Thanks for the honest feedback! I have already begun moving this game-jam version to a proper full-game; since there are a LOT of ideas I had to scrap; one being the box throwing mechanic- that's why I didn't really bring it up in-game since it's useless in this version (and I kind of forgot it existed) it was going to be used for some puzzles you'd have to do to progress further in the levels (like as you mentioned using it on a button) but I shifted scope towards the end of the submissions deadline to be more of a "speed running platformer". There are so many things I would have liked to change like the camera (which I've already changed in the newer version) it's really annoying in a lot of tighter levels (so the later levels are somewhat more suited for the camera, but it still has it's issues). As for death animations; I was strapped for time by the point I started implementing animations- I had fall death animations, squished animations, shock animations; I just didn't implement them XD. Heck there's even a variants for holding/not-holding the box that I just never got in. Anyway, thank you for the feedback!