Neat game. I liked the mix of mechanical and fleshy bits. Made the atmosphere cool and a bit creepy.
Play game
Accounting's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #142 | 4.167 | 4.167 |
| Overall | #384 | 3.429 | 3.429 |
| Innovation | #411 | 3.381 | 3.381 |
| Audio | #444 | 3.310 | 3.310 |
| Theme | #451 | 3.405 | 3.405 |
| Enjoyment | #643 | 3.262 | 3.262 |
| Gameplay | #689 | 3.048 | 3.048 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You're working a dead-end job doing the same thing over and over.
Square blocks go into square sockets, and round blocks go into round sockets. The monotony would drive you insane.
At this point you would want to have SOMETHING go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects and music are from pixabay.com.
Some textures are photo sourced from public domain images.
First person character controller is a prefab from Godot Asset Library.
Sound effects used:
https://pixabay.com/sound-effects/coffee-machine-noise-218424/
https://pixabay.com/sound-effects/scary-static-noise-76155/
https://pixabay.com/sound-effects/low-engine-hum-72529/
https://pixabay.com/sound-effects/horror-bunker-timer-247738/
https://pixabay.com/sound-effects/crumple-paper-78206/
https://pixabay.com/sound-effects/horror-rumble-winds-253834/
https://pixabay.com/sound-effects/metal-beaten-sfx-230501/
https://pixabay.com/sound-effects/coffee-slurp-7-94517/
https://pixabay.com/sound-effects/hit-flesh-02-266309/
Godot Asset Library assets used:
Quality First Person Controller v2 by Zakarya:
https://godotengine.org/asset-library/asset/2418
Virtual Joystick by MarcoFazio
https://godotengine.org/asset-library/asset/1787
How many people worked on the game?1





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