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Reminds me a lot of Psychonauts!The motion blur was a bit much for me, but that's just because I'm a wimp with motion sickness. I also thought the FOV change during sprint was cool, but it never turned back off until I switched to the neuron level. And then I did it again, and it stuck on again. I think the way the models changed when you pulled the nibs was awesome! Looked very fluid.

Thanks for the feedback. Im not suprised the motion blur was off putting. I sort of just slapped that in at the end thinking it might make it feel smoother. Apparently too smooth. As for the fov im not too surprised. We were building off an old fps controller that i am not currently re-writing.