Yeah, that makes sense... but what I meant was that at some point in the game, the basket would drop instantly after picking it up, making it impossible to actually move it more than a tiny bit. Does the amount of time you can keep the basket in the air decrease the longer you play?
DreamCartographer
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I'm glad you enjoyed it! Regarding the last thing you mentioned, the the third category isn't "work" but more broadly "The Future". That's why "You'll never amount to anything" goes there - it echoes the protagonist Nothing's fear about his future prospects (the future tense is also a hint). "This work is terrible" refers to schoolwork, not a job.
(I think my own choice to use "find perfect job" instead of "find perfect career" earlier in the game might have caused some confusion. I believe the latter would have made it more clear to players how old Nothing actually is.)
Thanks for playing!
Pyuut~! <3 This game is SO cute. And it has an interesting mechanic, too! I can see how there's an element of timing as well as memorizing in order to do well. Nice work. The levels don't really seem to increase in difficulty at all as you play it. I'd say this game could also use some extra motivation for the players to do well and really learn the mechanics. Maybe a high score or a rating suystem for how quicky you get all the stars? Great job on this!
I liked the art of the apple, as well as the limitation of only being able to move forward while jumping. The first level gives you not nearly enough time to figure out what you're doing before you lose - I didn't even have time to notice the timer the first time. It took several tries for me to realise that you had to both collect all the photons and reach the exit. The frequent retries made the single resetting song wear on me quickly.
An interesting idea that could use some more polishing and balance. Good work!
Overall a cute game! I liked the little flybot friend. Losing a level was honestly hilarious, the way the music would cut to silence and the look on Flybot's face XD Flybot's movements were a little floaty but maybe that was part of the challenge. There seems to be some visual glitches - white lines keep appearing outside the level whenever you move. Also, during levels 3 and 4 I tried to move the lightbulb across the floor gently and carefully, and it dropped out of the map and broke somewhere in the abyss ;-;. Otherwise though, this was a well-executed entry. Great job!
A cute-looking game with a simple and easy to grasp mechanic. I was performing pretty well and not losing a single life until out of nowhere, the picnic kept dropping like half a second after picking it up, over and over again. This made me unable to escape the enemies and quickly lose. I thought it was just me at first, but after having it happen two more times now I'm not so sure. Other than that, this game was an enjoyable and light-hearted experience. Great job!
This is such a bittersweet tale that is well-told and well-paced. I liked the puzzles, they were engaging but (apart from a couple) not too difficult. The musicality of the puzzle's sound effects delighted me, and the music really sold the emotions of the game. This story felt real and human, and the process of healing at the end was cathartic. Definitely pulled at the heartstrings. Great work.
You weren't kidding when you said kuya tends to get over-excited... So many cars ;-; This game was surprisingly hard (and panic-inducing), I couldn't get past the first section. I don't know whether it's because of all the cars overlapping or that I'm a slower clicker or that the cars and trucks were moving just too dang fast. But still, I loved the presentation, premise and simple mechanic! The art is lovely, and the bunny is especialy cute. So is the conversation between the girl and her kuya. I also appreciated that you can at least sort of speed up the text by holding down space.
A sweet little children's tale with a lttle bunny that must be protected at all costs. Great work!
The visuals and audio are super authentic, the concept is hilarious, and the whole thing is just well-executed. Not 100% sure I knew what I was doing during the latter two levels, but I managed to win (ah, I mean lose) anyway so I suppose the game was too fair in that regard as well. Oh, the irony.
A fun game that made me laugh the whole time and I feel could definitely be expanded on. Great job!
Hello, here's my game: https://dreamcartographer.itch.io/i-am-nothing
Hey, guess who finally didn't hold down the button ;) I must admit at first I was thinking that holding down the button was more fun (at least I got to dance instead of be made aware that I can't aim for biscuits), but once I bought the increase damage range upgrade things started looking up. It's still my favourite upgrade. Think I only got as far as level 3 though before the game crashed in the middle of a run. Screenshots below.
Since there's no limit to upgrades, I can only imagine this game gets more fun and absurd the more powerful you get. It would be awesome to come back to it so I can become INVINCIBLE. Nice job!


This game is so cute and girly! I love Picrews, so this was fun to play around with for me. Your theme interpretation says the descriptions are vague, but they don't really seem to be? I guess you need some knowledge of anime and anime artstyles otherwise you might struggle a bit. Even I got tripped up by mixing up Asuka and Asuna!
There seems to be a bug with one of the hair descriptions. I got a Quest Failed because the game said I didn't give the doll blue twintails, even though I did. (Pictured below, along with two later times when I was able to win with twintails just fine.) I also thought that it was odd that there was a colour for the happy eyes. That particular one could make it difficult to check the eye colour as well.
This is a nice simple game with lots of cute designs. Wonderful job!



This is really embarrassing, but I was only able to get up to level 3, and took me a ton of tries to get past level 2. But I definitely liked what I saw! There was a pretty strong implication that the enemies were villagers that had been shadow'd, which is spooky. The dialogue was spot-on, the visuals were cool and atmospheric with a nice colour palette, everything just worked together to create a dark, immersive tone. I also liked how the bodies of the slain remained present in later levels. However, I think he hitboxes on some of the scenery might be a little large, since there were places where I should've been able to run through a path but hit an invisible wall (such as in the photo attached). Also, a quick note... the innkeeper blended into the background so much that it took a bunch of restarts before I realised he'd been in the first cutscene the entire time (instead of suddenly appearing later).
Anyway, this was a solid game with nice pixel art that really sells its atmosphere. Nice work!

This was a fun game with a simple charm to it. I like the models and character portaits, as well as the fact that the house is full of pictures of cats. Phil is a little sus, but I guess that's just part of the humour. Sorry I died twice LOL. I do think that Click to Attack poster might be better placed on the wall facing the player, though. Would make it easier to spot.
By the way, I just noticed that there's an angry robot maid in the thumbnail but not in the game. Another boss for the DLC?
A nice serving of Steamed Hams with a side of punny goodness. Great job!
This is a nigh flawless game, excellent work. Super polished, perfectly fitting audio, Papers Please gameplay but with adorable babies... it's such a well-done spin that proved to be a fun challenge. I must admit that I did pride myself on doing a perfect job (possibly being influenced by my own game), obeying the revolutionaries only once and only making a few mistakes. Though on the flipside, as the weeks went on I gradually found myself disliking the Ministry of Order more and more, and starting to care less about messing up. It was a journey.
One thing I noticed was that even in the later weeks you could get pretty far in your deductions via physical appearance alone (which I quickly got good at), as opposed to with the blood type stuff. Maybe that's not necessarily a bad thing, it was just my experience. Also it would be nice if at the very end it showed you how many right and wrong assignments you made in the game. Maybe even what number ending you got?
There's so much more I could say about how great this is, but I'll stop here. You've done a stellar job!
That GIF looks AWESOME. I'll be sure to save this one!
In the meantime, here's my game: https://dreamcartographer.itch.io/i-am-nothing
Hello, here's my game as well: https://dreamcartographer.itch.io/i-am-nothing
Hello, here's my game: https://dreamcartographer.itch.io/i-am-nothing
Thank you for the detailed review. What do you mean by the picture blinking? Are you referring to the title card? You're the first person to mention that. It has a slight floating animation but that's it. The blinking could be due to lag but IDK.
Speaking of lag, I discovered that during the 48h window. I really, truly thought I had fixed it. Sorry about that. I have no idea what could be causing it now.
I tried to find somebody to help with the UI but unfortunately I ended up having to quickly make everything myself during the final day or two of the jam. This is also why the buttons have no animations, there was no time. I have next to no experience with UI design but I tried my best.
Thanks for playing!
Here's mine! (Rating page is fine) https://dreamcartographer.itch.io/i-am-nothing
This social puzzle was interesting to think through. I liked how chill it was, that you could take your time with it and there wasn't even a real Game Over screen. The art is well-done; I like the colours. I noticed some typos and grammatical errors, and the musicdidn't loop so I was left with silence for a long time. Also when you clicked on a guest who was already at a table, you'd have to click on another guest on the list before clicking on the one in the list who was previously highlighted (and who I often wanted to pick next. Otherwise, this is a solid entry.
A well-excecuted game that clearly had a lot of effort put into the interconnected family relations. Great work!
Glad I finally got to play Mirror's Edge lol. But seriuosly, the gravity mechanic is really cool and seems to be well-executed. I also like the music, it really adds to the moody feel. One thing I found odd was that you gave me a gun, but didn't tell me how to shoot (don't worry, I figured it out). Also early on in Level Four the music just stopped and didn't come back. I wasn't able to get past Level Four but overall it was a good experience.
A great and well-designed entry, especially for a first game. Nice effort!
Music is cute, and so is the pug. It amused me the first time I played this that I was able to knock entire shelf cabinets on their backs (which then proceeded to vibrate a lot) without it causing damage. Knocked ober exactly one plate towards the end and it cost me 80 pounds LOL. The second time however was a perfect run!
Nice little brief experience that tests your slide control. Good work!
Okay, so... I played the game, pulling the lever a few times, got up, looked around, LOLed when I saw there was no exit, pulled the lever a few times again until the score stopped going up (ans was in the negatives for some reason), quit the game... and had *no idea* you were supposed to do nothing to progress until I came back here and read your theme interpretation. The one time I don't read that thing... Maybe I just have selective self control LOL but I also really though because of the title that "nothing can go wrong" beause the slot maching always lets you win. Some indication of otherwise on the game page, whether via screenshots or hinting at it in the description, would be incredibly helpful.
Hello, here's the link to my game: https://itch.io/jam/brackeys-13/rate/3340557
I'm glad you enjoyed it! Yeah, the new incoming tasks originally had a sliding-in animation that was much more readable, but in the midst of bugfixing I removed them all out of frustration and concerns that they were part of the problem. But in theory, they really shouldn't be? Something to consider after the jam.
Thanks for playing!
The more I played this game, the more I adored it. Such a funny and fun game. I pressed it all the way and had the most epic dance party. It was great.
BTW, I also loved the AWESOME bilingual bonus when Person started speaking Arabic. (Yes, I can read Arabic. As for understanding it, I won't know all the words but I can piece together the meaning if I try. In case anyone's wondering: the first line I believe just says, "You're pressing that button like it owes you money" again. I couldn't figure out the second line lol, only that the last two words mean "why" and then something else.) Probaby one of my favourie moments in a super entertaining game.
Pressed my way through this game so hard that it broke reality, and I wouldn't have it any other way. Excellent job!
Really liked this game! I like the different ways to get endings, the fact that it has voice acting, and that you can actually choose to walk out in your underwear XD. Well-done visuals and gameplay as well.
The red text in the beginning shows the HTML tag for it when it pops up. Also the paths to the different locations across the street from the Luna Bar seem to be a bit narrow; you have to walk through just the right place to avoid hitting invisible walls. Would have also been nice to be able to skip text you've seen before.
Managed to get four out five endings with this one. Great work!













