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(2 edits) (+1)

Nice. Fun. It took me a while to understand that customers wouldn't ask for anything besides what I've already made.

I kept delivering the basic potions, for longer than I care to admit, before I tried making something else.

Aside from the view scaling problem, the game seems very well polished.

Maybe pause the inbound orders until the player has made something? On my first play through, a bunch of orders piled up while I was exploring the space, looking for the recipe book. And those orders occluded some of the in-game help text.

For what it's worth, our game is also about combining things, and it has a similar problem. We should have paused the customers until the player was ready.

Thank! I'll have to check yours out!