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Critcop

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A member registered Mar 24, 2020 · View creator page →

Creator of

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The last levels are very tight but very fun. Nice job! :) 

Such an impressive entry!! The combat system is so good and would be really fun to master! It would be handy to keep a list of the hints you've received as a reference, but other than that, it's basically a perfect game already!

Thanks for playing and for the feedback!! Yeah, after the jam I'm updating the game for more hints and ways to analyze a run asap. I don't want shooting randomly to be a valid strategy. Games always feel easier when you're the one making them ^^" I hope you still got some enjoyment out of it!

Thanks for the feedback! :) Yeah you're right, there should have been more clues for the player. I was working on a playback feature to see how a run played out but it didn't make it into the game, which would help analyze what happened. I'll update the game post-jam when the rating period ends. We have a little hint that says the monster teleports away to safety after killing, but it's not very noticeable. We should also add that the monster does not kill while it's in the light. I'll update the description with some hints for now.

Thanks for playing, I hope you will get some enjoyment out of it with some updates :D

Really cool game :) At first I was confused because I didn't realise I could hover over the people to learn their real names (my fault for not reading the guide on the main menu), but after that everything clicked. I like all the different things to check. it would be nice for an endless game if there was some progression of the mechanics to shake things up and make things harder over time.

The atmosphere is really well done! It was cool exploring around, and I got to level 4 before I found an ending. There seem to be multiple ways to go and I wonder what was there. Overall the feeling of exploration and of the unknown is very cool, great job :)

Thanks for playing!! Not bad, I don't blame you for not getting it on the first try, the mechanics are quite obscure on purpose :) I hope you enjoyed!! :D

The interactable desktop is very well done! It took me a while to understand how to hack stuff, but after reading the description it was clear. But it seems like even by doing the hacks as fast as possible the battery drains very quickly, so maybe I'm doing something wrong. Very cool game!

ahah lol, you got lucky!! I hope you enjoyed the very deep 6-second experience! :D

That was very cute! I'm sad that there isn't a rating for narrative because this would have killed it. The gameplay was very polished although i didnt find a way to use the tools, but the game is very playable even without them. Seriously impressive for a jam entry. Awesome job!!

Ah, apologies, I assumed you could get the full size picture from itch, but it seems to store only up to 100x100 resolution. You can download it from Discord, since it's the same there, and should be available at a decent resolution: https://cdn.discordapp.com/avatars/[...].webp?size=512. I think the picture itself is quite blurry since it's pretty old, but it should be ok. Let me know if that works for you :)

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Sorry for replying so late, I've been pretty busy recently :( I didn't get around to trying the updated game yet, but the hall of fame scene was genuinely very sweet, it made me really happy to see it c': It would be cool to have Napo (the cat in my pfp) memorialized in the game and you have my approval to use the picture however you like, but of course you don't have to add it if you didn't plan on it. Either way, thank you so much!

Yay! :) Of course, and thank you again for making the game! I may go back and try to beat my time eventually too

I really like this game, the art and the music are amazing! The attack patterns are varied and tough to dodge, and I like the choice of actions, It leads to very tense moments. I enjoyed it a lot!

Very very cool entry! I managed to get to level 2 a few times but i never completed it 3: It's very tough! sometimes the kick hitbox can be a bit weird but i realised that it's got more range than it looks which is nice. I loved the music too, when it got to that second half it's always so exhilirating cause you know the exit is close. Nice work!

Thank you!! I'm glad you liked it :DD

Thanks for playing!! :3

Thank you for playing :DD The ghost hearts should be capped, so you don't get insanely huge hands.. I didn't think many people would get softlocked that way, I'm sorry :c We'll push an update when the jam is over to fix that issue.
I hope you enjoyed it!

Really cool incremental game :) Like others have pointed out, the progression is a bit slow. Once you get the faster cards upgrades, it really gets fun! I still wish you got a few more of those upgrades faster, especially once you get your second factory. The sound effects are very nice and the music is relaxing, with a touch of urgency that I really like! Well done overall!

Extremely cool idea! Trying to find the best character out of the cards you're dealt is very addicting. In my best run I managed to get to level 13 before getting one-shot :p I only wish there was a pause between the transitions so I could properly understand what happened. The music is also very good, props to the composer!

I managed to beat the game!! My final time was 6:43 :) It's very fun once you get used to the controls and the speed. I noticed the coyote time this time, I don't know why last time it felt like it wasn't there. Great job overall!

Cool game! i love going fasst :)) The accelleration feels good and the maze feels huge. I finished with 98.66261 seconds spare, but i wish i could still run around to get all the coins i missed. Great job :)

Awesome art, and the concept is so wholesome... getting past the tutorial was kind of weird, but the game itself is enjoyable to play :) The last level seems a bit strict, I couldn't get it to pass, but maybe I'm missing something

Thank you for the high praise!! We had a lot of fun making the gameplay enjoyable, so I'm glad you found it fun :) our girls should kiss

Awesome game! :33 i like big ben
I sucked at getting the treasure room but was able to beat the final fight after a few tries. The UI scaling is a bit small but it's manageable... I really like the concept of needing a time travelling license or you'll disintegrate. the witch is very cute. nice job!!

Very very tough but it's fun! I managed to just get past the green button, but I'll come back later and try to beat it!! With some input buffering and coyote time the gameplay would be a 10/10

Really fun game!! I'd love to play more of it :D Unfortunately at one point i dashed out of bounds and could not make it back in.. it was a good run too..
The idea of the arena being a clock and hittings the hands to get or lose time is super cool! The art at the start was also super cute

The lich pfp is very fitting lol. Thanks for playing!

Thank you for playing through it! It's really addicting for sure :D Thank you so much for the high praise!

I'm really happy you liked it!! I like that you found a lot of depth with the system, there are for sure a lot of combos that we designed around :)

Thank you so much!!! :DD I'm glad that the cards feel good to play. I'm really happy with how the animations turned out.
and thanks for playing!!

Very underrated entry! I had a lot of fun growing my bone army. I ended up with a score of 17400. Unfortunately I tried to rate it juuust after the voting period ended :(

<3

> Why would the characters roam, if not for a breach in the security of the building
*me thinking really hard* Ohhh that's why it's called that!!

That means a lot <3 I hadn't gone far enough to start my thesis, but I did get a paper rejected and have two under review. If anything gets accepted I'll let you know. If everything goes well though, my topic will change drastically.

I had a lot of fun with this game! It took me a long time to realize the milk on the ground was an extra life and not part of the background ahah.

I'having a lot of trouble getting past wave 2, the big eye enemies make the swords basically unkillable and even when kiting and dashing around them you get hit by other swords spawning where you're moving. I'd love to play more and get the hang of this eventually! The mechanic of your attack giving you knockback reminds me of Revita.

Guess what, I did it anyway >:D

Thank you again for the kind words! Your 3d models were very inspiring as someone who has tried to get into blender but never got too far. I look forward to see what you make next!

Yeah about that... I know my position won't last for more than a few months. I probably should dedicate more time to searching for a new position, but at least I have a few options that may or may not open up soon. So I have had some free time to spend for my hobbies

I love the concept, and the 3d visuals are amazing!! I also had a bit of trouble getting the controls down, and didn't figure out until reading the comments that you had to use arrow keys for the vendor screen. Very cool game, and there's a lot of ways to expand this idea. I'm imagining a series with 4 to 5 mainline titles (depending on how fans count them) followed by a number of spinoffs and a freeroaming reboot that is hated by everyone /j /lh.

Great job, and happy pride month! :D

No need to apologize!!! I'm sorry if I made it seem like I was being sarcastic... I really appreciate your comment!

I hope your exams went well! And right after a game jam, that's a lot!
I will play your game tomorrow morning. I don't really have a good excuse like you, I'm just tired lol.

Thank you for the very kind words :> I already have a few ideas to expand the game. Who knows, it might end up on kickstarter one day! (spoiler: I say that after every jam and never finish any of them)

I could not think of a higher praise than someone reciting the conjucation list for the verb "avoir" in french. Thank you so much!! :''))

The official subtitle for the game is now "Scrunglos vs Scrumblys" btw.