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(1 edit)

Wow! The game has an amazing atmosphere. The way you present light, shadows, and various elements, along with the SFX and BGM, all work together perfectly in each scene. Do you have any techniques or principles that help create such a mysterious atmosphere? I would be very grateful if you could share your approach to creating these atmospheres. Or just sharing your learning resources would be enough for me.

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Thanks for playing and your kind word.  It's the first time I create this kind of game, so no techniques. I'm more a portal/bioshock guy, than horror game.  I was inspired by liminal space. For the music,  (thanks to kevin mcleod the one and only)),  I have a script that modify the pitch, low pass, and reverb. The more you loop the more the music is distorded. 

Oh, thanks a ton for sharing the info! Learned so much from you! 🎮