Thank you so much for playing all the way through!! We really didn't think anyone would end up completing the game with how tough some of the last levels got lol.
Your criticisms are absolutely justified, mainly that there's some very tight timing in some sections and the enemy collider isn't my best work (we had a different sprite for a while and I didn't want to risk changing the level design by messing with the colliders).
I also definetely want to implement your suggestions on the UI, we just didn't have time to put a lot of information on the game screen when we really should have.
-Critcop
Thank you so much for playing!! It makes me very happy that you enjoyed it so much; and that you mentioned the multiple paths, too! That was definitely something we were taking into account when making the levels.
I assume you know you can see all your abilities and trials by pausing the game with the Escape key, but I get what you mean, it would have been nice to have them on screen at all times. We just weren't sure where to put them exactly, haha. Your suggestions overall are totally fair! In particular, we were already considering implementing an option for restarting the entire loop. Showing the progression through the loop is also a smart idea, thanks for that!
-Miju
Thanks so much again for sticking with it for so long! We really appreciate your feedback ^-^