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Critcop

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A member registered Mar 24, 2020 · View creator page →

Creator of

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Very underrated entry! I had a lot of fun growing my bone army. I ended up with a score of 17400. Unfortunately I tried to rate it juuust after the voting period ended :(

<3

> Why would the characters roam, if not for a breach in the security of the building
*me thinking really hard* Ohhh that's why it's called that!!

That means a lot <3 I hadn't gone far enough to start my thesis, but I did get a paper rejected and have two under review. If anything gets accepted I'll let you know. If everything goes well though, my topic will change drastically.

I had a lot of fun with this game! It took me a long time to realize the milk on the ground was an extra life and not part of the background ahah.

I'having a lot of trouble getting past wave 2, the big eye enemies make the swords basically unkillable and even when kiting and dashing around them you get hit by other swords spawning where you're moving. I'd love to play more and get the hang of this eventually! The mechanic of your attack giving you knockback reminds me of Revita.

Guess what, I did it anyway >:D

Thank you again for the kind words! Your 3d models were very inspiring as someone who has tried to get into blender but never got too far. I look forward to see what you make next!

Yeah about that... I know my position won't last for more than a few months. I probably should dedicate more time to searching for a new position, but at least I have a few options that may or may not open up soon. So I have had some free time to spend for my hobbies

I love the concept, and the 3d visuals are amazing!! I also had a bit of trouble getting the controls down, and didn't figure out until reading the comments that you had to use arrow keys for the vendor screen. Very cool game, and there's a lot of ways to expand this idea. I'm imagining a series with 4 to 5 mainline titles (depending on how fans count them) followed by a number of spinoffs and a freeroaming reboot that is hated by everyone /j /lh.

Great job, and happy pride month! :D

No need to apologize!!! I'm sorry if I made it seem like I was being sarcastic... I really appreciate your comment!

I hope your exams went well! And right after a game jam, that's a lot!
I will play your game tomorrow morning. I don't really have a good excuse like you, I'm just tired lol.

Thank you for the very kind words :> I already have a few ideas to expand the game. Who knows, it might end up on kickstarter one day! (spoiler: I say that after every jam and never finish any of them)

I could not think of a higher praise than someone reciting the conjucation list for the verb "avoir" in french. Thank you so much!! :''))

The official subtitle for the game is now "Scrunglos vs Scrumblys" btw.

Thank you so much!! Wave 30 is a great score!
Unit decay felt necessary to require maintenance on the backline. It could be toned down a bit for frontline units. With fairies, I feel that if you don't have a good setup for summoning them they may feel a bit underpowered. Still they can be very strong if they are topped up with milk. I might come back later to tweak the balance of the units lol. 

Thanks again for playing and for the feedback! :D

Thank you! I'm happy that you enjoyed it :))
You're right, unfortunately I didn't have time to add music ^^'

Very nice puzzle level!! The level editor is a great inclusion, as the others have said. I also really like how it combines two simple movement mechanics to make tricky levels, there's a lot of potential.

I really like this, my only complaint is that I could not look at the dancing skeletons because I had to concentrate on the notes >.<

I love this, incredibly cute and fun, no notes :D

Very good game! It feels incredibly polished, every visual effect is perfect. The upgrades are also very unique and fun. It's a very unique take to the theme, and very well implemented too! One of my favorite entries for sure.

Incredible presentation, very chill. Figuring out the riddles is fun, on top of the traditional recipe gameplay. One of my favourite entries so far!

Cool clicker game!

Very cool! Having a long line of milkshake belts is very satifying. I wish there were more pieces and gadgets to buy.

Awesome game :D Picking up the amethysts is harder than it looks, but I ended up with 20 on my second try.

Great game! It feels like the perfect level of challenge. It took me a few tries to complete it and every time I failed I wanted to try something new. The cows feel very bouncy though, and the automatic interaction selection sometimes made me do things that I didn't want to do, such as put milk back in a bucket.

Hopefully it wasn't too difficult to figure out. Thanks for playing!

Thank you!! ^^

Thanks for playing, I'm glad you like it! :D

Oh, I didn't realise there were 9 endings! That's very impressive! I got two more "bad" endings by messing around (always hitting rush delivery, running out of hours) but I couldn't figure out how to get more. It doesn't seem to be possible to run out of Joy, for example.

Gameplay is a little simple, even getting hit by a snowman doesn't slow you down all that much. But other than that,  good game!

I really like the direction in which you took this concept! It seems very hard tho, but it's probably a skill issue.
I really like the variety of requests. It gets very complicated to parse, in a good way!

I appreciate the one real drawing! :) 
It seems a bit too easy to only press delay delivery and still win, since you start with way more Joy than you need.
It's also not clear to me what Efficiency does. I see that sometimes it rolls for something but it's not clear what the result of a positive or negative outcome is.

Nice game! Kind of unforgiving that when you fail a level you start all the way back to the first ahah, but I got through it in the end!

Very good for such a quick jam! Santa didn't seem to die for me tho lol

It took me a few tries to figure out you had to press spacebar for the light, the jumpscare got me pretty good the first few times as well. Very impressive that it was made in Scratch! I really like how the sounds indicate that the animatric is there in the room.

Great game! It goes from very simple to suddenly very hectic. I like it a lot when you have to juggle multiple presents at a time, I just wish it got to that point faster.

Very fun idea, I like the wobbly animations on the gifts. You really went all out on the main menu for such a short jam! I wish it had some sounds tho.

It's fun launching the bad presents. I wish you also had to launch the good ones for them to count, maybe you'd have to hit presents at the right time to get them to the right box?

Cool little game that's trickier than it looks. Nice!

Maybe I was too eager to drop the presents in the nice pile, but it seems that some take a while to start moving.
It would be cool to see different "abnormal" bevhaviors for naughty presents, there's a lot of ways to take this concept!
Very fun game, good job!

Thank you!! I like your game a lot as well! :)

That shouldn't be possible, as every elf is programmed to spawn with a matching gift. If you get the chance to play again, I'd appreciate if you took a screenshot as I'm curious to see how that could happen ^^
Thanks for playing, I hope you enjoyed it nonetheless!

Thank you! :D

Thanks! Let us know what high score you reach! :D

Hopefully it didn't take too long to grasp the mechanics, but it looks like you got the hang of it! Playing it safe is def a good idea, I'm interested to see all the strategies people come up with for the later levels :)