Fun game. I love the art style and how it reminds me of old ps2 games but also feels new and recent
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Dinner Disaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #214 | 3.679 | 3.679 |
| Enjoyment | #493 | 3.429 | 3.429 |
| Innovation | #654 | 3.107 | 3.107 |
| Audio | #672 | 3.071 | 3.071 |
| Overall | #680 | 3.161 | 3.161 |
| Gameplay | #902 | 2.786 | 2.786 |
| Visuals | #1058 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everything at the dinner goes wrong in the strangest ways possible.
What code and assets did you not make from scratch during the jam (if any)?
All models and graphics, code and music were made by ourselves. Model animations are from Maximo.
How many people worked on the game?5
Comments
It was a nice little simple game! I think the only things that could need some polishing up are the controls since they felt kinda janky and the combat was glitchy at times. Like for example the player continues to move a bit even after letting go of the move key :> Good game though!
Nice dialogues! In combat the animations froze and it was kinda glitchy to fight. Good idea tho
Y'all did this in less than 2 days? Impressive. That animation at the start while the players talking is a nice touch. The variety of enemies was impressive. I managed to break the attack animation a few times where it just seemed liked I was holding the spatula out and running into enemies.
This was a fun game with a simple charm to it. I like the models and character portaits, as well as the fact that the house is full of pictures of cats. Phil is a little sus, but I guess that's just part of the humour. Sorry I died twice LOL. I do think that Click to Attack poster might be better placed on the wall facing the player, though. Would make it easier to spot.
By the way, I just noticed that there's an angry robot maid in the thumbnail but not in the game. Another boss for the DLC?
A nice serving of Steamed Hams with a side of punny goodness. Great job!
Short and humorous game. Combat was a bit stiff and janky but it honestly added to the fun for me. It kind of reminds me of that scene in The Simpsons where Principal Skinner is trying to setup a dinner for Chalmers. "A DEMON SENT FROM HELL? AT THIS TIME OF YEAR? AT THIS TIME OF DAY? LOCALIZED ENTIRELY INSIDE YOUR KITCHEN?"
"Why yes"
Great job and good work!
My food is so delicious that even monsters want it xD
What an adorable game! I loved the combat and the models, music and sounds are amazing, and we can't forget the cat pictures at the house!!!
Wonderful game guys!
I liked the premise of the game, it fits nicely with the theme. Personal preference art wise has to go to the devils, I really liked their design. The game is a bit clunky especially with the animations so it's hard to fight properly, but other than that I like it! Well done!
What a great little game. With some more polish this would be a fun little steam game. Honestly everything fit together well. I understand the attack was off, but it felt fine once I get the sweet spot. The sound was great, although the volume control was a little weird, it would go up and down at random. Great work!
It's a fun idea, clunky controls at times but humour is on point. Like the dialogue options. GG
The attacks feels off, like sometimes it did not swing but does attack. Hope it can deflect bullets too, and has a better way to show area of player attack. Overall, still got a good experience, the story and dialogues made up for it.
Noooo Noooooo steamed hams.
It was really an unforgettable lunchgamein' nice game. The Combat feels a bit janky tho. After a while the spatula was flying next to my character. Other than that nice entry, I like the end screen, that made me chuckle for a bit :)
Great style, classic reference. The combat unfortunately needs a lot of polish. I didnt finish the entry because dying on level three started me back on level one and I wasnt willing to go through it all again. I would be interested in seeing where this project ends up if given more time and love to get the combat where I'm sure you have envisioned to be.
Fun idea, nice dialogues. The hitboxes on the enemies are sometimes finnicky and hits don't always register. Once you get that going, it's goblin bashing time :)
I actually played this several times to get all the dialog choices. Also, love the cats.
I love the visuals and the music is outstanding. The game overall has a bit of jank to it, but it is completely understandable since the team had never embarked on something like this before and it was all done within the deadline. It might not be game of the year, but this was a successful endeavor!






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