A good demo, great ambiance and gameplay. Can't wait for the released game :D
The Gates of Truth
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Hi ! So I've tested a bit the game, it crashed as soon as I arrived to a first mini boss (I've played with a controller and tried to attack with one of the alternative missiles).
Apart from it, I feel like the overall UI could be improved. For example, when in the shop to buy missiles, you could highlight which items are being bought. A clearer description of what does each item do could be interesting (I'm a beginner in shootemup in general).
In my experience for this demo, I felt like the dash wasn't that interesting compared to the shield. When looking to your trailer, I feel like this is the most interesting choice to be protected against ennemies.
I might try again the demo someday, I feel like I wasn't the target audience but it was worth a try :)
This is an absolute gem : the overall game design and level design is great, the feelings are well crafted and I tried to play with a friend and it was already awesome ! Can't wait to play with 3 others !
So this is an awesome multiplayer game, very clever and fun to play :) Thanks for sharing this !
Hi there!
This is a quick revision about how I describe the game genres for To the Gates of Truth.
I do mention a lot TTRPG, as I believed I wanted the experience to be that way. But the more I playtested the game, the more I felt those features and mechanics weren't what I was looking for.
I know believe the game as being :
- tactical
- cooperative
- a cardgame
- scenarized (that replace the expectations for what a TTRPG is and doesn't narrow down my design process).
You can see more of it in the overview video:
Apart from this quick revision, the rest of the article still stands :)
Hi and thanks for reaching out!
I'm currently working and playtesting another game. Indeed, what you have available on itch is only the core system but there's no way for you to properly playtest it (except from creating a character and imagining NPC's that you can interact with).
I might try to come back to it in the following months to clear things up and give a "demo" to playtest more properly! Though, if you're interested in playtesting the game before I put it on itchio feel free to tell me :)
Have a good day !
Hi and thank you for your submission! Here are my impression and what I picture for the tracks! :D
Skip and Hop felt wholesome and light, a great introduction for the adventure!
Whisper of the forest: it has begun, you're almost in! Sounds like a secure tutorial environment, friendly yet a bit challenging. Loved all the sounds you introduced there!
Deep Woods has a very different mood and setting. Is that a villain showing up? A strange thing appearing in the Deep Woods? Great ambience though!
Guardian of the Oak: the first boss? Clearly we can see that the protector of the forest emerges :D
Runaway: another tone, feels like something unsettling approaches! Is it really a "safe unknown" ? :o
Hi, thanks for this submission and sharing your track!
It was really good, it put a great atmosphere with the recurrent ostinato in the background. Really loved it! All the instruments greatly blend together the more the tempo changes, with a grow in intensity.
Awesome! I also had some Kingdom Hearts 2 vibes with the piano and everything. :D
Hi, thanks for this submission and sharing your track!
It was really good, it put a great atmosphere with the recurrent ostinato in the background. Really loved it! All the instruments greatly blend together the more the tempo changes, with a grow in intensity.
Awesome! I also had some Kingdom Hearts 2 vibes with the piano and everything. :D
Relief/the trial of the vagrant are very intriguing tracks. A well crafted atmosphere, unsettling and horrific. The audio mixing and mastering makes the whole very convincing!
I really liked the trial part, with its latent tension buildling until the end of judgement at the end. Awesome!
Thanks for this submission :D
Hi! Love the overall atmosphere of those tracks! Great energy, that's clearly some tracks to play a game like Doom or, for some tracks, even a retro race game with high intensity races (I don't know why I have this feeling!).
But clearly I like those sounds and MIDI! Thanks for submitting!
And yes, thoses numbers mean anything ? :D
Hi! Quick impressions for your three tracks!
Great atmosphere for the first track escapism, I liked it.
Scent has great rythm and progression. I can clearly see a battle theme indeed!
And relectant heroism, my favorite of the three, feels very nostalgic and melancholic. It was a short, simple track yet very effective!
Thanks for your submission :D
Hi ! Thank you for this submission, very intriguing!
I liked Hostile Forest and its time signature / rythms. I wouldn't call it hostile, I picture something unsetlling and strange rather than deadly! But that's a great track even though, particularly its structure and the way you wanted to imitate birds with trills!
Pùpa Pùpa was a great composition, in a very different way (and my favorite of the two)!! Your explanation of Samai structure was very interesting, thanks for this discovery and for submitting with this structure.
So... bien joué à toi ! (et c'est super d'avoir mis une traduction française :D)