Wow, this is a great game. The time-rewind system pairs perfectly with the puzzles you’ve designed. Even without background music, your system is so well-crafted that it makes me want to keep playing until the very end.

| Criteria | Rank | Score* | Raw Score |
| Gameplay | #371 | 3.389 | 3.389 |
| Innovation | #561 | 3.222 | 3.222 |
| Enjoyment | #686 | 3.222 | 3.222 |
| Overall | #958 | 2.861 | 2.861 |
| Theme | #1018 | 2.722 | 2.722 |
| Visuals | #1060 | 2.889 | 2.889 |
| Audio | #1652 | 1.722 | 1.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Using time-manipulating powers, the main-character Mirella is able to rewind time to fix the mistakes she (and others) made. For her ~nothing can, will and did go wrong~.
What code and assets did you not make from scratch during the jam (if any)?
Using Godot with an DialogueManager-Plugin, every code and assets other than that are made during the Jam.
How many people worked on the game?2
Wow, this is a great game. The time-rewind system pairs perfectly with the puzzles you’ve designed. Even without background music, your system is so well-crafted that it makes me want to keep playing until the very end.

Cool game. All the level designs are pretty good, not too hard but still challenging. It would be more interesting if the rewind point was also an active skill, maybe.
Cool idea for a platformer. Sometimes the boxes behaved weirdly and started repelling themselves or the character. I couldn’t get past the level with the multicolored doors.
It was a cool concept, also was there no audio or was it some issue from my side?
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