Play game
Singulon: Space Odyssey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #14 | 3.182 | 3.182 |
| Use of prerequisite | #16 | 3.818 | 3.818 |
| Use of theme | #18 | 3.636 | 3.636 |
| Enjoyment | #19 | 3.000 | 3.000 |
| Overall | #21 | 3.197 | 3.197 |
| Presentation | #22 | 3.091 | 3.091 |
| Concept | #37 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
Leave a comment
Log in with itch.io to leave a comment.




Comments
This game gave me big 90's N64/PSX nostalgia in its sounds and graphics. This was a fun arcadey shooter :)
Thanks, I had a bit more planned but just couldn't make it in time. I had quite a bit of fun with your game too!
good graphics stolen asset from ne
Uh no? I made the assets, I have the blend files.
I LOVE the graphics as it reminds me of old internet and the game style.
Yeah I was going for 8-Bit, even limited myself to strictly a like 26 color pallet. Mostly so it was quicker since I didn't have much time,but also because I wanted to make sone arcadey style game. Thanks for playing it!
Nice graphic! Character move was smooth! I wish there was more different enemies.
Thanks, yeah I had more enemies planned but I just ran out of time (I started the jam really late lol, like I think 8 hours or so before the deadline to submit was over). Sucks though, cause I had some boss type enemies I wanted to bring in
These 3d models are sick, I had fun playing. Would have loved to see more enemies, nice SFX too.
Thanks for playing! Yeah I would have liked to toss some more enemies in but I joined the jam about 6 hours before submissions ended XD, really had to rush myself. I actually had a lot of stuff I wanted to do, just couldn't fit it into 6 hours of work time
good game , the movement was a bit stiffy at first overall nice game u got here
Thanks for playing! Could you explain the stiff movement? Like was it cause of the ship always moving towards the mouse and being a little finicky or something else, I'd like some in-depth on that so I can possibly fix it after the jam :D
the dash mechanic could be abused a lot it needs a cooldown i think
or like a mana bar
Was thinking of a cool down, a "mana bar" is probably the better way to go though, good idea!
holy ai aimbot very smooth very nice but a bit simple
good job!
Thanks! Yeah I wanted to add some more content but had to cut it. I had an entire proper upgrade system planned with different ship models, more abilities (like dropping bombs). Sucks I didn't get to add any of that, I also had boss enemies planned, I just had to go with infinite shooter to make the submission time
Do a barrel roll!
Right clicking over and over makes me feel like Sonic in space. Pretty fun overall, some minors things here and there like the background warping when we dodge roll or enemies being killed offscreen with bullets before appearing in my view. Also not sure what upgrading does, but I got over 1000 points so I'm the best.
Upgrading was broken and I didn't realize it 🤣, it's supposed to increase your health and damage, while also making the game harder over time. Right now? It just makes the game harder-ish over time. I really rushed myself since I did the game in 6 hours🤣🤣
so smooth!!! and great graphics!!! i gave 5 stars in all categories except concept cuz i've seen variations on the same theme already multiple times
Thanks! Yeah I entered the jam like 8 hours before the deadline 🤣 so I had to whip something up in that time frame cause I misread "submissions end in 8 hours" for "submissions start in 8 hours". I actually already rated yours as well, was a really neat concept