Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)


Well, this sure required some effort... But I don't regret any single second. XD

I love the concept and how it integrates the theme, it makes replaying the levels multiple times a fun experience, which I think is hard to achieve. The level design is also really clever: what at first looks like a single path is actually a combination of multiple paths (and solutions) put together.

In my opinion there are room for improvments, the game needs some polish here and there. There are mainly two things that stood out to me the most. 

First, some imprecisions in the platforming. For example, a few jumps felt difficult because they responded inconsistently to inputs, almost as if there was some rng involved. Landing on enemies was also tricky at times, the character seemed to be perfectly above them, but was actually off by a pixel, which felt quite frustrating. Related to this, the enemy colliders didn’t seem properly aligned with their sprites.

The other thing that could be improved is the UI. I would’ve liked to see both the powers and the missions displayed on screen. Showing the progression within the loop would also be useful, as well as giving the player the option to restart the whole loop or skip to the next level.

At the end, I think that my playtime speaks by itself. It was fun, thanks for your submission! ^^

(+1)

Thank you so much for playing all the way through!! We really didn't think anyone would end up completing the game with how tough some of the last levels got lol.

Your criticisms are absolutely justified, mainly that there's some very tight timing in some sections and the enemy collider isn't my best work (we had a different sprite for a while and I didn't want to risk changing the level design by messing with the colliders).

I also definetely want to implement your suggestions on the UI, we just didn't have time to put a lot of information on the game screen when we really should have.

-Critcop

Thank you so much for playing!! It makes me very happy that you enjoyed it so much; and that you mentioned the multiple paths, too! That was definitely something we were taking into account when making the levels.

I assume you know you can see all your abilities and trials by pausing the game with the Escape key, but I get what you mean, it would have been nice to have them on screen at all times. We just weren't sure where to put them exactly, haha. Your suggestions overall are totally fair! In particular, we were already considering implementing an option for restarting the entire loop. Showing the progression through the loop is also a smart idea, thanks for that!

-Miju

Thanks so much again for sticking with it for so long! We really appreciate your feedback ^-^