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A jam submission

Ruins of OdditiesView game page

Submitted by Errol_L, kovrik_3310, TysonL23 — 1 minute, 45 seconds before the deadline
Rated by 14 people so far
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Ruins of Oddities's itch.io page

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How does the game fit the theme?
I doubt it

What code and assets did you not make from scratch during the jam (if any)?
Almost the entire game was made by us

How many people worked on the game?
3

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Comments

Submitted

I really liked both the environment and the inventory system. The inventory was really intresting and I like the idea of having to dig around to find what you need. But unfortunetly I found it difficult to read the map and couldn't find out how to drink the water. I do enjoy the fact  the game doesn't tell you where to go instead leaving you to wander, but I feel if there were more things to see in this world we have it would have lent a better feel. Regaurdless I enjoyed wandering the world. Though I do wish you could move though it quicker.

Developer

Thank you so much for your feedback. The game really is lacking in some areas, and I hope we can polish it up in the future.

Submitted

The game is a bit uncertain about what the player should do, but the atmosphere is really good. Nice work!

Developer

I'm so glad you liked the game! I was originally planning for the player to explore the world on their own, but I think I went a bit overboard. I'll try to improve that in the future!

Submitted

This game has a really strong atmosphere, but i think you should clarify the objective and what the player is supposed to do.

Developer

Big thanks for your feedback! I'll take this into account.

Submitted(+1)

Unfortunately, you can really feel that the development team didn't have common vision on this project. 
I love the world you built, but there's not much you can do there, which is really sad. The first section where you get a map and a flask of water was very promising - the way you decided to implement the inventory actually deserves attention - however, any other interaction with the world feels janky.
I really wish you good luck on your next jams! Hopefully, after making sure you have common vision, you'll be able to build up on that basis and show something incredible! 

Developer

Thank you so much for the feedback. I really hope we can work on this game or create a new, even more successful project.

Submitted

Yeah really weird , It's like being alive after an apocalypse or a war , something like that . I like how it works  , also I died really quickly cause I didn't understand a lot of things but really cool . Great job ! 

Developer

Thank you so much for your feedback!

Submitted

This game is very strange, I had a strange feeling when the tower started falling from space. Sometimes it's not entirely clear what to do.

Developer

Thank you so much for your feedback!

Submitted

Hey, this game really gave me that strange, unsettling feeling you were aiming for. 

Developer

Thank you so much for your feedback!

Submitted

Why are there towers fallings form the sky !!!!???? Funny game overall. Lack of some musics to increase the ambience.

Developer (1 edit)

Thank you so much for your feedback! The game didn't turn out to be something I could be truly proud of. It lacks many of the things I wanted to see. I hope we can develop the project further. Thanks again!

Submitted (1 edit) (+1)

I GOT BOTH (?) ENDINGS. It is a strange place. This is no place for humanity. Water the plant? The very ground is radioactive. You reach it only through the fallen leaves of it's comrades. The storm throws watchtower upon watchtower from the heavens, I persevere. HEALTH? THIRD? irrelevant. I worship the default cube. Was there any hope? nothing lies beyond the obelisk. What happened to the map makers? It's like dark souls lore. Needs a walking sound. 10/10

Developer

Thank you so much for your feedback! It's a truly strange place :) I'm so glad you completed both endings of the game!

Submitted

I'm not sure what I'm supposed to be doing. The map is almost impossible to see, and I couldn't figure out how to drink from the canteen. The objective isn't super obvious.

Developer (1 edit)

Yes, sorry, the game turned out very crude, I greatly overestimated my capabilities. And it's my fault because all the other team members did a great job