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The Gates of Truth

170
Posts
7
Topics
136
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A member registered Feb 18, 2019 · View creator page →

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A good demo, great ambiance and gameplay. Can't wait for the released game :D

The demo itself is an absolute gem. Thank you for letting us play the demo, you got a really cool game in the making :)

Hey ! The demo was great, haven't finished it yet but the controls were really great, the level design quite good too ! Maybe I haven't found it, is there a way to quickly restat a level like holding a buton or something like this ? 

Hi ! So I've tested a bit the game, it crashed as soon as I arrived to a first mini boss (I've played with a controller and tried to attack with one of the alternative missiles). 

Apart from it, I feel like the overall UI could be improved. For example, when in the shop to buy missiles, you could highlight which items are being bought. A clearer description of what does each item do could be interesting (I'm a beginner in shootemup in general). 

In my experience for this demo, I felt like the dash wasn't that interesting compared to the shield. When looking to your trailer, I feel like this is the most interesting choice to be protected against ennemies. 

I might try again the demo someday, I feel like I wasn't the target audience but it was worth a try :) 

Hi there ! An interesting experience, with great prompts and a nice material at the end of the play. Thanks for this game !

I think I escaped (but in an open crate D:), here's my page without any good drawings !

Hi there ! Played two games this afternoon and this was a cool solo game. I liked the overall design of the rules and its simplicity. 

I haven't won the game, my rolls weren't that sucessful but it was an enjoyable experience ! Thanks for sharing this :)

Hi there ! your doodles are really cool! Are those drawings under a specific licence ? Thanks for sharing ! :)

This is an absolute gem : the overall game design and level design is great, the feelings are well crafted and I tried to play with a friend and it was already awesome ! Can't wait to play with 3 others ! 

So this is an awesome multiplayer game, very clever and fun to play :) Thanks for sharing this !

Hi ! This is a nice prototype, I struggled at first to understand what the offset button does in the menu, and how the lines are arranged during battles. But that's a promising prototype ! Thanks for sharing it ! :)

Excellent meta game, with the perfect lengh and difficulty for puzzles. The audio was good, dialogues were consise yet grealty written. 

A good game and experience, I'm happy to have discovered your game(s?) ! Thanks for making and sharing them :) 

Interesting game, with great artstyle and ambience. The music is perfect and fits every scene. This is the perfect lengh for a game/experience like this, so thanks for making it :) 

Great atmosphere, colours and overall ambience ! The dialogues were greatly written, the narration was great. And the game was the perfect length! Thanks for this game !!! :)

Hey! Thanks for the devlog, I still haven't take the time to finish naravasi! But I like your transparency about the projects so thanks for it ! Hope you can continue being proud of this project and your next ones :)

Hi there ! This looks like a very intriguing game. The artstyle, the sound design, but especially the narrative and dialogues, that looks very promising ! Just saw you found a publisher, that's some great news !!

Hope to see more about you, very excited to see what you have to offer :)

Hi there! 

This is a quick revision about how I describe the game genres for To the Gates of Truth. 

I do mention a lot TTRPG, as I believed I wanted the experience to be that way. But the more I playtested the game, the more I felt those features and mechanics weren't what I was looking for. 

I know believe the game as being : 

- tactical

- cooperative

- a cardgame

- scenarized (that replace the expectations for what a TTRPG is and doesn't narrow down my design process). 


You can see more of it in the overview video:


Apart from this quick revision, the rest of the article still stands :)

Great atmosphere, writing, visuals and sound design. 

Just enough interactivity to keep us engaged. I just loved this experience, clearly a great gem on itch!! 

Thanks for this :)

Hi and thanks for reaching out!


I'm currently working and playtesting another game. Indeed, what you have available on itch is only the core system but there's no way for you to properly playtest it (except from creating a character and imagining NPC's that you can interact with).


I might try to come back to it in the following months to clear things up and give a "demo" to playtest more properly! Though, if you're interested in playtesting the game before I put it on itchio feel free to tell me :) 

Have a good day !

Hi there! 

So I've been working on TTGOT for the past 3 months and I made a quick overview for what to expect for the game!

If you're interested in joining the playtests, feel free to join the discord :)

https://discord.gg/nS5ueNYaSp

Great game, thanks for sharing and submitting for the jam!

Even if the game feels easy, it has all the features for a great submission!!

Soundtrack is great, gameplay good too ! It's hard, coudldn't get to the end of the game but this is clearly a great game !!

Clearly a gem, great mechanics, feedbacks, gameplay.

Awesome !

No need for jumpscare to actually be scared. Awesome ambience, perfect lengh. Great experience!!

Hi! Thank you for this submission! That was a great OST with rich sounds and tracks. They clearly all have something to say and at the same time feel like a whole. 

I also really like that the story has all the details you provided. 

Great submission!! :D

Thank you for your comment! :D

Hi and thank you for your submission! Here are my impression and what I picture for the tracks! :D

Skip and Hop felt wholesome and light, a great introduction for the adventure!

Whisper of the forest: it has begun, you're almost in! Sounds like a secure tutorial environment, friendly yet a bit challenging. Loved all the sounds you introduced there!

Deep Woods has a very different mood and setting. Is that a villain showing up? A strange thing appearing in the Deep Woods? Great ambience though!

Guardian of the Oak: the first boss? Clearly we can see that the protector of the forest emerges :D

Runaway: another tone, feels like something unsettling approaches! Is it really a "safe unknown" ? :o

Hi and thank you for your feedback! A friend who has some audio engineer background said the same about the second track and bass, I guess I'll have to go back there and see what I can rearrange :)

So thanks for it!

Thank you for the kind words!! I'm glad you could picture what was happening with the overall sounds and music, I tried to compose it with some light storyboard in my head :)

Donc merci à toi pour ton commentaire !

Hi, thanks for this submission and sharing your track! 

It was really good, it put a great atmosphere with the recurrent ostinato in the background. Really loved it! All the instruments greatly blend together the more the tempo changes, with a grow in intensity. 

Awesome! I also had some Kingdom Hearts 2 vibes with the piano and everything. :D

Hi, thanks for this submission and sharing your track! 

It was really good, it put a great atmosphere with the recurrent ostinato in the background. Really loved it! All the instruments greatly blend together the more the tempo changes, with a grow in intensity. 

Awesome! I also had some Kingdom Hearts 2 vibes with the piano and everything. :D

Thank you for your comment! I guess I was inspired by the adaptive approach but I could have dug further the idea! Maybe for next time!

Relief/the trial of the vagrant are very intriguing tracks. A well crafted atmosphere, unsettling and horrific. The audio mixing and mastering makes the whole very convincing!

I really liked the trial part, with its latent tension buildling until the end of judgement at the end. Awesome!

Thanks for this submission :D

Hi! Love the overall atmosphere of those tracks! Great energy, that's clearly some tracks to play a game like Doom or, for some tracks, even a retro race game with high intensity races (I don't know why I have this feeling!).

But clearly I like those sounds and MIDI! Thanks for submitting!

And yes, thoses numbers mean anything ? :D

(1 edit)

Hi, thanks for this submission! 

All track has a very dark and horrific vibe, and at the same time very nostalgic. I feel like it's some JRPG soundtrack with high intensity and high stakes. 

Favorite of all 4 : Wandering free, great atmosphere!

Hi! Quick impressions for your three tracks!

Great atmosphere for the first track escapism, I liked it. 

Scent has great rythm and progression. I can clearly see a battle theme indeed!

And relectant heroism, my favorite of the three, feels very nostalgic and melancholic. It was a short, simple track yet very effective!

Thanks for your submission :D

Hi ! Thank you for this submission, very intriguing!

I liked Hostile Forest and its time signature / rythms. I wouldn't call it hostile, I picture something unsetlling and strange rather than deadly! But that's a great track even though, particularly its structure and the way you wanted to imitate birds with trills!

Pùpa Pùpa was a great composition, in a very different way (and my favorite of the two)!! Your explanation of Samai structure was very interesting, thanks for this discovery and for submitting with this structure. 

So... bien joué à toi ! (et c'est super d'avoir mis une traduction française :D)

Thank you for your feedback and glad you enjoyed the tracks and the vocals :)

Thank you for this comment, glad you think it fits the theme!

Goosebumps? That's the ultimate achievement! I have no professionnal background in audio mixing/mastering, so thanks for this comment!

Thanks for this! I wanted to make a very light worldbuilding here but composed the two tracks with some "storyboard" in mind, glad that you enjoyed it :D

Hi and thanks for this feedback! Glad that the voices didn't felt "off", first time mixing and recording voices like this so I'm glad!