Was thinking of a cool down, a "mana bar" is probably the better way to go though, good idea!
ThePixlDude
Creator of
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Thanks! Yeah I wanted to add some more content but had to cut it. I had an entire proper upgrade system planned with different ship models, more abilities (like dropping bombs). Sucks I didn't get to add any of that, I also had boss enemies planned, I just had to go with infinite shooter to make the submission time
Well that's odd, I'm not really sure what could be causing that since I decided to not use the Vulkan renderer so more people could play it- guess its Godot deciding to be temperamental XD. I'll have to find some solution to that with Godot; since I do plan to continue working on this game. Thanks for trying anyway!
Hey! I'll be checking yours out in a bit, here's ours if you wanna take a look: https://itch.io/jam/brackeys-13/rate/3344179
Hey! I'll be checking yours out in a bit, here's our game: https://itch.io/jam/brackeys-13/rate/3344179
Had a play, and I like the concept; Short-sweet and with a moral dilemma. Gameplay wise it was a bit slow with the progress bars; the time wasn't the issue its the lack of interaction- something like a little mini-game or something with a bar going back and forth, pressing "E" at the correct moment and getting some sort of boost in time would have made that just a bit better. Also for interacting with stuff, I figured it was "E" since that's pretty common place but it would have benefited with an action prompt above the intractable for more casual people. Overall it had a pretty captivating story, and I enjoyed the lonely-sort of creepy feel the game had
Really cool game, the art is really cute. I sort of ran into the spikes right at the beginning a lot cause they were hard to see- but it was fun! I really liked the concept of only being able to move forward and finding ways around it (like with the moving platforms). Really think this could go somewhere!
Thanks for the honest feedback! I have already begun moving this game-jam version to a proper full-game; since there are a LOT of ideas I had to scrap; one being the box throwing mechanic- that's why I didn't really bring it up in-game since it's useless in this version (and I kind of forgot it existed) it was going to be used for some puzzles you'd have to do to progress further in the levels (like as you mentioned using it on a button) but I shifted scope towards the end of the submissions deadline to be more of a "speed running platformer". There are so many things I would have liked to change like the camera (which I've already changed in the newer version) it's really annoying in a lot of tighter levels (so the later levels are somewhat more suited for the camera, but it still has it's issues). As for death animations; I was strapped for time by the point I started implementing animations- I had fall death animations, squished animations, shock animations; I just didn't implement them XD. Heck there's even a variants for holding/not-holding the box that I just never got in. Anyway, thank you for the feedback!
Here's ours, we'd love feedback!
https://itch.io/jam/brackeys-13/rate/3344179


