly, and the controls aren't very forgiving. I think we actually might gear towards doing a full release and we'll take all that into consideration. Glad you made it to level 4 though, most give up on 3!

Amazing work! The gameplay is super unique and I thought the strategy / challenge was really well balanced. I definitely abused the fact that night 1 has no monsters lol. The art is really stylized too I love it. Would be so cool to turn this into a full game with different planets etc. Maybe turrets you plant around the base etc. Anyways great job and congrats! Also if you like puzzle platformers feel free to check my entry out :)

This game is so sick. I thought the tethering was super fun and engaging, controls felt unique but once you understood them it was really responsive and clean. Would love to see a full expansion of this game. Also if you like puzzle platformers feel free to check my entry :) Overall amazing work and congrats

Fun game! Lots of polish on controls and whatnot I think, and once the music picked up it was pretty hype. Nice work!

Really really cool gaming. Also the opening is so good lol. Like actual poetry, whoever did the writing amazing job. Not to mention the art was really polished too. Overall just a creative and well rounded entry. And if you like puzzle platformers feel free to check my entry out!

This game is awesome, I really love the mechanic. When we were trying to come up with concepts we thought about doing the looping screen thing but never once thought to give the player control of the camera, that's what it needed! Really creative and amazing work, congrats!! And if ya like puzzle platformers feel free to try my entry out :)

You're not the first person who didn't think to hold Restart down and thought it was broken haha. We maybe shoulda made it more clear. And I so wish we did a level between 2 and 3 since the puzzle difficulty takes a big step there. Thank you for playing!

Thank you!! That means a ton. We'll probably expand on the concept at some point

:( Darnn I'm so sorry. Never heard of this happening to anyone - I'd love to figure out how to reproduce the issue

Thats sweeeet best of luck, reach out if you need help - I published my first game in Godot for iOS start of this year.

Oh no!! Were you using mouse and keyboard or controller?

Lol and I thought I had hard puzzles. Lovely game, thanks for making me use my brain for once. Really clever mechanic and nice interpretation of the theme!

This game is awesome lol. I failed on 30 and I crashed out, was gonna get my 5th star!! I really love the sound effects especially once you introduced Q and E. Maybe I should get into drumming, ill have to revisit this one. I think the difficulty ramp is perfect too, congrats and great work!! If ya like puzzle platformers feel free to take a look at my entry :)

I so wish you had more time on this, the art is actually crazy good - not just the backdrop but the little details and everything. Also lol the description.

An obvious 5 stars on audio. This is so cool though fr, nice work and really satisfying.

This game is so good!! The art is so awesome and stylized, amazing work with that! And I love the orbital mechs, it was kinda felt like all the good parts about mario galaxy in a 2d game. So cool, congrats!!

This is actually so sick. Could seriously be an amazing game if you took it further and fleshed it out. Reminds me of like run 3 or those other browser games, but the driving is just super satisfying especially the loops and banked turned. Nice work!! Also if you like puzzles platformers feel free to check my entry out.

Nice work! I really like the art / the design on the tracks, its really simplistic and nice. Congrats on finishing!