Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ZeWaffelMan

337
Posts
13
Topics
32
Followers
45
Following
A member registered Sep 15, 2020 · View creator page →

Creator of

Recent community posts

I should get people to playtest next time towards the end of development and give myself some more cushion space towards the end as well

thanks! :)

ohhhhhhh, I didn't even catch the right click to join for some reason. my brain was probably on something at the end of that jam... idk, but I'm surprised I hadn't still caught it until reading your comment though lol

for 2, the game just goes back to lobby without a win screen or anything because I didn't have a lot of time left when making the levels, and it might go back to level 1 right away because the hand is already over the play story area

I don't think I've experienced 3 though

thanks for the feedback. I'll be sure to update the game post jam with just making it a little less confusing probably, and a few fixes

I've updated the page real quick to make it a little more clear on what to do with a gif and description of how to play, so maybe that might help

(1 edit)

thanks! and thanks for the feedback!

thank you! and yeah, that's a bug if they get damaged before entering. It could've been a lot worse though, there were a lot of bugs throughout development lol. thank you for playing the game!

they get damaged when they hit the wall with a high velocity. I should've made that more clear in the how to play probably, maybe I'll do an update in the game on that later, and thank you for your reply and feedback!

fun cute game, I loved how chill it was and the dialog was uplifting. some things I think could use a little improving though is making the movement feel a little better, and making jumps more clear, like getting rid of blind falls where you can't see what's below you. its a cool game though!

very nice game, I really loved it! the graphics were sick and I enjoyed the little easter eggs on the walls. I think that it felt a little boring at times or it felt like it was taking a while, and I feel like the main reason is that it takes longer to skip past dialog, like when you die, it takes a while to skip past a lot of dialog you've already read, so a button to fast forward dialog like in most games would be nice in case you didn't want to wait through all of that again. nice take on the theme though and nice game!

fun game, I think that some more enemy types or more guns might be nice though. also I broke the game with my auto clicker, so a shoot cooldown would probably be a good idea

I love the volume settings lol "get scammed". congrats on releasing your first game! and keep it going! just try not to get stuck in tutorial hell

(1 edit)

I thought that the game was pretty fun and found myself playing it for maybe a good 5 - 10 minutes. at first I was restarting the level every time I messed up because I didn't know about the undo button, but maybe that's just my bad. I think it might be nice to make important elements stand out more with maybe the red color of your color palate. the game was fun overall though and I enjoyed playing it! good job!

you should be able to bring the hand over to the food and pick them up then throw them into the walls as well as slap and shockwave them. there is a tutorial in the lobby and the controls should be in the description of the game, lemme know what was confusing if you can though, and yeah, the music stone put together is awesome!

thank you! I personally find the game easy, I almost made the game so it was a challenge for me, but I realized that was a really bad idea. I've seen some people beat it though. an expanded idea of this game sounds sick, probably won't do it though, but who knows, maybe I will. I'll probably do a small update with a few extra things and bug fixes though

thanks, and there should be a tutorial in the lobby down below that shows how to play, then in game, you can throw the fruit into the walls, slap them, and shockwave them around. if you cant get past the lobby though, try moving the hand into the blue circle. also if you could let me know what was confusing, that would be nice to know for future projects :)

yeah, I really love the wii. thanks for playing the it!

I had fun playing this, and it was fun to figure out some of the riddles, but the game doesn't feel very forgiving because when you put in an answer for example RT D2. I put rtd2, then rt-d2 then c3po or master yoda instead of yoda. so multiple answers of the same answer would be nice

fun game and cute graphics. I just wish it was a little easier to aim and the movement was a little more fluid, but its good overall

fun and cool game, the graphics were nice along with the audio, and I enjoyed the gameplay for the most part. my main feedback though would be to make it a little more clear of what to do and make the movement less floaty. also, I felt like it should've also restart when you die as well and not just when you hit the restart button

fun game and cool graphics. I always love the kind of games that turn the main menu into the game. I just had trouble figuring out the password. I messed around and tried some things but just couldn't seem to get it though

I thought it was fun, a little unclear, maybe im just dumb, but I really liked the graphics and sound design

I liked it, but the movement feels inconsistent and I feel like I don't have enough camera room to know what's coming ahead. for example I jumped off an edge not knowing there were spikes below. I love the art and its fun. my main advice would be that it feels a little unfair

(1 edit)

I thought the game was fun and the graphics were cool, I thought the gameplay was a little boring imo though. I also couldn't figure out how to do any of the secret stuff for some reason, I tried, but I just couldn't figure it out so I ended up quitting

wow lol

I liked the freaky atmosphere. very spooky. I'm just sad I didn't get to find the monster or anything. I think the game is a little unclear of what to do. I just found myself running around aimlessly trying to figure out what to do, but I couldn't quite figure it out

I thought the game was fun. I enjoyed it, but my main feedback would be to make the health system more clear and balance the game a little along with making the player feel a little nicer to control

love the art style and fun take on theme! I liked playing it and it was fun to see the new obstacles come into place as you get father. I just wish there was more strategy to the game and there were check points

a little slow, but that's probably just my pc trying to run an unreal game. I thought the walking movement good, but a little slow. the gameplay kind of just felt the same throughout, but it wasn't bad, I just think it would be nice if there was more than collecting stuff. not bad though and I enjoyed the old timey music :)

I like the spy theme going on and the game is nice. I think for the camera movement through, the directions at which you move your mouse feel inverted. the movement also feels a little jerky and the enemies feel like they are too op at times. not bad though. good job!

i don't know if i was supposed  to eat the bananas  but i ate all the bananas i saw and got fifteen of them but the game kinda hurt my eyes but i thought  the music was cool

Thanks! I really loved the idea of a wii styled game, so I had to go for it. I feel like the only thing missing is the shaky hand lol. Thanks for playing! :)

Travel through a kitchen killing delicious enemies along the way, and claim back your place as king

https://zewaffelman.itch.io/kitchen-hand

(1 edit)

Dang, that sounds pretty cool. I can make a discord group chat on discord if you're okay with that, just go ahead and send me your name on discord if you have one

Also, not really looking for horror like or scary sounds, I probably won't end up making a horror game, but if you can make other nice sounds, that would be fine

Hi, I live in America and am a senior in high school. I've been making games for about 5 years, and am planning on doing game design, art, and programming for the jam

I kind of have an idea of something I might want to make for the jam, and I'm thinking I could try and fit it around the theme, but I'm totally open to other ideas if anyone has any

I've got someone in the team right now to create music, and am looking for somebody who could create some nice sounds for the game

here are some games I've made and a youtube channel where I kind of just post devlog videos sometimes

https://zewaffelman.itch.io

https://www.youtube.com/@ZeWaffelMan

if anyone is interested, feel free to message me here or on discord (my discord is "zewaffelman")

nope, I think you can use what ever engine you want

thats nice to know it didn't lag for you, I've heard a lot of mixed things, it lags for me a lot on the web version, but not at all for the downloadable, but I couldn't get that up in time sadly. I think turning it into a mobile game could be fun, but we'll see, I will keep that in mind though

thanks, maybe I might improve it after the jam a bit, and I'll definitely keep that in mind if I do. thanks for the feedback!

thanks, good luck to you too!

fun and polished, but I feel like you could've made enemies that do different moves to make it interesting and maybe could've given the player a little less health