This was an insane looking game! The visuals and sound effects were really good. The only thing was that the game probably needed a more in game tutorial rather than in the game page. But besides that game felt really good!
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Project Houston's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #476 | 3.273 | 3.273 |
| Visuals | #523 | 3.591 | 3.591 |
| Gameplay | #603 | 3.136 | 3.136 |
| Overall | #622 | 3.220 | 3.220 |
| Enjoyment | #636 | 3.273 | 3.273 |
| Theme | #709 | 3.091 | 3.091 |
| Innovation | #806 | 2.955 | 2.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Its a game based in space, and things can go wrong very easily in space.
What code and assets did you not make from scratch during the jam (if any)?
The music and the button clicking sound effect were from Ovani Sound.
The CRT scan lines shader was from a YouTube tutorial (https://www.youtube.com/watch?v=lOyb0_rFA1A).
I also used a Brackeys tutorial for the scene transition.
How many people worked on the game?1







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