I really liked how insane the game got, and im happy i pressed the button!
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DO NOT PRESS (Seriously)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #183 | 3.714 | 3.714 |
| Enjoyment | #402 | 3.536 | 3.536 |
| Audio | #407 | 3.357 | 3.357 |
| Overall | #520 | 3.315 | 3.315 |
| Gameplay | #596 | 3.143 | 3.143 |
| Innovation | #726 | 3.036 | 3.036 |
| Visuals | #896 | 3.107 | 3.107 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The premise states, "Nothing Can Go Wrong", which serves as the foundation to the game. In the game, you find yourself in an experimental setup with a large red button and a scientist telling you not to worry about a thing, as there is nothing to be concerned about.
Things do go out of hand, like very out of hand, and surely everything isn't perfect. Each time you press the button, something outrageous happens that sets off a chain of other random and unreasonable events. The only way to find out how deep the rabbit hole goes, is to keep pressing the button. The more you press the button, the funnier or worse everything will result to.
Each time someone did believe that 'nothing can wrong', the consequences were shocking. This stems from the theme of the game, that the more everything starts spiraling out of your control, the more you try to dismiss it.
What code and assets did you not make from scratch during the jam (if any)?
Music and some 3d models
How many people worked on the game?1






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