Thanks! I went all in in the animation department. I might have got some inspiration in Magic and Yugioh for the cards ;)
O_Faca
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Yeah, the ideia was introducing more enemies as the game goes, but i didn't have enough time (started working on it by friday).
But your cads actually do something! The shield is bugged, it actually does nothing but the rest does! It just isn't so much straightforward. If you pay attention, every time you use a card that buffs your damage (ice gem, fire gem and strength potion), the slimes die faster! I tried adding a bit of feedback when you attack with tose effects but it didn't turn out that good so i removed it. Thanks for the feedback though! Maybe i'll work on it after the jam, i really liked the idea and see some potential in it.
If you're interested, check our alchemy game! https://itch.io/jam/brackeys-13/rate/3349469
Yeah, that's what we were aiming for! We considered adding some crafting recipes but we figured that playing and exploring with all the different ingredients would be much more fun. The not much colorblind-friendly sprites issue really needs to be addressed eventually, especially inside the wizard's speech bubble.
Thank you for the feedback!!
Thanks! We really tried to keep the sprites simple and unique so all (or at least most) of the crafted items were intuitive!
The game has an ending! There are approximately 15 crafting recipes in the game. After you hand the wizard all the items, the game ends and you win! Unfortunately there is no win ending screen.
We already knew that enemies could push you through walls, but we thought we fixed that LOL.
Anyways, thanks for the feedback and holy crap 12 seconds before deadline is actually insane hahaha



