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Critcop

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A member registered Mar 24, 2020 · View creator page →

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Recent community posts

Oh, I didn't realise there were 9 endings! That's very impressive! I got two more "bad" endings by messing around (always hitting rush delivery, running out of hours) but I couldn't figure out how to get more. It doesn't seem to be possible to run out of Joy, for example.

Gameplay is a little simple, even getting hit by a snowman doesn't slow you down all that much. But other than that,  good game!

I really like the direction in which you took this concept! It seems very hard tho, but it's probably a skill issue.
I really like the variety of requests. It gets very complicated to parse, in a good way!

I appreciate the one real drawing! :) 
It seems a bit too easy to only press delay delivery and still win, since you start with way more Joy than you need.
It's also not clear to me what Efficiency does. I see that sometimes it rolls for something but it's not clear what the result of a positive or negative outcome is.

Nice game! Kind of unforgiving that when you fail a level you start all the way back to the first ahah, but I got through it in the end!

Very good for such a quick jam! Santa didn't seem to die for me tho lol

It took me a few tries to figure out you had to press spacebar for the light, the jumpscare got me pretty good the first few times as well. Very impressive that it was made in Scratch! I really like how the sounds indicate that the animatric is there in the room.

Great game! It goes from very simple to suddenly very hectic. I like it a lot when you have to juggle multiple presents at a time, I just wish it got to that point faster.

Very fun idea, I like the wobbly animations on the gifts. You really went all out on the main menu for such a short jam! I wish it had some sounds tho.

It's fun launching the bad presents. I wish you also had to launch the good ones for them to count, maybe you'd have to hit presents at the right time to get them to the right box?

Cool little game that's trickier than it looks. Nice!

Maybe I was too eager to drop the presents in the nice pile, but it seems that some take a while to start moving.
It would be cool to see different "abnormal" bevhaviors for naughty presents, there's a lot of ways to take this concept!
Very fun game, good job!

Thank you!! I like your game a lot as well! :)

That shouldn't be possible, as every elf is programmed to spawn with a matching gift. If you get the chance to play again, I'd appreciate if you took a screenshot as I'm curious to see how that could happen ^^
Thanks for playing, I hope you enjoyed it nonetheless!

Thank you! :D

Thanks! Let us know what high score you reach! :D

Hopefully it didn't take too long to grasp the mechanics, but it looks like you got the hang of it! Playing it safe is def a good idea, I'm interested to see all the strategies people come up with for the later levels :)

That's very high praise, thank you!

Yeah, in hindsight we should have made it clearer lol. You have to get to the yellow tiles to move on the next level. It's an endless game so it's all about going for as long as you can. Thanks for playing!

Thank you for playing! :D

Thank you! We tweaked the probabilities a lot and hopefully we ended up with something that is risky but still skill-based

Thank you for playing! I'm glad it felt polished, starting work on the ui a bit early helped a lot in that regard.

Thank you so much! :D

Narrative: GOATED

Enjoyment: GOATED

Creativity: GOATED

Really, it's such a creative take on the theme and I loved every second of it. The responses tripped me up sometimes (are any of them just made up fake slang? That would be cool if so) but it was always really funny to imagine them coming from a dad. The ending was very heartwarming too <3

I only wish that there was a way to see at the end how well you did (or how bad, depending on what you're going for) but I also get that it would go against the spirit of the ending.

Totally deserved #35 in narrative btw

Really cool idea, I like the little looping storyline as well! It gets very chaotic very quickly, I'm curious to see how high the scores can get.

The screensaver mode is a really cool idea!

This is a very cute little game! I really like the art and the presentation in general. From the thumbnail I can see you may have had many more mechanics in mind, which I think this game could have benefitted from a lot.

The controls could have been refined a bit as well, it was tough for me to click on the correct object because they are very small compared to the whole screen.

Overall though you did a great job and I'd be interested to see a more polished version!

Really satisfying to solve the puzzles once you figure out the mechanics! Still very tough though, it makes a lot with just a few mechanics and they are explored very well.

Like other people recommendend, I'd say an undo button is very important for any game where the number of moves is important to progress.

The art is of course incredibly cute and I also like the concept a lot! It's only three "instruments" right now and the music doesn't really come together in the end as well as I was hoping which is a shame but I think it's a very solid foundation for a game and also again Feri is incredibly cute.

Awesome puzzle game, I was sad when it ended so soon! Well, it still took me a while to solve the puzzles but I wanted to learn more of the story which was really intriguing. I hope you continue expanding this game in the future!

Very fun little game! I really like the originality of the concept, however the lack of music and sound effects is really a bummer... I think just adding those would make the game much easier as well.

I got a high score of 80 but most of it was just getting good rng with not having to switch loops :P

50 levels for a jam is very impressive! It's a seemingly easy concept to grasp that is taken to very challenging heights, though I would have liked to see an indication of where portals were going to take me. When snake tiles start to overlap it's easy to lose track of what path was taken.

Overall though it's very polished and enjoyable!

Very cool idea! :D I think the balancing is a bit off, especially the wheel speed goes up way too quickly and it becomes unplayable around stage 15. At that point the enemies still deal very little damage so it's possible to just shield all their attacks and slowly whittle away their health with the starting spell. 

With a bit more polish I absolutely think this game could be released standalone!

Thank you so much for playing all the way through!! We really didn't think anyone would end up completing the game with how tough some of the last levels got lol.

Your criticisms are absolutely justified, mainly that there's some very tight timing in some sections and the enemy collider isn't my best work (we had a different sprite for a while and I didn't want to risk changing the level design by messing with the colliders).

I also definetely want to implement your suggestions on the UI, we just didn't have time to put a lot of information on the game screen when we really should have.

-Critcop

Thank you so much for playing!! It makes me very happy that you enjoyed it so much; and that you mentioned the multiple paths, too! That was definitely something we were taking into account when making the levels.

I assume you know you can see all your abilities and trials by pausing the game with the Escape key, but I get what you mean, it would have been nice to have them on screen at all times. We just weren't sure where to put them exactly, haha. Your suggestions overall are totally fair! In particular, we were already considering implementing an option for restarting the entire loop. Showing the progression through the loop is also a smart idea, thanks for that!

-Miju

Thanks so much again for sticking with it for so long! We really appreciate your feedback ^-^

Cool game, it's pretty tough and gets crazy once the troll dudes start coming, at that point I couldn't find a strategy to get past them consistently.

I wish the unit's icons aligned so that you could just keep pressing on the same spot to send all your guys. But it's a small nitpick and overall I enjoyed it a lot!

Spectacular idea and implementation! I enjoyed experimenting with key setups to find the most comfortable to me.

I love games that seem cozy and wholesome but then become "through the fire and flames" if you go for the highscore.

I only noticed that sometimes it seems to eat your inputs but honestly might just be a skill issue on my part

Here is my humble highscore:


I enjoyed the voice acting a lot! The story is very cute too. Unfortunately the pixel art is a bit ruined by the stretching viewport, but other than that I liked the presentation a lot :D

The gameplay is very fun too, once you figure out how the clone works. Some levels were pretty challenging to execute. It's a shame it lacks an ending scene, I think it would have tied up everything very well!

Very nice! :3 I really like how the bounce mechanic integrates with the loop mechanic. Most of the collectables are very well placed and challenging. The animations are also very cute and well made. Great job!

The only levels I didn't enjoy fully are those where you loop through the top and bottom of the screen with very little room and most of the screen is filled by blocks. I just felt like I had to move my eyes to see both sections very quickly which is pretty tiring.

Cover image is me trying to beat level 15

I'm impressed you didn't know much about graph theory before making this! Makes me respect your choice to go with that idea even more haha

-Miju

No problem, thanks again for making the game!

No problem! Time is always an issue, we know T^T