Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game was definitely challenging, but that is not a bad thing. Hard games can be great, and there are entire genres dedicated to being extremely difficult. The problem is when a game feels unfair. This game was fun, but I found myself dying so quickly for reasons that seemed unfair, which made it hard to fully appreciate. Dodging bullets felt great, but sometimes it just was not possible. I would suggest adding a viable way to heal, like regaining health when an enemy dies. That could make the game even more frantic and chaotic in a good way.

I really liked the gun jamming mechanic. It was a clever way to discourage constant shooting, but unfortunately, it did not completely work since holding down the fire button still seemed like the best option. Maybe make it so the player cannot move while the gun is jammed to encourage more strategic play.

I also liked the unique visual style, but the sounds felt a bit repetitive. A small trick that can make them feel much more natural is slightly altering the pitch every time a sound plays. That would make the audio much better. As a small addition to this feedback, adding a little screen shake when the player dies could make the impact feel much stronger.

Overall, great job!

(+1)

That's so strange! The game's already programmed so that you can't move when the gun is jammed and the screen is supposed to shake extra hard when the player dies. For the movement, the player loses control but they don't lose momentum immediately so they should drift slightly. As for the screen shake, I'm not sure why that's not working at all. Maybe the web player? I just ask because I had no problems running your game at all in my browser. I'm using Chrome.

I definitely agree with you about the audio, it needs some serious retooling. Being slightly hard of hearing it's easy for me to forget these things, so the input is hugely appreciated!

About the difficulty, I'm going to attribute that mostly to developer blindless lol. I did intend for it to be difficult, but I didn't mean for it to be as hard as many commenters are saying. I'm planning to work on this game more after the jam and add things like a difficulty selection or gradually making the game more difficult. It was just hard for me to figure out how to do that and with limited time I just kinda... threw some levels together before the deadline.

Thank you so much for the feedback, it's very helpful!

(+1)

There is nothing wrong with a game being hard. Foddian games are still popular despite their difficulty. The important thing is that the challenge feels fair.