The last levels are very tight but very fun. Nice job! :)
Critcop
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Thanks for the feedback! :) Yeah you're right, there should have been more clues for the player. I was working on a playback feature to see how a run played out but it didn't make it into the game, which would help analyze what happened. I'll update the game post-jam when the rating period ends. We have a little hint that says the monster teleports away to safety after killing, but it's not very noticeable. We should also add that the monster does not kill while it's in the light. I'll update the description with some hints for now.
Thanks for playing, I hope you will get some enjoyment out of it with some updates :D
Really cool game :) At first I was confused because I didn't realise I could hover over the people to learn their real names (my fault for not reading the guide on the main menu), but after that everything clicked. I like all the different things to check. it would be nice for an endless game if there was some progression of the mechanics to shake things up and make things harder over time.
Ah, apologies, I assumed you could get the full size picture from itch, but it seems to store only up to 100x100 resolution. You can download it from Discord, since it's the same there, and should be available at a decent resolution: https://cdn.discordapp.com/avatars/[...].webp?size=512. I think the picture itself is quite blurry since it's pretty old, but it should be ok. Let me know if that works for you :)
Sorry for replying so late, I've been pretty busy recently :( I didn't get around to trying the updated game yet, but the hall of fame scene was genuinely very sweet, it made me really happy to see it c': It would be cool to have Napo (the cat in my pfp) memorialized in the game and you have my approval to use the picture however you like, but of course you don't have to add it if you didn't plan on it. Either way, thank you so much!
Very very cool entry! I managed to get to level 2 a few times but i never completed it 3: It's very tough! sometimes the kick hitbox can be a bit weird but i realised that it's got more range than it looks which is nice. I loved the music too, when it got to that second half it's always so exhilirating cause you know the exit is close. Nice work!
Really cool incremental game :) Like others have pointed out, the progression is a bit slow. Once you get the faster cards upgrades, it really gets fun! I still wish you got a few more of those upgrades faster, especially once you get your second factory. The sound effects are very nice and the music is relaxing, with a touch of urgency that I really like! Well done overall!
Extremely cool idea! Trying to find the best character out of the cards you're dealt is very addicting. In my best run I managed to get to level 13 before getting one-shot :p I only wish there was a pause between the transitions so I could properly understand what happened. The music is also very good, props to the composer!
Awesome game! :33 i like big ben
I sucked at getting the treasure room but was able to beat the final fight after a few tries. The UI scaling is a bit small but it's manageable... I really like the concept of needing a time travelling license or you'll disintegrate. the witch is very cute. nice job!!
> Why would the characters roam, if not for a breach in the security of the building
*me thinking really hard* Ohhh that's why it's called that!!
That means a lot <3 I hadn't gone far enough to start my thesis, but I did get a paper rejected and have two under review. If anything gets accepted I'll let you know. If everything goes well though, my topic will change drastically.
I had a lot of fun with this game! It took me a long time to realize the milk on the ground was an extra life and not part of the background ahah.
I'having a lot of trouble getting past wave 2, the big eye enemies make the swords basically unkillable and even when kiting and dashing around them you get hit by other swords spawning where you're moving. I'd love to play more and get the hang of this eventually! The mechanic of your attack giving you knockback reminds me of Revita.
I love the concept, and the 3d visuals are amazing!! I also had a bit of trouble getting the controls down, and didn't figure out until reading the comments that you had to use arrow keys for the vendor screen. Very cool game, and there's a lot of ways to expand this idea. I'm imagining a series with 4 to 5 mainline titles (depending on how fans count them) followed by a number of spinoffs and a freeroaming reboot that is hated by everyone /j /lh.
Great job, and happy pride month! :D
No need to apologize!!! I'm sorry if I made it seem like I was being sarcastic... I really appreciate your comment!
I hope your exams went well! And right after a game jam, that's a lot!
I will play your game tomorrow morning. I don't really have a good excuse like you, I'm just tired lol.
Thank you for the very kind words :> I already have a few ideas to expand the game. Who knows, it might end up on kickstarter one day! (spoiler: I say that after every jam and never finish any of them)







