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No Room For Error's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #982 | 2.866 | 3.444 |
| Innovation | #1026 | 2.681 | 3.222 |
| Visuals | #1124 | 2.774 | 3.333 |
| Gameplay | #1219 | 2.404 | 2.889 |
| Overall | #1265 | 2.435 | 2.926 |
| Theme | #1503 | 2.126 | 2.556 |
| Audio | #1621 | 1.757 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Can not make mistakes, need to carefully plan your move
What code and assets did you not make from scratch during the jam (if any)?
took some of the tiles from itch.io
How many people worked on the game?2
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Comments
What engine is this made on? Impressive work. I really liked the visual style and the shadow work.
No engine actually, just the C library raylib for drawing and collisions. we both picked up the Zig programming language recently and decided to use it for the jam as a learning experience!
Good work!
I love how the art style compliments the gameplay. As the another commenter pointed out the footsteps are a nice touch and because you play with limited visibility the pixel art makes them stand out even more.
I wish the throwing rock mechanic was utilized more; none of them died from a rock to the head :(
Overall a really enjoyable experience!
Very good point on the rock, it was sadly really underutilized :(
Nice minimal art style really works well for this style of game!
This had a lot of details. Great work, i love the artstyle.
It is a nice demo! I had a great time exploring :) Also, love how you can see the footsteps in the dark