
Well, this sure required some effort... But I don't regret any single second. XD
I love the concept and how it integrates the theme, it makes replaying the levels multiple times a fun experience, which I think is hard to achieve. The level design is also really clever: what at first looks like a single path is actually a combination of multiple paths (and solutions) put together.
In my opinion there are room for improvments, the game needs some polish here and there. There are mainly two things that stood out to me the most.
First, some imprecisions in the platforming. For example, a few jumps felt difficult because they responded inconsistently to inputs, almost as if there was some rng involved. Landing on enemies was also tricky at times, the character seemed to be perfectly above them, but was actually off by a pixel, which felt quite frustrating. Related to this, the enemy colliders didn’t seem properly aligned with their sprites.
The other thing that could be improved is the UI. I would’ve liked to see both the powers and the missions displayed on screen. Showing the progression within the loop would also be useful, as well as giving the player the option to restart the whole loop or skip to the next level.
At the end, I think that my playtime speaks by itself. It was fun, thanks for your submission! ^^