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AGrimmFate

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A member registered 10 days ago · View creator page →

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Yeah I've been reading alot of the feedback and advice for audio and I've already come up with a bunch of ways I could have made the audio better. Also what interface spesificly was fuzzy?

I liked the typing section, the main and only issue is that R resets the game, and many times I tried to type the letter R and reset myself. I think reset should be something like TAB or ESC so that doesn't accidentally happen. Otherwise I found the eerie vibe quite enjoyable. I would love to see what a full version of this game would be like.

I really liked both the environment and the inventory system. The inventory was really intresting and I like the idea of having to dig around to find what you need. But unfortunetly I found it difficult to read the map and couldn't find out how to drink the water. I do enjoy the fact  the game doesn't tell you where to go instead leaving you to wander, but I feel if there were more things to see in this world we have it would have lent a better feel. Regaurdless I enjoyed wandering the world. Though I do wish you could move though it quicker.

here's mine

https://itch.io/jam/brackeys-15/rate/4312021

I really enjoyed this game alot! I loved all the sections of the game and its use of audio in each of them. I like that despite the fact in the final secion you couldn't always see the signs, the audio was enough of a clue to tell you what to do. I alo really enjoyed the LIDAR section! (Can't belive our protag just caries a LIDAR scanner around everywhere they go lol) My only slight complaint was that the second section was a bit hard. It was easy to die because you made a small mistake and bumped into something, or took too long of a path.

I like the idea of the game alot! I could see this being a very indepth and difficult puzzle game had you more time to work on it, and all the diffrent mechanics in the game were well implemented and added to the depth of the game. It would be nice however if at least the player character turned around when going backwards.

I like the nice cozy aesthetic, it was very visualy pleasing. I do wish that the two enemies had a clearer diffrence, maybe making the smaller ones quicker. Otherwise its a good game and I enjoyed my time with it. (Also the gunshot sound was a bit loud)

I'll rate n comment yours in a bit, but here's mine

https://itch.io/jam/brackeys-15/rate/4312021

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Its mainly due to the fact I struggled to turn around when something shot/stabbed me from behind. if I remeber correctly, doesn't the camera abruptly turns when you slam your back into a wall? so might have added to it. I also think that the extream speed when shooting the rifle into sudden stop didn't help. And "constantly disorent" was the wrong way to put it, I didn't get disorented to often.

I liked the game alot! Though I must say I struggled alot with the controls and was constantly getting disorented, though I'm certain that was simply a skill issue. I do like the idea of the movement, especialy with using the scroll wheel for the movement. Though I must say, the recoil is a bit intence for how slow you normaly move, it does feel like shooting is the best form of movement.

sure I'd like that. And yes I do know my audio is trash, though I'd like pointers on how to do it better since that's the thing I'm least experienced in

https://itch.io/jam/brackeys-15/rate/4312021

I really like this game and it honestly reminded me alot of mine! Though I do wish the enemies had a decent cooldown before they could attack when entering a room, I usualy only took damage because an enemy shot me right as I enterd the room

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The game is nice and simple. I enjoy the controls and the UPP Cannon taking awhile to turn. Though the money gain is a little quick, you can get almost every upgrade instantly. I do wish the difficulty curve was a little better, it goes from nothing to insainity quite quick, though I do like the choas. Also I had issues with the cannon not fireing when I click. It seemed to get stuck trying to trun to where I click and never firing. Also the background music doesn't loop

Yeah the audio is easily the worst part of the game, I haven't really worked with audio very much, so this is the first time I ever really put effort into audio. A word typing sound effect is a really good idea and would have been really easy to make, I'll keep that in mind for my next projects and be a little embarrassed I didn't think of that

I loved this game it was really really well made. I would love to see a fully fleshed out version of this game! Though I must say, it is quite hard to evade whatever is hunting you, especialy since you don't hide for that long. I wish you could hide for longer, maybe you gain stress the longer you hide in a spot? Also some way to better escape the monster would would be nice. Maybe if you write the direction in captial letters he runs, gaining more stress when doing so. I ended up spending like 30-50 minutes playing this game.

Good game! Though I feel that the objects should snap to some kind of grid so its easier to get the objects where they need to. Also more movable objects would be nice.

I think this game is really fun and silly. took a while to figure out how to balace fighting and cooking, and I do think enemies attack you a bit to frequently while your cooking, but otherwise the game is great! I would have liked a method of healing though, and tentacles ambushing you were a sure fire way to lose at least 1 health

I played with the windows version and found the basic attack way to weak. Also sometimes the enemies ran away from me.

I really liked the game. It was nice and chill and I really enjoyed the interpretation of strange places! The audio while few, were really nice. I think some evidence having audio attached would have been nice however. Also I kept stairing at the lights cuz they were flickering but they weren't the evidence. I even had a funny moment where I was staring at a light and then when I finally stoped I saw a chair slowly going to the floor.

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The game is intresting, I liked the environment and it was intresting. Though I do wish the game was longer. It be intresting if the hallway, well, shifted. Though I don't know if I just missed it. I do know its your first game, and its premise is nice. Btw the way you make sure the UI scales to the screen is by by clicking that stretch box and then clicking that bottem right option while holding ALT. Do note that unless you control the aspect ratio, the image will become warped. Id also recomend learning how the Archor points work, since thats quite important to how UI functions.

 

The game is nice and I like the idea of shaping the world around me, though sometimes It wasnt clear if my ability did what it was suposed to. Also I some how got "Test test" plasterd across my screen and couldn't see the game anymore after... I was around the top left of the game when that happend I belive.

I love the art style and direction! The planets look amazing and I love the parallaxing effect with the planets and stars! But as far as the game  I would have liked if the game had lasted longer, maybe having to put in a few packages rather then one, and having to stay within the deliver zone for a few seconds and needing to survive would have added a bit more necessity to the combat. Since it is way to easy to outrun the enemies. Also while I do like the controls forcing you to only move forward, some method of doging would be nice, maybe a backward lunge or something to the side would have made the combat feel better. Regardless, I love the art of the game, its really nice looking.

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Thank you! But yeah the audio is 100% trash, ive done alot of programing before, but never finished any of my projects or gotten to the sound design part. so this is the first time I put alot of effort in the sound design. I learned alot and realized just how important and difficult sound design is. Hopefully on my next projects I'll do better with the sound. As for the lore, it takes place in my D&D setting, so I had alot of lore and story to work with.