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The Greatest Gun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #156 | 3.750 | 3.750 |
| Enjoyment | #248 | 3.722 | 3.722 |
| Gameplay | #415 | 3.333 | 3.333 |
| Overall | #694 | 3.148 | 3.148 |
| Theme | #975 | 2.778 | 2.778 |
| Visuals | #1100 | 2.833 | 2.833 |
| Audio | #1146 | 2.472 | 2.472 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You keep making your gun larger and larger- nothing can go wrong, surely?
What code and assets did you not make from scratch during the jam (if any)?
I've used GDC's free sound assets. Also, I've used a pixel art UI pack from https://ryder-james.itch.io/pixel-ui-pack
How many people worked on the game?1
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Comments
Fun game, I really like it.
Loved the concept! Good job! Maybe a background action audio track should have been cool ! I have not seen the objective of the game, what we must do IG, maybe i missed something but i enjoyed building my gun ! Congratulations
Played and rated! i enjoyed it, very cool and unique concept, as others have said the room sizes/level design don't really match the gameplay, and i encountered a bug when retrying (it loaded me back to the start but i couldn't do anything), other than that really cool
This is really fun and innovative! I really like the idea of freely modding the gun to your heart's content, and I do see a lot of potential in this idea alone. The number of gun parts really subverts my expectations, considering this is just a one-week jam. Well done on that part!
For some criticism, I do like the idea of a longer gun is much unwieldy and should be harder to use, but I think the room sizes is just too small for quite some of the rooms, namely the dometories. Even an unupgraded gun would suffer quite a lot in that small space. It may be me being unlucky, but it seems like there were way too few gun barrels in the game. I got four variations in the end, and it effectively means most of the upgrades are not directly impacting the game in any meaningful way. I would suggest each part give some effect that is noticeable enough to force players to make a choice, like all good roguelites do. Last but not least, I think the game would be a hundred times better if there was a key to quickly toggle between tinker mode and normal mode, as pressing that small button in the top right gets old really quickly after a few rooms, not to mention a few runs.
Anyway, I think you did a great job making this game! Keep up the good work!
It was really fun. I like the idea that the longer the gun is the more of a hindrance it becomes.
And the bent barrel is dope! I don't care what those WWII chumps are saying.
Really cool and fun concept. But the sounds were too loud and the levels pretty bland.
Nice gameee and concept. The slow bullets were really on nerve tho but overall good
Love this concept so much. Would love to see a polished up version of this with more content it was a blast.
Fun game! Polishing up could make something great from this concept
cool game love the wepons customizing had a few bugs but its a very fun game
Super cool idea, love a good roguelike :)
I loved the idea behind this game! Like others, I had a little trouble figuring out how to get things moving at the start but once I did it was great. Awesome job!
a little confusing on how to play at first, but the concept is pretty cool, I liked throwing on different parts and making my gun crazier, I just feel like the game is too difficult and it feels a little bit unfair at times. cool game overall though!
I like the idea, but some things were confusing. Some items didn't seem to be pickable and I don't know why, and at some point my gun didn't seem to shoot any bullets anymore. And after I died and restarted the game the character didn't move.
This is really fun! I like how easy it was to pick up, despite not really playing this type of game before.
A really cool game, the concept is great, and implementing something like this is relatively challenging. The graphics are decent, and the sound design complements the game nicely. Great job!
GREAT entry! I think an hotkey for Tinker mode and being able to see what the Mods are on the ground before entering it would do this a world of good. Regardless of that, I'm impressed you were even able to do this.
GREAT entry! I think an hotkey for Tinker mode and being able to see what the Mods are on the ground before entering it would do this a world of good. Regardless of that, I'm impressed you were even able to do this.
Good stuff. I would've liked some music, but I understand that can be tough to get in on time. Also, I'm not sure if its entirely random, but if you roll too many sight upgrades, I had to completely disassemble my gun to see what my new perks did! Otherwise fun game fun concept, silly upgrades!
really cool to be able to modify your gun with every new pickup! Great entry