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Iron Feather

72
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A member registered Jun 21, 2024 · View creator page →

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The music was a great choice, and the UI gave an antique scrapbook feel 10/10 would moth again

Overall, I liked the art style choice; the retro feel, mixed with the limited color palette, gave it a unique feel. When playing, I had trouble using W and the long jump; however, the slam-down move felt satisfying!

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Sadly as a developer on this team that argued for no mouse controls, and to have attack be a key. it's become the normal for most games to include it, although If we continue working on it will probably end up having a option to change control settings. 

i think the design theme for the game is well made and creative. I can see parts where you had a lot of polish, I had a bit of trouble trying to take down the boss but overall fairly fun!

Your UI is amazing. I started looking at it from a technical standpoint and was fairly impressed. The design is very consistent throughout the whole game and comes off as an extremely creative way to make more design with less work. gameplay as a whole is fairly good, I think I spent a good bit of time upgrading speed before anything else.

I fully love this cute little game, the art is phenomenal and the gameplay at first I thought was super simple but more mechanics were added in, in a way that felt very natural and smooth to grasp. great job!

I really like the idea of this game, I do wish it was possible to capture large amounts of area by surrounding tiles, I do think a level of polish could've made this game super satisfying, like maybe some visual reward for taking an opponent's piece. The music was simple, but it worked, and the game didn't have any bugs I ran into for the some 10 minutes I played.  the AI is also pretty impressive it didn't seem like it was just random either.

the game reminds me of the old chose your own story books, I wish I could get a bit more into the game but I kept getting stuck and accidently going to main menu, the Ui also seemed pretty interesting,

I have been clicking away at these rocks, I feel like my father who worked the mines.(he didn't), really enjoyed the idea, I do wish it was a bit more involved.

The tv terrified me, the game idea was pretty cool, and I played for a while, expecting an end to it? I'm not sure if there is or isn't, but overall, it was a pretty cool experience.

Gameplay was easy to pick up, i thought I won but everything started reviving, which was cool but also devastating because I was on the last one lol.

Overall really fun! The sfx gave me a good idea on what was going on. really good audio ques.

Amazing game, love auto-battle and card games even more, best of both worlds.

it would appear as if we did the same game idea what a event, as like minded individuals we are a cut above the rest isn’t that right my comrade.

Made it level three and realized im a slow typer, pretty fun.

Dude, this is awesome! First jam game I've seen in Roblox. I couldn't get very far because I kept getting lost, but very spooky! If you do make a final version, I'd recommend a flashlight, or spraypaint or something to mark where you've been. Or landmarks in the tunnels to help keep track of where you are. Otherwise, very cool concept! Keep it up!!!

Fun game! I got stuck quite a few times, I don't know if it's good level design or because I'm an idiot, but congrats either way! I think the main character is a penguin, which is kind of a weird choice, but I'm here for it!

I personally love Barotrauma, and this game reminds me of it fully, really great job i was panicking trying to figure out were everything is

i work with pixel and program I’m good with unity really want a group or someone where I can do mostly art for practice 

Deadly addicting i was wondering if there was an end, seems like a game that would breakk the 4th wall? and the second upgrade panel dissapaered randomly at some point i kinda assumed it was part of the game but i waited like 15 mins for it to come back, regardless i enjoyed it

im waiting for a jumpscare

apologies we never learned left from right, thank you for catching that we will definitely rewrite that in the summary !

This game is a work of art i enjoyed every second of it fully and loved it, I was going insane seeing my little factory I had made be destroyed wild turn of events at the end, which i will not state for spoilers. i replayed it to get a better score and everything, amazing

I love the aesthetic! The SFX was a bit repetitive, but I guess that was the point. I thought my dad abandoned my family, but now I know he just fell down a hole!

Fun game! I do wish there was a noise or something that showed when I was being damaged, I didn't realize I took any damage at all until I remembered to look up at the hearts. Really fun, though!

Interesting stuff! As someone else said, the intro is a bit long, and I personally found the beeping from the letters to grate as a result. The game itself is pretty good considering its a week long jam, good work!

Good work! A couple of the jumps were pretty tough! The sound effects seemed a touch too loud compared to the music, and the exit level button seems to be broken, but otherwise good stuff! Keep it up!

Thank you so much!

Thank you!!

Thank you! It was totally randomized! Our artist drew up three bosses, sliced them up, then the game would reassemble them in-game! It was a lot of work, which is exactly why we're short on animations!

I love that take on it, thank you!!

I love you

Thank you so much! A lot of love went into the graphics, and the machine. Glad you liked them!!

Hello! Thank you for the compliment! We plan on adding a tutorial for the polished version, and I agree that the bosses could use a bit more buildup before their attacks, to hint at the incoming hit. We’re glad it’s fun!! 

Thanks for the compliment, our artist worked pretty hard on the bosses! Yeah, we didn’t add story to it for the jam, focusing more on the bosses and conjoining mechanic. The story is already in the works for the polished version!

It would appear as if we a pretty similar game but different in many aspects, I really enjoyed to the mechanic to get new combat bonuses but it would have been nice for some more visual feedback but given that this is a jam your game was really fun and I enjoyed it

i did not hit any 360 no scopes in fact I suck at fps, none the less I enjoyed jumping away from the slime in terror trying to spin while doing so.

What an insane experience i already felt like i was playing a souls-like game by dying 5 times before even reaching the a fight.

Really enjoyed the art style a lot I really enjoyed you highlighting the boss since he is smaller it was a great way to keep track of him.