I like the idea and its funny, only issue is its a bit repetitive buy still a good game
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Hangover In HyperSpace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #887 | 2.857 | 2.857 |
| Gameplay | #931 | 2.762 | 2.762 |
| Enjoyment | #949 | 2.905 | 2.905 |
| Audio | #969 | 2.714 | 2.714 |
| Theme | #1032 | 2.714 | 2.714 |
| Overall | #1089 | 2.698 | 2.698 |
| Visuals | #1472 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as Captain Goo, a hungover slime who must manage a failing spaceship. Despite the mantra "nothing can go wrong," everything does—resources deplete, passengers riot, and your only tool is fart-jumping.
What code and assets did you not make from scratch during the jam (if any)?
Music: HitsLab on Pixabay
Code: Some youtube tutorials - many!
How many people worked on the game?1
Comments
Interesting game, a kind of parkour with resource management. As for me, it gets very difficult at the end, and I didn't understand why I needed to fart. Anyway, there are a lot of possibilities for further improvement - adding new mechanics, improving player movement and others. Well done!
Funny concept! Although the game feels a bit empty I still enjoyed it!
Cool game! I like the concept I thought it was funny. The gameplay is fun and it's really challenging to keep all your meters full. Great work!
Loved it! For just one person in a week, the graphics are totally understandable, haha
The concept is very fun and challenging, and I had a bunch of fun playing it! The only thing I will mention is that the text on the bottom right telling you what you're currently holding doesn't reset when you dump a resource - confused me a little before I noticed my color changes to that of the resource when I'm holding it, haha
Good stuff, either way!
Very funny even though I mostly failed. Love the minimalist levels, silly music. I couldn't interact wtih things, though once I got oxygen from a "pellet" when I bumped into it, but couldn't repeat that for fuel. Fun was had!
I like your game idea and I hope you’ll make some more time for yourself to further work on the game because it has great potential :)
As an example: I’d love to see a mario-jump implemented. Right now, you can’t jump on the semi-low green platforms, you have to do that from the lowest green platform first. But the jump you make is quite high, so before you land and can jump again, some precious resources are depleted. So to improve the pace a bit more, I’d suggest to let the player choose how high he can jump by pressing space bar shorter/longer.
In any case, great concept! Love to see the game again once it’s improved upon a bit :)
This game stinks literally, haha. (Yes, this is a joke based on your game and not a review of the game)
But in all seriousness. The game is silly in a good way with a funny back story. Like someone else I also had difficulties rotating the camera in the browser which spoiled the experience. The workaround is good enough, but unfortunate that this is the case. The music fits the game very well :)
Seems like a fun idea. I'm not sure if it was a problem with my browser (Safari), but the game didn't seem to capture my mouse well, so I was never able to turn my character to the left or right further than ~45 degrees, so it made it difficult to navigate. When I tried it on Chrome that problem went away. I wasn't expecting to play a far-jumping game today, but here I am lol.
If you get a chance, I'd appreciate any feedback on my game as well. Thanks!
Haha, farts are funny. Fun with a learning curve with regards how to handle the resources and the planning of gathering/using them.
this is a really cool idea! on my initial playthrough i was lowkey stressed out and failed in the first 30 seconds, on the second the fart noises gave me the power of 1000 skibidis propelling me to victory. awesome game broski :3






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